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Faction Membership
*jimmylogan*
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Yeah - I see where Goat is coming from, and for purposes of "kick starting" this thing, it might work... No rule changes needed, BUT that would require Sam to do them manually?
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vet marshal deathrceL1 wv community combatL1

Posted Mar 31, 2010, 5:41 pm
*Wolfsbane*
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I may be wrong, but reds seem like the only faction where this would be a problem. No one else is that fussy about their allies. I guess it might be hard to get in with slavers but that's about it.
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vet wv marshal pvp2 cont

Posted Mar 31, 2010, 7:58 pm
FireFly
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I disagree Wolf, the slavers like me B)
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Mar 31, 2010, 8:20 pm
Groove Champion
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I anyone would like to pay the membership fee to become a Groove Champion faction member, I accept payments in lasers.
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vet combatL1 wv cont0,5,0

Posted Mar 31, 2010, 8:38 pm
*Wolfsbane*
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SS marketplace, password inyourdreams
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vet wv marshal pvp2 cont

Posted Mar 31, 2010, 8:39 pm
*Tinker*
BibleThumpers Anonymous
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*sam* said:
Maybe the contract hits that NPCs take out need scaling back...?


If you get a bounty on you for being a bad boy in some town, then i can see any faction being open to hunt you, unless they they like you, it would be weird if a friendly faction suddenly started back stabbing you no?

So yes scaling back for pos rep faction sounds good i think
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Mar 31, 2010, 8:50 pm
Fealty Lost
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Sam:
First off, great addition to the game.

Under Faction descriptions on the Rep' tab, I find PC gangs that are allied with certain factions. How do you become so aligned? Do you have to belong to that Faction?

And if you are a Renegade, can you be considered allied with any Faction?

Thanks.

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vet wv

Posted Apr 1, 2010, 12:28 pm
*sam*
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Damon: yes, the PC gangs that are 'allied' to a faction are those that have formally declared for that faction (previously, it was a list of those who merely had high rep. with them).

If you're a renegade, you're not allied to any faction (although they may still see you as a friend, auto-accept truces, etc.)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 1, 2010, 12:32 pm
Joel Autobaun
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Wolfsbane said:
I may be wrong, but reds seem like the only faction where this would be a problem.  No one else is that fussy about their allies.  I guess it might be hard to get in with slavers but that's about it.


I think it's kinda weird I can't join the Deathrace Mafia.
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vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Apr 2, 2010, 6:06 am
simonmaxhill
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Joel is definitely the guy to be in the DR mafia.

Maybe the perk from them should be not that they sneak in reloads, but that they sneak in hand weapons for your peds.
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vet wv

Posted Apr 2, 2010, 6:22 am
*Grograt*
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Oooh lol
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vet marshal wv community

Posted Apr 2, 2010, 10:19 am
ISHOULDCOCO
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Quote:
Slavers


Allied Player Gangs
[Cap distributor]

Enemy Player Gangs
[Rezeaks Racers] [-^-HellRazors-^-] [Arbiters] [Special Circumstances ] [Evan Courier Service] [Collision Force]


heh

COCO
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vet wv

Posted Apr 2, 2010, 3:50 pm
Joel Autobaun
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simonmaxhill said:
Joel is definitely the guy to be in the DR mafia.

Maybe the perk from them should be not that they sneak in reloads, but that they sneak in hand weapons for your peds.


Seriously though, it's stupid that to get in it you have to scout the living crap out of everything out there instead of actually winning events.

Maybe allow membership after winning a league or something...
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vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Apr 2, 2010, 7:29 pm
simonmaxhill
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Joel Autobaun said:

Seriously though, it's stupid that to get in it you have to scout the living crap out of everything out there instead of actually winning events.
..


My understanding is that at some point the DR mafia will periodically offer you "missions" in arena events that you can complete or not to curry favor with them/anger them.
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vet wv

Posted Apr 2, 2010, 7:33 pm
*Grograt*
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Joel, your infamy on the track should allow you to BE the mafia :cyclops:
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vet marshal wv community

Posted Apr 2, 2010, 7:54 pm
Serephe
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I should join the mafia just to p/o joel. :)
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vet wv paintladder ww0,3,0

Posted Apr 2, 2010, 10:59 pm
*Marc5iver*
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I have not seen a post that tells us the advantages/disadvantages of joining each particular gang. Where can this info be found?
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vet wv gwextrav e2g marshal pvp4 pvp3 pvp2

Posted Apr 3, 2010, 10:06 am
*sam*
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Joel Autobaun said:
simonmaxhill said:
Joel is definitely the guy to be in the DR mafia.

Maybe the perk from them should be not that they sneak in reloads, but that they sneak in hand weapons for your peds.


Seriously though, it's stupid that to get in it you have to scout the living crap out of everything out there instead of actually winning events.

Maybe allow membership after winning a league or something...



Actually, winning pro events gains favour with the DR Mafia.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 3, 2010, 12:48 pm
*sam*
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Marc5iver said:
I have not seen a post that tells us the advantages/disadvantages of joining each particular gang. Where can this info be found?


Not fully determined or implemented yet. Here's my working notes (discussion ongoing in RC):

Anarchists.. you get a recruiting bonus; gate's fees are higher than normal in all non-pirate towns.

Merchants.. you get better buy/sell rates with NPCs with bulk goods; Forced truce with friendly factions? (this one is being debated in the RC)

Deathrace Mafia.. you sometimes find you car has been provisioned with reloads in an arena combat

Civs: chance of trucing with negotiator skill is improved; Unable to recruit Mutants

Reds: your characters eat for free; worse buy/sell rates with NPCs

Mutants: Training bonus to gangers who are training psionics; Increased Gate Fees in all towns except Shanty.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 3, 2010, 12:49 pm Last edited Apr 3, 2010, 12:55 pm by *sam*
Togakure
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I'm not sure I totally agree with not allowing those aligned to Civs the ability to hire mutants. It should be very limited, but not impossible. After all, not all mutants are bad.

Any chance of there being a community vote for different options, and then having the RC make a final vote based on the community results?
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vet wv gateautumn

Posted Apr 3, 2010, 1:15 pm
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