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New ambush spawns
Bruv
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If you want to ambush NPCs then just have them visible when you are setting upat the start of an encounter. Not sure it would be more fun though.

It would be good to encounter some better ambushes, it is a bit easy to just floor it and get free before they even have a chance to get to you.

Maybe have some spawn positions behind buildings, or have some dropped weapons on the road.

I like the blockade idea.

On the down side there are some maps where two apaches in from and two behind will murder your flash in short order. Again, not really more fun.
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vet wv

Posted Mar 9, 2010, 1:56 pm
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Quote:
It was an ambush, you just avoided it


I love the idea of some more interesting ambushes as I have become used to most of the ambush points on the maps I travel on and can easily avoid most and reposition to my advantage, but as the ambushes get nastier it would be nice to see the scout help here. Would still make for some interesting fights. And here comes that realism increase.

Ambush spotting scout skill. Allows to avoid and setup ambushes. If we hunt a squad, wouldn't we be able to ambush.

Could even change the way people set up their cars... Im setting up rear gunners more now, just cause it makes it easier to run and setup. Im finding rear firing fights a little less interesting that being able to Dog fight with an Apache or Landy, just easier. Like Space Empires, Space Rogue or Moo II where you can make a whole bunch of cheap fast fighters witch can easily take out anything in the game just by exploiting the game mechanics.

Quote:
it would also be nice to see a few proper roadblocks....


Road blocks would be grand
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Posted Mar 9, 2010, 2:43 pm
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with mines, spikes and pedestrian with granate launchers

ok ok I'll stop giving to sam nasty ideas.
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vet wv

Posted Mar 9, 2010, 3:00 pm
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Bastiel said:
or Moo II where you can make a whole bunch of cheap fast fighters witch can easily take out anything in the game just by exploiting the game mechanics.

Or MoOIII before they finally fixed point-defense weapons... missile boats were very very overpowered.

Giving the system several spawn templates to pick from would likely be the easiest to develop (how it picked being the potential hard part).  If there was a way to somehow select the most appropriate to the terrain it could be an impressive feature.  The main problem with ambushes is that too often the ambush positioning is a liability for the NPCs.  Sometimes it's great, but sometimes it's just silly. 

The 'best' ambush I ever fought was on Under a Bloody Red Sky... I was stuck in the canyon, with multiple cars at either end, and several cars up on the ridges above me.  There was even a Maelstrom that stopped behind the ridgeline and 'naded me the whole time (never did get LoS on him).  It made it a hard and exciting fight.  The 'worst' was on Forever Yellow Skies, were terrain split up the enemy that I never fought more than one at a time.  Half the enemy coudn't even get to me, and I had to go hunt them.
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vet marshal wv

Posted Mar 9, 2010, 4:04 pm Last edited Mar 9, 2010, 4:05 pm by *Lugal*
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ambushes on scattered hills are the most dangerous i think... you have a fixed narrow route.. if you have a couple of rocket cars or a beaster in front it can be very tricky... they also look the most realistic with the enemy flooding out of the canyons ahead of you and blocking your retreat.
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Posted Mar 9, 2010, 8:19 pm
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the other thing that would work really well with factions is three way battles... eg. you meet a bunch of civ traders being pursued by slavers...would make for new vehicle set ups (like using front guns)... big boosts to rep with factions...different spawns... all sorts of stuff
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Posted Mar 9, 2010, 11:41 pm
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That would be so nice to be able to come in on an ongoing battle and try to save your faction mates from their demise.
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vet wv marshal raceL1 deathrceL10,4,0

Posted Mar 9, 2010, 11:55 pm
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What Goat sugested
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Mar 10, 2010, 1:18 am
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Yup, great idea Goat
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Mar 10, 2010, 2:21 am
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Yeah, I like Goat's idea. Roadblocks FTW.

Also, how about this: a two-stage ambush? Say, you get the initial group of enemy vehicles spawning, but once you get, say, 20 turns into the encounter, a second group of enemy spawns somewhere else?
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vet wv

Posted Mar 10, 2010, 2:41 am
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anything like that that stops maps having one 'solution' depending on your spawn point would be good..

I imagine most vets know pretty much exactly what their strategy with almost every spawn in the game. Add some variation... seperate the enemy... and you get a game which suddenly becomes MUCH more interesting.

it would alos be more dangerous (which is a good thing) but might need some careful implementation or i can already hear the cries of 'foul!' as people actually lose scouts!
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Mar 10, 2010, 11:37 am
*sam*
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goat starer said:
anything like that that stops maps having one 'solution' depending on your spawn point would be good..

I imagine most vets know pretty much exactly what their strategy with almost every spawn in the game. Add some variation... seperate the enemy... and you get a game which suddenly becomes MUCH more interesting.

it would alos be more dangerous (which is a good thing) but might need some careful implementation or i can already hear the cries of 'foul!' as people actually lose scouts!



I agree with all of this goat... :-)

I'm trying to be as cautious as possible with spawn distances, to start with. Plus I will introduce the new approach on a per-map basis, starting with some of the more open maps.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 10, 2010, 11:41 am
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some good ideas coming up here .... 3 days without client .... its beginning to hurt :o
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vet marshal wv community

Posted Mar 10, 2010, 12:00 pm
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*sam* said:
starting with some of the more open maps.



sam.. some of the most open maps are currently the hardest... i would introduce it on the ones with lots of 'options' eg. scattered grounds, spooky forest, the gates maps in somerset and badlands...
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Mar 10, 2010, 12:39 pm
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Yeah, ambushes on open maps scare me. It's one of the reasons I use scouts in GW and SS, but not further south.
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vet wv marshal pvp2 cont

Posted Mar 10, 2010, 12:43 pm
*sam*
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OK, fair enough. I was kind of coming at it from another angle.. it will be much harder to get it to work correctly on more difficult maps such as Once Upon a Town..
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Posted Mar 10, 2010, 1:25 pm
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sam.. maps like scattered hills, once upon a town etc are already good maps with the current ambush set up.. they would also be ideal fro the roadblock idea.


i would have thought that starting the enemy in 2 points on once upon a town would be a great idea... at the moment it is an ambush map for the players... wait in the buildings and hit them as they come round the corner.. but you cant ambush an enemy that is coming from 2 places. just start the enemy in two groups one ahead.. one behind... perhaps lower teh CR of the opposition a bit.
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Posted Mar 10, 2010, 1:39 pm
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Now now sam, once upon a town isn't hard, this is one of the ways I would do it...
http://img35.imageshack.us/img35/6074/ambushz.png
On second thought, not enough bandit cars, but you get the picture  :cyclops:
Need any help designing some really evil ambushes sam? I'm your man  B)

Edit: Goat, we seem to think pretty alike  ;)
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Posted Mar 10, 2010, 1:46 pm Last edited Mar 10, 2010, 1:54 pm by FireFly
*sam*
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Quote:
Now now sam, once upon a town isn't hard, this is one of the ways I would do it...


Not hard for a human, no. Would you like to write an algorithm to automate this sort of calc..?  ;)  -- also don't forget the gardens in OUAT..

Quote:
Need any help designing some really evil ambushes sam? I'm your man


I think you're missing the point maybe.. these are to be automatically calculated, not manually designed.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 10, 2010, 1:57 pm Last edited Mar 10, 2010, 1:58 pm by *sam*
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Yes. What language would you like it in? ;)
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vet wv marshal pvp2 cont

Posted Mar 10, 2010, 1:58 pm
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