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How do you use DW:T? (31 Votes)
I use DW:Tactical more than DW  0% - 0 votes
I use DW:Tactical to test scenarios before trying in DW  6.45% - 2 votes
I use DW:Tactical occasionally, independently from DW  19.35% - 6 votes
I almost never, or never use DW:Tactical  64.52% - 20 votes
Other  9.68% - 3 votes
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How do you use DW:T?
Groove Champion
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I'm curious to know how Dark Wind: Tactical is being used by other players, and particularly how and why it is used.

If you use DW:T for anything besides the listed options, please elaborate below.

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Personally, I never use DW:T (which is a big part of why I'm curious about it) because I feel it takes away from the risk-laden travels and scouts in regular DW. I feel that if I practiced a particular scenario over and over again, though I might be more successful in the end, I would also lose the spontaneous thrills of uncertainty.

Also, I categorically refuse to simulate the use of super-rare equipment until I've actually earned it through regular DW play. Again I feel it would take away from the magic of finally obtaining these rare goodies.
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vet combatL1 wv cont0,6,0

Posted May 17, 2010, 7:32 pm
*sam*
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About a year ago I set up a series of weekly DW:T events, with a continuing story-line. It ran for about 4 weeks, was fun..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay20130,1,0

Posted May 17, 2010, 9:47 pm
hallen
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Voted almost never - enjoyed the events that were done with the story line - were a lot of fun done in good spirits I think.
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vet combat1 wv gateautumn

Posted May 17, 2010, 9:53 pm
*Grograt*
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Story driven was fun, though voted never as apart from that have not used it tbh
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vet marshal wv community

Posted May 17, 2010, 9:55 pm
*Parapsycho*
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I'd love to see more Tac story-arc events, as I think the roleplaying potential in them is pretty vast.

In the past, I've used them to create one-off events that I would probably never do in regular DW. The 'Bus Pirates' one comes to mind. Two busses with side mounted RLs.... Fun Times!

I think having some simple scripting options would make things more interesting...
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vet wv paintladder marshal

Posted May 30, 2010, 6:05 am
lordbam
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Never...

When i click the button the client freezes in linux.
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vet wv zom0,3,0

Posted Jun 1, 2010, 9:44 pm
Aristazibal
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Quote:
Never...

When i click the button the client freezes in linux.


Hmmm...maybe there's a message there...

linux

more linux
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vet wv

Posted Jun 29, 2010, 7:44 pm Last edited Jun 29, 2010, 7:50 pm by Aristazibal
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Would there be a way to adapt DW:T into a narrative mission builder? Or do players already have other tools to do that? I'm just trying to think of ways DW:T could be emphasized.

It seems like the casual players we might have expected would favor DW:T prefer to play casually in the "real" DW world. That leaves DW:T virtually deserted, which is a real shame because I find it has awesome potential.
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vet combatL1 wv cont0,6,0

Posted Jun 29, 2010, 8:05 pm
upgrayedd
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I strictly use DW tactical to test things out such as which engine would be faster in a vehicle.
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vet wv gwped

Posted Jul 6, 2010, 1:52 am
*Rev. V*
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"The 'Bus Pirates' one comes to mind. Two busses with side mounted RLs.... Fun Times! "

Ha! Bus pirates!
That's awesome!!!
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vet wv zom marshal paintladder cont

Posted Aug 6, 2010, 7:09 pm
*sam*
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Groove Champion said:
Would there be a way to adapt DW:T into a narrative mission builder? Or do players already have other tools to do that? I'm just trying to think of ways DW:T could be emphasized.

It seems like the casual players we might have expected would favor DW:T prefer to play casually in the "real" DW world. That leaves DW:T virtually deserted, which is a real shame because I find it has awesome potential.



I'm planning on looking into this, and I agree - it's a pity how little it is used considering the work it took!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay20130,1,0

Posted Aug 28, 2010, 7:29 pm
upgrayedd
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*sam* said:
Groove Champion said:
Would there be a way to adapt DW:T into a narrative mission builder? Or do players already have other tools to do that? I'm just trying to think of ways DW:T could be emphasized.

It seems like the casual players we might have expected would favor DW:T prefer to play casually in the "real" DW world. That leaves DW:T virtually deserted, which is a real shame because I find it has awesome potential.



I'm planning on looking into this, and I agree - it's a pity how little it is used considering the work it took!


I've started to use it a little ore to test out skin designs that are too big to display in the showimages (TT, Lorry, etc)
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vet wv gwped

Posted Sep 2, 2010, 10:01 am
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A big part of it is that the interface is rather daunting.

Also - is it possible to play against the AI, or only other players? Not seeing somewhere to set that up, though it could just be that I haven't looked in the right place.
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vet wv

Posted Sep 2, 2010, 1:45 pm
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I'm using it to test car designs.

To add AI you have to add people to the enemy's cars. Pre-designed cars don't come with people in them (wish they did, and then just offer the option to change them).
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vet wv

Posted Jan 17, 2011, 9:42 am
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I'm still having trouble with the AI, which keeps running away from me.
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vet wv zom

Posted Jan 17, 2011, 9:49 am
Serephe
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Set up the AI with rear tank guns in lorries, chase, lols to be had. :cyclops:
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vet wv paintladder ww0,4,0

Posted Jan 17, 2011, 10:07 am
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