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Factions and Per-Town Rep./Fame, Observations & Discussion
*sam*
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*Grograt* said:
Faction membership would be an excellent idea ... as long as it does not effect who you can scout with, too much ...


I think the main thinking behind this is that it's actually quite hard to declare your faction at the moment, since nearly all faction-rep changes are based on combat, and therefore on killing the enemies of the faction you want to be friendly with. If you could formally declare your faction, this would be made much easier. I don't think it would affect who you can scout with (at least, no more than the current faction system already does).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 9, 2010, 4:47 pm
iceman
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*sam* said:
Bruv: something goat suggested to me might be relevant here. The concept of formally joining a specific faction, and that each faction has its own advantages...

It would be interesting to consider what these advantages might be?

-- Anarchists.. you get a recruiting bonus?
-- Merchants.. you get better buy/sell rates with NPCs with bulk goods?
-- Deathrace Mafia.. you sometimes find you car has been provisioned with reloads in an arena combat?


Maybe we could build up a list of these things..


My vote:
- Civs get the cutest chicks (the ones with teeth)  ;)
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vet wv

Posted Mar 9, 2010, 6:53 pm
*Urban Decay*
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Either the Civs or the Merchants should have something along the lines of a higher chance of succeeding when using your negotiator roll to offer bounty/truce, or slightly more advantageous positioning while in travel encounters.

Something along the lines of easing the ability to move goods slightly, though not sure if it's negative should be slightly increased chance of getting encounters while traveling, or have it take effect in your scouts.
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vet wv marshal raceL1 deathrceL10,4,0

Posted Mar 9, 2010, 7:07 pm
Mad Mike
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to change the subject a bit:

we were talking tin the lobby about BH and it occured to me with the new system if the CIVs really like you or the merchants love you then the merchant BH or any BH belonging to a faction that like youcouldnt be hired against you and should not even appear in the list of BH to attack you
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vet wv

Posted Mar 9, 2010, 9:46 pm
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Makes sense, they would indeed appreciate the work you are doing for their friends and not want to agree to the contract. Perhaps though if you are noticed attacking against the civs or merchants in say a trader hunt, while a failed bounty attempt was put on your head that week, it would then stick to you.
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Posted Mar 9, 2010, 10:35 pm
*Tinker*
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Mad Mike said:
to change the subject a bit:

we were talking tin the lobby about BH and it occured to me with the new system if the CIVs really like you or the merchants love you then the merchant BH or any BH belonging to a faction that like youcouldnt be hired against you and should not even appear in the list of BH to attack you


Funny thing with BH, i've had a bounty for two weeks and have had only one BH encounter in the SS area i think (and not even sure i didn't target them myself)
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Mar 10, 2010, 1:24 am
*goat starer*
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Mad Mike said:
to change the subject a bit:

we were talking tin the lobby about BH and it occured to me with the new system if the CIVs really like you or the merchants love you then the merchant BH or any BH belonging to a faction that like youcouldnt be hired against you and should not even appear in the list of BH to attack you


i think this has already been done for player hired hits.... sam was going to make it so that if you have positive rep with a faction then gangs from that faction cant be hired against you...

closes a rather unpleasant little trick that a certain extortioner was using where you keep hiring evan reds on a player so they have to fight them and can never get a good rep with the reds.  :stare:

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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Mar 10, 2010, 2:16 am
*sam*
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Yep, you can't order hits using gangs that belong to factions who are friendly with the target.

Here's another idea about a faction-specific effect:

Winning pro events will sometimes give you a rep boost with the Deathrace Mafia, and these guys let you buy rare stuff when they really like you? -- via a hero-point type system (these would be 'influence points' with a faction)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 10, 2010, 9:06 am
Mad Mike
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good idea to allow a player to get hero points if all they do is town events.
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vet wv

Posted Mar 12, 2010, 11:27 am
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For some reason, over the past day or two I've been noticing that my rep with the Merchants keeps going from Respected to Liked and back again, for no obvious reason.

I've been doing a few scouts, but only against Anarchist faction. I've also done a couple travels, but the only encounters were also with Anarchists. So my rep should have been going up, not down.

Is it possible that selling items on the market has anything to do with Merchant faction rep?
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vet wv gateautumn

Posted Mar 13, 2010, 4:42 am
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Toga, rep drops(or raises if its negative) on training day. Fame too.
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Posted Mar 13, 2010, 5:17 am
*Bastille*
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This topic seems to have died here, but...

Sam said:
It would be interesting to consider what these advantages might be?

-- Anarchists.. you get a recruiting bonus?
-- Merchants.. you get better buy/sell rates with NPCs with bulk goods?
-- Deathrace Mafia.. you sometimes find you car has been provisioned with reloads in an arena combat?


Maybe we could build up a list of these things..


Is there anywhere where the pros and cons are made clear?

The system seems to be working really well for me lately, not sure if due to tweaks or my choices, but am really liking the results.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 23, 2010, 4:53 am
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bump
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 23, 2010, 9:01 am
*Tinker*
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Bastiel said:

Is there anywhere where the pros and cons are made clear?


I think it used to be stickied in this forum

Otherwise after hearing Firefly muter how easy it is to influence the faction system today I wondered if a couple tweaks might be in order?

It seems to be balanced in my case, it takes a while to get the ball rolling and I have to always watch my rep in various towns.

I always scout with one car (about 200 cr).. Always on group scouts with a cr of 500-1000

I was wondering if the amount of favors gained could be scaled by how much cr you bring into a scout, that should help reduce any easy megas where the first few cars are completely, and easily reded before the others demo?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jul 3, 2010, 4:15 pm Last edited Jul 3, 2010, 4:17 pm by *Tinker*
*Bastille*
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Had some weird things going on with Rep today

Todays activities:

attacked Merchant BHs, and then Anarchists hit me on return. lots of kills in both. They now both like me more. (from neutral to appreciated)

Hit some slavers and then Raiders. (did not take note of any changes)

Hit Raider Traders a few times and they now like me more.

should start naming my cars Cupid :rolleyes:



Missed Serephe for the 103rd day in a row :(.. courage suffering
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Sep 8, 2010, 3:47 pm Last edited Sep 8, 2010, 3:49 pm by Bastiel
phax
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So, how come Firelight is anarchist and not slaver aligned? Has there been any motion in assigning benefits to the various factions?
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vet wv

Posted Sep 8, 2010, 6:56 pm
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phax said:
So, how come Firelight is anarchist and not slaver aligned?  Has there been any motion in assigning benefits to the various factions?


Yes for DR Mafia, you do get reloads and engine tuning on rare occasions for arena events.  Can't speak for other factions.  I have seen mutants not get attacked by other mutants in arenas, they say something like :Holding fire for you brother, or some such
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Sep 8, 2010, 7:12 pm
Jeelz
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I've been hitting the raiders all week and they have gone from unappreciative to appreciating me. What gives?

In the mean time, my rep with Civs and Merchants has continued to decline. I am with the mutants, so I am use to seeing my standing with civs in particular drop sharply at the weekly update, but so far this week it has just continued to decline despite my best efforts to restore it. I've even spent all my HP's on getting a better standing with civs, to no visible effect.

No bounties or anything like that, so it's not really making a big difference to my game play, but it is unusual.
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Posted May 18, 2011, 4:51 am
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Okay, just ran a few travels with no encounters around elms/ SS area and now I have a bounty in SS on me. Can anyone shed some light on how I am pissing off the locals?
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Posted May 18, 2011, 6:29 am
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Your not crossing the Mutant Rat migration path are you. The hippies don't like that.

any underlivered packages?
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted May 18, 2011, 7:19 am
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