Darkwind - Viewing Topic: Media v.97
Welcome Guest! » Darkwind » Announcements » Patch Notes » Media v.97

Pages: << prev 1, 2, 3 next >> Reply to Topic Create New Topic Create New Poll
Media v.97 , 3 new vehicles!
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

1. You can now take control of peds in your squad if their owner is not in-game (e.g. a footsquad)

2. Audio alert when you can intercept a squad for pvp

3. Tweaked the size of some existing vehicle models (made buzzer a little smaller, bus a little bigger, fiftyseven bigger, and trashtruck smaller)

4. Added the Motorhome (thanks Bastille for the skin, and demonwhisperer for the texture re-mapping!)

http://www.dark-wind.com/images/chassis/chassis58.png

5. Added the Tanker (thanks Volvo for the skins!).. this chassis has a special rule that gives it a fixed-size fuel-tank of 550 (of its total 1000 capacity)

http://www.dark-wind.com/images/chassis/chassis59.png

6. Added the Corghette (thanks Wolfsbane for the skins, and all your great work with the 3d modelling!)

http://www.dark-wind.com/images/chassis/chassis60.png
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 9, 2010, 8:52 pm Last edited Apr 9, 2010, 8:54 pm by *sam*
JuaN VaLDeZ
Frontline Assembly
Darkwind Guru

Merchants Faction

Member Level

Group: Sinbinned
Posts: 512
Joined: Mar 27, 2010

Send an email to JuaN VaLDeZ Send an AIM message to JuaN VaLDeZ Send a personal messsage to JuaN VaLDeZ Reply with a quote from this post Go to the top of the page

Where are these available?
.........................
vet wv zom deathrceL1

Posted Apr 9, 2010, 9:05 pm
*Ninesticks*
The Wombles
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Rule Council
Posts: 3,371
Joined: Apr 11, 2008

Send an email to *Ninesticks* Send a personal messsage to *Ninesticks* Reply with a quote from this post Go to the top of the page

Nice update, cheers Sam and all the others who helped put it together!
.........................
vet wv marshal pvp4 community pvp20,1,0

Posted Apr 9, 2010, 9:05 pm
*Grograt*
Grograts Gonads
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals
Posts: 8,377
Joined: Oct 5, 2008

Send an email to *Grograt* Send a personal messsage to *Grograt* Reply with a quote from this post Go to the top of the page

Excellent :D
.........................
vet marshal wv community

Posted Apr 9, 2010, 9:12 pm
*Dark Tempest*
The Black Legion
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 2,049
Joined: Jan 27, 2010

Send an email to *Dark Tempest* Send a personal messsage to *Dark Tempest* Reply with a quote from this post Go to the top of the page

Thanks a ton Sam!
.........................
vet wv marshal pvp2

Posted Apr 9, 2010, 9:12 pm
Aristazibal
Violet Menace
Racer

Renegade

Member Level

Group: Members
Posts: 172
Joined: Mar 8, 2008

Send an email to Aristazibal Send a personal messsage to Aristazibal Reply with a quote from this post Go to the top of the page

*drool*
.........................
vet wv

Posted Apr 9, 2010, 9:18 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Phew, they're a lot of work.. even with the modelling and skinning all done, these 3 took about 2.5 hours each to finish off.

They don't yet exist in the wilderness; I need to implement the special fueltank rules, then will think about some NPC designs. All 3 will turn up from time to time in the southern shops.

You can try them out in DW:Tactical immediately (that'd be useful in fact..)
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 9, 2010, 9:21 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,670
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Will you make an option available with the tanker truck to change gas in the tanker to gas cans?
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 9, 2010, 9:37 pm
*Dark Tempest*
The Black Legion
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 2,049
Joined: Jan 27, 2010

Send an email to *Dark Tempest* Send a personal messsage to *Dark Tempest* Reply with a quote from this post Go to the top of the page

Pretty please can we siphon gas?

And have decimal fuel cans?

Please?!
.........................
vet wv marshal pvp2

Posted Apr 9, 2010, 9:38 pm
Lord Foul
.-^-HellRazors-^.
Darkwind Guru

Mutants Faction

Member Level

Group: Rules Council
Posts: 3,543
Joined: Jan 12, 2008

Send an email to Lord Foul Send a personal messsage to Lord Foul Reply with a quote from this post Go to the top of the page

Quote:
3. Tweaked the size of some existing vehicle models (made buzzer a little smaller, bus a little bigger, fiftyseven bigger, and trashtruck smaller)


Another chassis that could use a size adjustment is the Turin. :)
.........................
vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,204,126

Posted Apr 9, 2010, 9:44 pm Last edited Apr 9, 2010, 9:44 pm by Lord Foul
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

There will have to be a system to take fuel out of a fueltank, yes. The simplest way would be to create fuel cans.. will probably do it that way but you'll lose a little bit to simulate the purchase of the cans themselves.

Or yes, siphoning to another vehicle in the same squad would be easy to implement too.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 9, 2010, 10:07 pm Last edited Apr 9, 2010, 10:07 pm by *sam*
*Lugal*
Luna Sea
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 2,246
Joined: Jan 27, 2008

Send an email to *Lugal* Send a personal messsage to *Lugal* Reply with a quote from this post Go to the top of the page

Very cool stuff - thanks to all who contributed!

Rear weapons allowed for the tanker?

A controllable syphon ability would be good and would allow it to be used for trade.  Right now it'd just be a fuel car for convoys.

EDIT: Oops, missed Sam's post while typing mine.
.........................
vet marshal wv

Posted Apr 9, 2010, 10:09 pm Last edited Apr 9, 2010, 10:11 pm by *Lugal*
Marrkos
88 MPH
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 3,711
Joined: Mar 28, 2006

Send an email to Marrkos Visit Marrkos's web site Send a personal messsage to Marrkos Reply with a quote from this post Go to the top of the page

*sam* said:
you'll lose a little bit to simulate the purchase of the cans themselves.


IMO, this should be avoided.  It's a level of minutiae that is really unnecessary, and the cost of an empty fuel can should be insignificant against the value of the fuel itself.

There are more pressing issues WRT fuel than simulating the purchase of empty cans, IMO.

EDIT: And, after about the first time it happens, most, if not all players, and especially the traders will argue that they already have cans, or a storage tank of some kind, or should be allowed to buy empty cans and leave them in their lockup, and therefore should not be penalized by this loss of fuel.

.........................
vet wv community

Posted Apr 9, 2010, 10:20 pm Last edited Apr 9, 2010, 10:22 pm by Marrkos
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Yeah, you're probably right..
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 9, 2010, 10:22 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,670
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

I agree with Marrkos on the gas issue.

Also, can we get the specs on the new cars? Weight, bulk, engine size etc... then maybe we could post a few NPC suggestions... :)
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 9, 2010, 10:33 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Longo said:
I agree with Marrkos on the gas issue.

Also, can we get the specs on the new cars? Weight, bulk, engine size etc... then maybe we could post a few NPC suggestions...  :)


Description    TotalCapacity    Weight    EngineCapacity    maxArmourPerSide

Motorhome    590    3300    90    33
Tanker    1000    4800    160    36
Corghette    165    1260    110    21
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 9, 2010, 10:51 pm
*Ninesticks*
The Wombles
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Rule Council
Posts: 3,371
Joined: Apr 11, 2008

Send an email to *Ninesticks* Send a personal messsage to *Ninesticks* Reply with a quote from this post Go to the top of the page

How rare are these going to be roughly, so the designs can coincide a bit?
.........................
vet wv marshal pvp4 community pvp20,1,0

Posted Apr 9, 2010, 10:53 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

They're fairly rare in the shops (probably TX/SF only) but that doesn't have to coincide precisely with the wilderness.

I'd be happy to see the Corgette anywhere but SS, and the other two maybe anywhere south of GW
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 9, 2010, 10:56 pm Last edited Apr 9, 2010, 10:56 pm by *sam*
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,670
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Armor strength? :rolleyes:
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 9, 2010, 11:02 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

http://www.dark-wind.com/chassisTypes.php
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 9, 2010, 11:13 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » Media v.97

0.1081 seconds - 30 queries - 0.07 load