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Faction Membership
*Rezeak*
The Dark Knights
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Simon started a thread on this:

Benifits of factions
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Apr 3, 2010, 1:22 pm
Serephe
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Togakure said:
I'm not sure I totally agree with not allowing those aligned to Civs the ability to hire mutants. It should be very limited, but not impossible. After all, not all mutants are bad.

Any chance of there being a community vote for different options, and then having the RC make a final vote based on the community results?


Aye Toga, but the civs shun muties. ;)
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vet wv paintladder ww0,3,0

Posted Apr 3, 2010, 1:23 pm
*Rezeak*
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I think there should be a two week gap between changing your faction. This is becuase it would be very easy to exploit if you could change it whenever you want.

For example:
I can currently change between merchants, civs, DRM and reds.

Every thursday evening I could change my faction to reds so that I don't get charged for food.

Every time I need to travel I could change to civs so that I have a better chance of trucing.

Every time I'm about to enter a DR I could change to DRM.

and every time I need to buy something I could change to merchants.
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Apr 3, 2010, 7:01 pm
*goat starer*
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i dont think there should be any advantage to factions other than your scouting options and contract hits
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Apr 4, 2010, 1:04 am
Dwarger
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I would have to agree with a delay in faction changing, especially if there are bonuses to being in a certain faction.

Rezeak had a good warning point about changing factions to maximize bonus use and I would like to see that avoided if possible.

My 2 cents :D
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vet wv

Posted Apr 4, 2010, 5:04 am
*Bastille*
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Quote:
For example:
I can currently change between merchants, civs, DRM and reds.

Every thursday evening I could change my faction to reds so that I don't get charged for food.

Every time I need to travel I could change to civs so that I have a better chance of trucing.

Every time I'm about to enter a DR I could change to DRM.

and every time I need to buy something I could change to merchants.


Why I think that you shouldn't chose, it should be the result of your actions.

So, does that mean we can chose now?
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Apr 4, 2010, 5:32 am
*Dark Tempest*
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How about every time time you change factions your rep with all other factions drops low enough that you can't join them, so that you have to curry favor with them again if you want to change?
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vet wv marshal pvp2

Posted Apr 4, 2010, 6:52 am
Psygo
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Dark Tempest 666 said:
How about every time time you change factions your rep with all other factions drops low enough that you can't join them, so that you have to curry favor with them again if you want to change?

Yeah I believe that'd be better, too.
Well, maybe the other factions that like the faction you join should just go down a little bit.
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vet wv

Posted Apr 4, 2010, 8:31 am Last edited Apr 4, 2010, 8:31 am by Psygo
*sam*
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Well, it's already the case that when you leave a faction you lose rep. with it.. maybe that will already be enough to stop this particular problem? We can make a decision when it's all up and running, perhaps..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 4, 2010, 10:24 pm Last edited Apr 4, 2010, 10:25 pm by *sam*
*Tinker*
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*sam* said:
The amount of 'indirect' rep. that you gain with a faction when you kill its enemies is greatly reduced when your own official faction is its enemy.. e.g. if you are a Red then killing Anarchists will gain you very little rep with the merchants, since they are enemies of the Reds as well as the Anarchists. However you will still gain at the normal rate with, say, Badlands Truckstop Faction, since they are not enemies of the Reds.


Got a hard time getting my head around this one.

I just joined the Mutant faction after assassinating a fat Civ trader gang leader in ss, now SS is furious.

So now if i kill a buch of raiders they won't care because the raiders are also enemies of the mutants? and what if i kill slavers that are the friends of the mutants, then SS would like that?

And what if i kill other enemies of the mutants like the merchants, will the civs care much, because that's to be expected from me?  :stare:

Also i can now select SV as my home town, but i have no one there atm.
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Apr 16, 2010, 2:39 pm
*Ninesticks*
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Well you can try and select it Tink but it won't go through.

Every action can cause a reaction with every faction. So if I kill mutants then my rep with Shanty (being faction allied) and mutants will drop. Your reputation with anyone opposed to mutants will increase. The amount of increase/decrease depends on the strength of the like/dislike.
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vet wv marshal pvp4 community pvp20,1,0

Posted Apr 17, 2010, 11:06 pm
*goat starer*
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I just read this...

NPC gangs who`s faction affiliations make them friendly with your gang will generally not be met during scouting, regardless of whether you have selected the `Always Seeks Enemies from Faction` option.

so how am i supposed to hunt merchants and make the reds like me if they wont meet me even if i hunt them?

:stare:
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Apr 26, 2010, 6:55 pm
*Tinker*
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goat starer said:
I just read this...

NPC gangs who`s faction affiliations make them friendly with your gang will generally not be met during scouting, regardless of whether you have selected the `Always Seeks Enemies from Faction` option.

so how am i supposed to hunt merchants and make the reds like me if they wont meet me even if i hunt them?

:stare:


I'm guessing ... use the "target X gang"?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Apr 26, 2010, 7:18 pm
*goat starer*
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Don't guess... i want real answers.

you cant use target x gang unless there is a high fame gang of the right faction to target..

so in most towns - including shanty (which is on a trade route and survives by preying on fuel convoys - but never sees a merchant) you cant hunt a specific merchant gang.

and apparently i cant hunt low fame trader gangs either because they like me.... which explains why i keep sending my squads out all over the place with 'target merchants' selected and keep getting pirates.

but also makes it almost impossible to join the reds :stare:
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Apr 27, 2010, 9:17 am Last edited Apr 27, 2010, 9:17 am by goat starer
*sam*
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That reminds me goat, one of the many things you promised to remind me of via PM was to consider having rep move towards neutral on a per-faction basis, to reflect the fact that some factions are harder than others to build up a rep. with. Sounds like a solution?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 27, 2010, 9:21 am
*goat starer*
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sounds like a start certainly...

i really dont understand why this is so hard... i actually cant hunt traders on a trade route... so short of actually moving out of a town to build my faction rep i cant see an option...

is there a reason why if i select merchants as a general target I get anarchists? I cant see wat purpose it would serve
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Apr 27, 2010, 12:14 pm
*Tinker*
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Haven't noticed any training boost for psi training in 2 weeks (mutants faction), it might be going down actually, are the benefits to belonging to a faction been implemented yet?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Apr 28, 2010, 12:54 am
simonmaxhill
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Arena Rep seems real weird:

I just did a pro combat and it seems that every single opponent that I defeated now has me as "unappreciated". Is it because I accidentally fired on one vehicle after a resignation? Everyone in the event is angry about that?
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vet wv

Posted May 2, 2010, 4:51 am
*sam*
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simonmaxhill said:
Arena Rep seems real weird:

I just did a pro combat and it seems that every single opponent that I defeated now has me as "unappreciated".  Is it because I accidentally fired on one vehicle after a resignation?  Everyone in the event is angry about that?


That's correct simon. You can't actually see the numbers behind the scenes, but I can tell you that it's a trivial level of 'unappreciated' -- almost zero. This is the anti-griefing arena code kicking in. Maybe the *first* shot on a resigned opponent needs to be allowable, and only subsequent ones cause this effect?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 2, 2010, 10:48 am
iceman
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If you are shooting someone after they have resigned then you are probably doing the damage that will put them in the hospital if not the morgue :o

so it's realistic as it is :thinking:
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vet wv

Posted May 2, 2010, 12:32 pm
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