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Faction Membership
Serephe
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IMO they should form grudges easier -- specific gangs forming a grudge for you taking them out would be neat.
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vet wv paintladder ww0,3,0

Posted May 2, 2010, 12:45 pm
*goat starer*
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this is really starting to make me despondant... i just cant build my rep with the reds above respected... i hunt merchants and slavers wherever possible... the rest of my scouting should be largely neutral.. but it never goes up.

the merchants honour me
the deathrace mafia honour me

but the reds only respect me...

what am i doing wrong?
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 12, 2010, 1:51 am
JS
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goat starer said:
this is really starting to make me despondant... i just cant build my rep with the reds above respected... i hunt merchants and slavers wherever possible... the rest of my scouting should be largely neutral.. but it never goes up.

the merchants honour me
the deathrace mafia honour me

but the reds only respect me...

what am i doing wrong?


Well Comrade Goat, I sugggest a Revolution!  Rise up and throw off the shackles of the reactionaries, and their Merchant Captialist co-conspirators.  Perhaps a Gulag or two to re-educate those who do not understand the historical dialectic.  The workers will inherit the earth.  Now, to get you in the right mood, and since you have so much more than I do (each to his needs and each according to his abilities, etc) you'll need to give me half of your Fire Engines.  Well, if we are going to go Red, I suppose you'll have to give up most of your stuff to all of us.  That should make you a star int he Reds eyes.  Me, I prefer to kill them on sight.  But I'm just a reactionary like that.
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vet wv pvp5 pvp3 pvp4

Posted May 12, 2010, 2:10 am
Lord Foul
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goat starer said:
this is really starting to make me despondant... i just cant build my rep with the reds above respected... i hunt merchants and slavers wherever possible... the rest of my scouting should be largely neutral.. but it never goes up.

the merchants honour me
the deathrace mafia honour me

but the reds only respect me...

what am i doing wrong?


I would start by getting the Merchants to hate you. The Reds hate the merchants and the merchants currently love you. If I was a Red and I noticed the Merchants throwing roses at you, I'd only respect you until you got on the right track.  ;)

Since the DRM like the merchants, they'll begin to hate you as well for attacking the merchants.

Reds hate - Merchants, Slavers, and DRM. So attacking merchants on a regular basis should get you in good standing with the Reds.

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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted May 12, 2010, 3:37 am Last edited May 12, 2010, 4:31 am by Lord Foul
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Wouldn't it go against Red doctrine to provide favoritism?

I feel ya though - I'm working on Civs and Mercs but can't seem to get above "appreciated".
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vet marshal wv

Posted May 12, 2010, 4:08 am
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Lord Foul said:
goat starer said:
this is really starting to make me despondant... i just cant build my rep with the reds above respected... i hunt merchants and slavers wherever possible... the rest of my scouting should be largely neutral.. but it never goes up.

the merchants honour me
the deathrace mafia honour me

but the reds only respect me...

what am i doing wrong?


I would start by getting the Merchants to hate you. The Reds hate the merchants and the merchants currently love you. If I was a Red and I noticed the Merchants throwing roses at you, I'd only respect you until you got on the right track.  ;)

Since the DRM like the merchants, they'll begin to hate you as well for attacking the merchants.

Reds hate - Merchants, Slavers, and DRM. So attacking merchants on a regular basis should get you in good standing with the Reds.




foul.. this is very good advice but it just doesnt work..

i shoot the merchants fine. But I also scout with new people in SS and BL which means hunting pirates. I also scouit shanty where, despite being on a trade route with the SOLE purpose of hitting convoys between bl and tex, there are never any merchants to hunt.


About 50% of my scouts are against merchants and i kill them properly every time.

I have said this before and will keep saying it.. the balancing is wrong. You gain more respect from the merchants from killing one bunch of pirates in SS than you lose with them for killing hundreds of their people and stealing all their stuff.

just the returns i get after hunting merchants are enough to undo any benefits of hunting them

as an example.... at the start of this period the merchants honoured me...

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red is traders.... blue is slavers...

at the end of it they adored me

i took 8 lorries, a trash truck, about 8 car cannon, a HCR and god knows what else from them in this time.. must have killed the best part of a hundred merchants... but a few scouts in shanty and a couple of newbie scouts in ss were enough to undo this...
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 12, 2010, 9:16 am Last edited May 12, 2010, 9:22 am by goat starer
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goat starer said:
foul.. this is very good advice but it just doesnt work..


Are you doing a lot of missions, advertized cargo runs? I've noticed a nice boost to merchants with that
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted May 12, 2010, 2:04 pm
Serephe
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Allow us to advertise for missions for a certain faction. That way we can choose which faction will like us for them, and certain factions may have better(read: higher profit) missions at certain times.
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vet wv paintladder ww0,3,0

Posted May 12, 2010, 3:09 pm
johnny go
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it would be neat if each faction had a string of RP mishons you could do that boost yer standing whit them
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vet wv

Posted May 12, 2010, 3:41 pm
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*Tinker* said:
goat starer said:
foul.. this is very good advice but it just doesnt work..


Are you doing a lot of missions, advertized cargo runs? I've noticed a nice boost to merchants with that



nope... i dont do that sort of thing... yesterday was the first mission i have taken in about a year
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Posted May 12, 2010, 3:58 pm
The Underking
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To me it seems like faction changes happen at intervals. I've been working hard the past week or so to get the mutants to like me (making me unpopular with the civs :rolleyes: ) Yesterday I went on a few anti raider scouts, including a rather big one, and today my civ popularity was back to appreciated, and the mutants went from just liking me to respecting me enough to let me join, although I hardly went on any anti civ scouts yesterday..

Anyway, to me it seems a lot like faction change happens mostly in "bursts"

Edit: And it's not just yesterday to today I noticed it, ever since I decided to try to farm mutie appreciation the increases seem to have happened quite randomly to me.
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vet wv

Posted May 12, 2010, 4:32 pm Last edited May 12, 2010, 4:35 pm by The Underking
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Serephe said:
Allow us to advertise for missions for a certain faction. That way we can choose which faction will like us for them, and certain factions may have better(read: higher profit) missions at certain times.


I like that idea.

This is al kinda hidden at the mo', like a middle man handles the courier deal and doesn't disclose the client. You can only guess by cargo type as to who you are running the mission for, or the npc's name if checking the notice board. I really don't know if it works this way; I can make note of which npc places the notice and then check for the outcome, but Its hard to check what reputation changes effect you after courier runs of certain type with everything else that happens in a day. Be nice to have some info as to who is supplying goods.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted May 13, 2010, 2:54 am
*sam*
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johnny go said:
it would be neat if each faction had a string of RP mishons you could do that boost yer standing whit them


Yes....

I'll start thinking about 'RP Mission Templating' -- an idea which will allow the community to suggest new RP missions using checkboxes, list, and pieces of narrative text.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 13, 2010, 10:28 am Last edited May 13, 2010, 10:29 am by *sam*
JS
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What is the status of all the benefits/negatives of joinig factions? There are several "Working notes" posts but no definitives. Are the faction membership bonuses implimented? If so, what are they?
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vet wv pvp5 pvp3 pvp4

Posted May 16, 2010, 12:31 pm
*sam*
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The only ones implemented so far as the Deathrace Mafia ones (both positive for being on good terms with them, and negative for being on bad terms with them).
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Posted May 16, 2010, 4:01 pm
Skasi
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It definitely needs a big big big confirmation question when pressing the leave button, or even better yet: Screw the completely useless reputation penalty for leaving a faction - SERIOUSLY!
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vet wv zom0,2,0

Posted Sep 29, 2010, 7:45 pm Last edited Sep 29, 2010, 7:46 pm by Skasi
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Skasi said:
It definitely needs a big big big confirmation question when pressing the leave button, or even better yet: Screw the completely useless reputation penalty for leaving a faction - SERIOUSLY!


Yeah a confirmation would be nice, I clicked once by accident and changed it back, but didn't see any difference, maybe there was but didn't matter enough to change the text
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Posted Sep 29, 2010, 10:02 pm
rebelfish
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Has a list been published of benefits/drawbacks of joining particular factions?
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vet wv

Posted Oct 8, 2010, 2:24 am
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rebelfish said:
Has a list been published of benefits/drawbacks of joining particular factions?

I don't think any was ever added.
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vet wv

Posted Oct 8, 2010, 2:31 pm
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OK, I finally got a few hours to do these! .. so, effective from now:

Anarchists -  you get a recruiting bonus in FL. Gate fees are higher than normal in all other towns

Merchants -  you get better buy rates with NPCs with bulk goods

Deathrace Mafia -  you sometimes find you car has been provisioned with reloads in an arena combat, and/or with a tuned-up engine in stock town events generally.

Civs -  chance of trucing with negotiator skill is improved. Unable to recruit Mutants

Reds - your characters wages are lower than normal (you’ll see this at the next training update). Worse buy rates with NPCs bulk goods

Slavers - immune to having your gangers enslaved and becoming gladiators (even when losing battles with non-slaver pirate gangs). Penalty to recruiting in SS,Elms,GW. Higher gates fees in SS,Elms,GW

Mutants - training bonus to gangers who are training psionics, increased chance of recruiting mutants. (Slightly) increased Gate Fees in all towns except Shanty.

BL Truckstop - Reduced gate fees at both truckstops
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 22, 2010, 6:12 pm Last edited Nov 23, 2010, 9:31 am by *sam*
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