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Good Ambush Spawns
Mad Mike
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S201655

lorry got caught and they killed all but one crew and took out me mortars ;(

the way I set up in the circle is always the lorrys in the middle... but now it seems I need to make a tighter circle around the lorrys...

but this ambush wasnt too crazy, i could have run for the sides....
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vet wv

Posted Apr 22, 2010, 6:24 pm
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S201286

Scarzams Dragoons and I got jumped at the gates of SS. This wasn’t very realistic as the enemies literally started right next to us. We did end up winning, with Scarzams losing one guy, but an ambush shouldn’t be this close imo.
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Posted Apr 22, 2010, 7:07 pm
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nearly got me with this one Sam... ;)

Pits... bunch in front including 2 BPUs, lancer, some other stuff. Big buch behind.. No choice but to go through and took a very unlucky top hit that knocked out my scout car... cue desperate attempts to save best scout, breaches to 2 Firetrucks... general mayhem and gnashing of teeth...

.... but you are going to have to try harder

S201708
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Posted Apr 22, 2010, 7:11 pm
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lol goat dont say that!
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vet wv

Posted Apr 22, 2010, 8:46 pm
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OK, all the above recorded apart from Marc's one.. thanks.. keep 'em coming.
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Posted Apr 26, 2010, 4:54 pm
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205263

Really bad ambush. I never really had a chance.
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Posted May 1, 2010, 6:43 pm
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I think your biggest issue was the physics glitch on the buzzer. Without that you would probably have made it behind the tanks, and it's relatively OK from there.
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Posted May 1, 2010, 6:58 pm
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Wolfsbane said:
I think your biggest issue was the physics glitch on the buzzer.  Without that you would probably have made it behind the tanks, and it's relatively OK from there.


I actually would have pulled out of that , but my side of 30 points got bombarded by a ton of hits.... ambushed from 3 sides and all of them facing like that....and the 4th side a mountain...just had no place to go.
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Posted May 1, 2010, 7:09 pm
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that one doesnt look to bad to me. Tough but not impossible.. i think you turn too far at the start.. lose too much speed where a run through the gap between the bandid and the main group would have put you clear. Its not a fast group of cars.

also have no idea why wolf is calling what happens to your buzzer a 'physics glich' it all loooks pretty realistic.
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Posted May 1, 2010, 9:01 pm Last edited May 1, 2010, 9:06 pm by goat starer
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goat starer said:
that one doesnt look to bad to me. Tough but not impossible.. i think you turn too far at the start.. lose too much speed where a run through the gap between the bandid and the main group would have put you clear. Its not a fast group of cars.

also have no idea why wolf is calling what happens to your buzzer a 'physics glich' it all loooks pretty realistic.


Well 19 specs on the guy that got blue text, and he isnt maxed yet. I figured it was worth a buzzer and apache. Had to turn far at start or I would have clipped my other car.
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Posted May 1, 2010, 9:10 pm
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i thought you stopped at the right time.... what i am saying is that i would have driven pretty much straight at the start... used my closing speed to get past the group ahead through teh gap between them and the bandit behind you and then steamed on... i just think if you start an ambush in the open with everything else moving at 35mph the worst thing you can do is turn sharply at the begining and drop your own speed to almost 0.

its not an easy ambush at all but i dont think its impossible.


it would be nice if we could reset games like that one to the beginning and replay them.
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Posted May 1, 2010, 9:14 pm Last edited May 1, 2010, 9:15 pm by goat starer
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S243105

Best ambush spawn ive seen so far, great AI placement, had a few options for outs, hard but not impossible. would LOVE to see this start up in a multi player scout =)
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vet wv

Posted Aug 17, 2010, 3:12 am
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S273670

Talk about a challenging ambush...Textbook setup for the AI, 3 to 1 advantage, (well, 2.5 to 1), made escaping especially nail-biting. We only had 1 path out of the kill zone and went for it. Took out the biggest threat early in the fight (Strongarm), moved out as quickly as possible and got to high ground where we could mass our firepower, it was a running fight after that.

Very challenging...20 Vehicles taken out, 15 Lullaby members KIA.
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vet wv

Posted Nov 6, 2010, 12:43 am
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S273815

Great ambush with Max on Scattered Grounds surrounded and pinned between cover and a chasm with most close by and blocking the escape route, was a very tense first 12 turns, especially after getting painted repeatedly from turn 1.

Pretty sure if i didn't have a Telekinesis psi my best crew would be dead.
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Posted Nov 6, 2010, 12:52 am Last edited Nov 6, 2010, 12:59 am by *Tinker*
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S319488

Scary ambush in Acid Land - came at me front and back, very tense - had a carload of taxi passengers too. Free courage training!

Here's another - scout was 165, routine travel EL->GW. Head on spawn at close range. Don't think there was any way to escape.
S323742
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Posted Feb 26, 2011, 2:38 am Last edited Mar 8, 2011, 6:27 am by Juris
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S332487

Awesome AI positioning at the start, all 3 cars hidden away in valleys in front of me in a canyon type road.
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Posted Mar 29, 2011, 12:39 pm
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The only 'good' thing about this ambush spawn is that I had fortunately installed a snorkel on my Stormer. Watch:

S333228
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Posted Mar 31, 2011, 5:49 am
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These ambushes are getting kinda silly. This was a 160+ scout. Medic in the Hall of Fame got hit first (of course) - no one else was seriously injured. Somehow won this one, but these kinds of 'victories' are not sustainable. Watch this if you think PvE is too easy.

BTW - the MG spec really saved my life - my HGG was down to 30% and kept firing.

S338886
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Posted Apr 13, 2011, 8:09 pm Last edited Apr 13, 2011, 8:18 pm by Juris
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S356905

Just insane.
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Posted May 27, 2011, 1:49 pm
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Wow! just had some crazy fun. Enemy positioning was maybe not the best, but great fun. Got a 2nd wave and two ram kills before my offensive driver 2 bit the dust during a headless charge.

Great fun and really heartpounding. Try to count the number of rockets that hit my two cars...

Worth watching - S366073
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vet wv

Posted Jun 25, 2011, 1:16 pm
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