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Faction Membership
*sam*
The Salthill Sluggerz
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I have just patched in code which allows you to formally declare your faction (you must have good rep. with them before it can be done).

You may also choose to be a Renegade (aligned with no particular faction).

The amount of 'indirect' rep. that you gain with a faction when you kill its enemies is greatly reduced when your own official faction is its enemy.. e.g. if you are a Red then killing Anarchists will gain you very little rep with the merchants, since they are enemies of the Reds as well as the Anarchists. However you will still gain at the normal rate with, say, Badlands Truckstop Faction, since they are not enemies of the Reds.

I will also soon be implementing specific benefits and drawbacks to being a member of each faction.



Sam said:
OK, I finally got a few hours to do these! .. so, effective from now:

Anarchists -  you get a recruiting bonus in FL. Gate fees are higher than normal in all other towns

Merchants -  you get better buy rates with NPCs with bulk goods

Deathrace Mafia -  you sometimes find you car has been provisioned with reloads in an arena combat, and/or with a tuned-up engine in stock town events generally.

Civs -  chance of trucing with negotiator skill is improved. Unable to recruit Mutants

Reds - your characters wages are lower than normal (you’ll see this at the next training update). Worse buy rates with NPCs bulk goods

Slavers - immune to having your gangers enslaved and becoming gladiators (even when losing battles with non-slaver pirate gangs). Penalty to recruiting in SS,Elms,GW. Higher gates fees in SS,Elms,GW

Mutants - training bonus to gangers who are training psionics, increased chance of recruiting mutants. (Slightly) increased Gate Fees in all towns except Shanty.

BL Truckstop - Reduced gate fees at both truckstops
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 31, 2010, 11:26 am Last edited Nov 24, 2010, 1:44 pm by *Tinker*
*goat starer*
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Evan Reds Faction

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sam... i am listed as liked by the reds but i have no option to set it as my primary
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Posted Mar 31, 2010, 11:34 am
FireFly
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I think you need adored or better goat, I can join the mutants at adored anyway.
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Posted Mar 31, 2010, 11:35 am
*sam*
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You need to be halfway between Respected and Admired
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 31, 2010, 11:48 am
*Grograt*
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To be Renegade ( I am , goes without saying ) what kind of rep do you require, also where about can this be found ( ie join details )
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vet marshal wv community

Posted Mar 31, 2010, 12:00 pm
*sam*
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Renegade means you don't belong to any faction. No rep. needed with anyone in particular.

These changes are made from your Gang Page's Reputation tab.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 31, 2010, 12:03 pm Last edited Mar 31, 2010, 12:04 pm by *sam*
*Grograt*
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I just want the moniker ' Renegade' somewhere on my gang page hee hee, i just couldnt find any choices anywhere, just tried a cache clean still no choices on rep' screen
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vet marshal wv community

Posted Mar 31, 2010, 12:05 pm Last edited Mar 31, 2010, 12:07 pm by *Grograt*
*sam*
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In the left column of your gang page, grog: "Primary Faction: None (Renegade)"

There's no choices because you're already a Renegade and no other faction wants you to join them.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 31, 2010, 12:08 pm Last edited Mar 31, 2010, 12:08 pm by *sam*
*Grograt*
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Hey, now i see :D then i am a happy Renegade :D
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vet marshal wv community

Posted Mar 31, 2010, 12:10 pm Last edited Mar 31, 2010, 12:11 pm by *Grograt*
Serephe
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I'm a renegade of jpop tonight! heehee!
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vet wv paintladder ww0,3,0

Posted Mar 31, 2010, 12:13 pm
*goat starer*
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*sam* said:
You need to be halfway between Respected and Admired


thats just too hard to get to.  :stare:

every time i leave a town i am getting jumped by anarchists and mutants on contract hits so i dont get to choose who i hunt at all anymore.
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Posted Mar 31, 2010, 1:46 pm Last edited Mar 31, 2010, 2:25 pm by goat starer
*sam*
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Maybe the contract hits that NPCs take out need scaling back...?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 31, 2010, 2:36 pm
Flaming savage
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I presume you can change membership of factions?
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Posted Mar 31, 2010, 2:43 pm
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maybe for the purposes of getting people started we need to allow people to choose a faction more easily in the short term... and indeed allow people to choose a faction on joining before establishing a rep with it.

I like the level of contract hits... they are funny... just want to be able to make this choice now.
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Posted Mar 31, 2010, 2:44 pm Last edited Mar 31, 2010, 2:44 pm by goat starer
*sam*
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Flaming savage said:
I presume you can change membership of factions?


Yes, you can leave a faction at any time and join another one or stay as renegade.
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Posted Mar 31, 2010, 3:10 pm
*sam*
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goat starer said:
maybe for the purposes of getting people started we need to allow people to choose a faction more easily in the short term... and indeed allow people to choose a faction on joining before establishing a rep with it.

I like the level of contract hits... they are funny... just want to be able to make this choice now.



Why would the rules need to be any different now to how they'd be in the future?

I could make it easier to join a faction, sure, but don't see why it should be different now versus later.
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Posted Mar 31, 2010, 3:11 pm
*goat starer*
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im not suggesting they should be... i'm suggesting that the rules for switching a faction might be as they are now but that people who are first joining the game (and by extrension everyone in the game now for their 'first pick') should be able to join whatever faction they want.

this would reflect natural distrust and the need to be accepted if you have been with another faction for some time but would allow people to choose a faction early without having to negotiate a pretty incomprehensible (and now shifting) set of relationships to build a rep with a particular faction.
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Posted Mar 31, 2010, 3:16 pm
FireFly
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*sam* said:
Maybe the contract hits that NPCs take out need scaling back...?
I don't think so, if they really hate you, it makes sense that they are actively trying to hunt you down, and not just waiting around for you to hunt them.

If someone is that hated by gangs, like the mutants and anarchists for example, it means the person killed a lot of them, in turn, they want him dead, simple enough logic.

And it dosen't seem overly much, I can count on one hand how many times I've gotten attacked by the anarchists, well, we are on better terms now, but a while back they detested me with a passion...
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Posted Mar 31, 2010, 3:24 pm Last edited Mar 31, 2010, 3:26 pm by FireFly
*sam*
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goat starer said:
im not suggesting they should be... i'm suggesting that the rules for switching a faction might be as they are now but that people who are first joining the game (and by extrension everyone in the game now for their 'first pick') should be able to join whatever faction they want.

this would reflect natural distrust and the need to be accepted if you have been with another faction for some time but would allow people to choose a faction early without having to negotiate a pretty incomprehensible (and now shifting) set of relationships to build a rep with a particular faction.



Ah, ok. That wouldn't really work though, as all you'd have to do is become a Renegade and then get the 'easier' join to your new faction rather than switching directly from one to the other.

Edit: unless some kind of delay were put in, between each change of status with factions. 2-3 weeks maybe.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 31, 2010, 3:56 pm Last edited Mar 31, 2010, 3:57 pm by *sam*
FireFly
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Sam, I think he is talking more like a "First time" free ticket, you know, like the first 3 free guys, or the first time free repair?

First Free faction choice, after that, it becomes a bit harder to just defect...
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Posted Mar 31, 2010, 3:57 pm Last edited Mar 31, 2010, 3:57 pm by FireFly
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