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Faction Membership
*jimmylogan*
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Nice job Sam!

Two things pop out at me... :)

1) I'm currently a merchant, but I sell more than buy, so...

2) think I'll switch to Civ :)
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vet marshal deathrceL1 wv community combatL1

Posted Nov 22, 2010, 6:15 pm
This member is currently online *Longo*
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Thanks Sam!
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Nov 22, 2010, 8:41 pm
*Tinker*
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nice!
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Nov 22, 2010, 11:45 pm
JS
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*sam* said:
OK, I finally got a few hours to do these! .. so, effective from now:

Anarchists -  you get a recruiting bonus in FL. Gate fees are higher than normal in all other towns

Merchants -  you get better buy rates with NPCs with bulk goods

Deathrace Mafia -  you sometimes find you car has been provisioned with reloads in an arena combat.

Civs -  chance of trucing with negotiator skill is improved. Unable to recruit Mutants

Reds - your characters wages are lower than normal (you’ll see this at the next training update). Worse buy rates with NPCs bulk goods

Slavers - immune to having your gangers enslaved and becoming gladiators (even when losing battles with non-slaver pirate gangs). Penalty to recruiting in SS,Elms,GW. Higher gates fees in SS,Elms,GW

Mutants - training bonus to gangers who are training psionics, increased chance of recruiting mutants. (Slightly) increased Gate Fees in all towns except Shanty.

BL Truckstop - Reduced gate fees at both truckstops


Hey, what about us Renegades!
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vet wv pvp5 pvp3 pvp4

Posted Nov 22, 2010, 11:55 pm
*Bastille*
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you get nothin' 

Faction is now stated under avatars too, that makes it easier to randomly abuse ppl, brilliant!

DR Mafia has only one of several effects mentioned, does this mean that other factions might have other hidden stuff? That vood be kool.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Nov 23, 2010, 12:15 am
d0dger
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Bastiel said:

DR Mafia has only one of several effects mentioned, does this mean that other factions might have other hidden stuff? That vood be kool.


There's only two isn't there? How's that several? But yes the engine tuning isn't noted. It's funny cuz I usually get engine tuning in combats, instead of races.
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vet wv combat1 combatL1 paintladder pvp5 sssc deathrceL1 pvp4 zom race1 semiprocombat deathrce1 raceL1 pvp3 pvp2 ww pvp1 paintball santa2 gwped4,16,10

Posted Nov 23, 2010, 6:05 am
*sam*
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d0dger said:
Bastiel said:

DR Mafia has only one of several effects mentioned, does this mean that other factions might have other hidden stuff? That vood be kool.


There's only two isn't there? How's that several? But yes the engine tuning isn't noted. It's funny cuz I usually get engine tuning in combats, instead of races.


Hmm?  :rolleyes:

Sam said:

Deathrace Mafia -  you sometimes find you car has been provisioned with reloads in an arena combat, and/or with a tuned-up engine in stock town events generally.



I can certainly add other effects to the various factions as the ideas come up, as long as they're not unbalanced.

Generally, the 'big' factions should have negatives to match the positives. For the 'small' factions this is less important, since being a member of those will confer less opportunity to truce on the road generally.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 23, 2010, 9:33 am
lordbam
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JS said:
*sam* said:
OK, I finally got a few hours to do these! .. so, effective from now:

Anarchists -  you get a recruiting bonus in FL. Gate fees are higher than normal in all other towns

Merchants -  you get better buy rates with NPCs with bulk goods

Deathrace Mafia -  you sometimes find you car has been provisioned with reloads in an arena combat.

Civs -  chance of trucing with negotiator skill is improved. Unable to recruit Mutants

Reds - your characters wages are lower than normal (you’ll see this at the next training update). Worse buy rates with NPCs bulk goods

Slavers - immune to having your gangers enslaved and becoming gladiators (even when losing battles with non-slaver pirate gangs). Penalty to recruiting in SS,Elms,GW. Higher gates fees in SS,Elms,GW

Mutants - training bonus to gangers who are training psionics, increased chance of recruiting mutants. (Slightly) increased Gate Fees in all towns except Shanty.

BL Truckstop - Reduced gate fees at both truckstops


Hey, what about us Renegades!


What about privateers and raiders?
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vet wv zom0,3,0

Posted Nov 23, 2010, 12:06 pm
*goat starer*
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*sam* said:
d0dger said:
Bastiel said:

DR Mafia has only one of several effects mentioned, does this mean that other factions might have other hidden stuff? That vood be kool.


There's only two isn't there? How's that several? But yes the engine tuning isn't noted. It's funny cuz I usually get engine tuning in combats, instead of races.


Hmm?  :rolleyes:

Sam said:

Deathrace Mafia -  you sometimes find you car has been provisioned with reloads in an arena combat, and/or with a tuned-up engine in stock town events generally.



I can certainly add other effects to the various factions as the ideas come up, as long as they're not unbalanced.

Generally, the 'big' factions should have negatives to match the positives. For the 'small' factions this is less important, since being a member of those will confer less opportunity to truce on the road generally.


so how come the small faction of reds gets a negative?
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Nov 23, 2010, 12:18 pm
*sam*
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goat starer said:

so how come the small faction of reds gets a negative?


I less *less important*, not *will never have*.
The Reds also get one of the best advantages.. substantially reduced wages.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 23, 2010, 12:26 pm
*goat starer*
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*sam* said:
goat starer said:

so how come the small faction of reds gets a negative?


I less *less important*, not *will never have*.
The Reds also get one of the best advantages.. substantially reduced wages.


Sam.. you dont play this game much do you... wages are a miniscule part of the costs associated with running a gang.. and because you didnt have the bravery to hike them through the roof (with gate fees) as a money sink they are basically pointless.

A reduction of a miniscule amount makes it still miniscule.... and this is coming from someone with about the biggest gang (and highest wage bill)
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Nov 23, 2010, 12:32 pm
*Rev. V*
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Goat, you're lucky Sam doesn't saddle you with nasty combat negatives for having REMF "Political Advisors" calling the shots in combat.... :p
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vet wv zom marshal paintladder cont

Posted Nov 23, 2010, 12:32 pm
*goat starer*
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or huge advantages in recruitment... and characters who wont demo because they are fighting for a cause... and foxy gymnasts.
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Posted Nov 23, 2010, 12:34 pm
lordbam
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*sam* said:

Anarchists -  you get a recruiting bonus in FL. Gate fees are higher than normal in all other towns.


If Goat get more i want more too!!
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vet wv zom0,3,0

Posted Nov 23, 2010, 12:39 pm
JS
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Rev. V said:
Goat, you're lucky Sam doesn't saddle you with nasty combat negatives for having REMF "Political Advisors" calling the shots in combat.... :p


There's nothing worse you could saddle a Red with than their ideology.
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vet wv pvp5 pvp3 pvp4

Posted Nov 23, 2010, 12:56 pm
*Rev. V*
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Oh yeah, you'll get foxy gymnasts...you'll also get the steroid taking women weightlifters from East Germany...sexyyyyyyy...

It'll be hilarious when they put notices on the board at Dexters...

"Hello.
My name is Natashyja, I am very being wanting to meet you.
My arms are thick like fire truck and and I am very wanting to hold your little man body much tightly.
I am liking walks in the park, and the working out.
I will making you scream like little girl at bed in the night."
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vet wv zom marshal paintladder cont

Posted Nov 23, 2010, 1:02 pm
*Wolfsbane*
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Now that sam has implemented taking items from dead bodies, reds should be restricted to 1 weapon per 10 peds.
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vet wv marshal pvp2 cont

Posted Nov 23, 2010, 1:32 pm Last edited Nov 23, 2010, 1:33 pm by *Wolfsbane*
JS
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*Wolfsbane* said:
Now that sam has implemented taking items from dead bodies, reds should be restricted to 1 weapon per 10 peds.


LMAO, they are already restricted to one brain per 10 so why not.
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vet wv pvp5 pvp3 pvp4

Posted Nov 23, 2010, 1:44 pm
*goat starer*
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JS said:
*Wolfsbane* said:
Now that sam has implemented taking items from dead bodies, reds should be restricted to 1 weapon per 10 peds.


LMAO, they are already restricted to one brain per 10 so why not.


Hmmm... these would be the one rifle / brain per 10 peds who almost singlehandedly won the second world war with a little bit of help from the British Empire?

Did you all enjoy the after show party?
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Posted Nov 23, 2010, 1:51 pm
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Oh yes, because practically throwing man after man, tank after tank at the enemy is was a very new and innovative strategy at the time :rolleyes:
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Posted Nov 23, 2010, 5:37 pm
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