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Factions and Per-Town Rep./Fame, Observations & Discussion
iceman
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That you could knock over merchant convoys all week then mug some pirates one day and be their friends again

if you attack merchants and steal their stuff you would be their enemy no matter who else you attack

that's just common sense
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vet wv

Posted Feb 26, 2010, 11:12 am
Arganosh
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FireFly said:
Nope, there was nothing worth looting, so I didn't take anything, not even ammo.


OK, then apparently they had picked up some of your radio chatter during the attack, and someone recognized the call signs your team used from a previous encounter. Or maybe after you got back in town one of your gang members got a bit drunk and started bitching about how when they attacked "SO & SO Traders" there was crap for loot. There are many possible explanations for how the towns found out it was your gang that attacked them.

Earlier it was easy to attack who you wanted because the love/hate system was so simplistic. Now it's a good bit more realistic/dynamic, and that will require you to learn how to work the system. So now you will have to figure out how finagle this system like you did the last.

It seems you just want an easy way to attack traders for awesome loot and yet still be loved by the people they were taking that phat lewt to.

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vet wv ped2

Posted Feb 26, 2010, 1:39 pm Last edited Feb 26, 2010, 4:07 pm by Arganosh
iceman
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Yeah jus what he just said :D
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vet wv

Posted Feb 26, 2010, 4:14 pm
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Some more observations

Had a lorrie heading to TX passing through SV, decided to escort a couple cars and load up a bunch of cargo for SV

Got to SV and finally my rep with the mutant faction changed

Shantyville    
Locally recognised and appreciated
Gates Fee, per vehicle: $40

FACTION STANDINGS
Mutants    Appreciated
Merchants    Liked

Next loaded some cargo and arrived at TX

Texan   
Locally anonymous
Gates Fee, per vehicle: $200

Shantyville    
Locally recognised and appreciated
Gates Fee, per vehicle: $40

FACTION STANDINGS
Mutants    Neutral again
Merchants    Liked


And for SS and Elms where I murdered some people last week, and was Disliked

I am now

Somerset   
Locally prominent and unappreciated
Bounty: $108
Gates Fee, per vehicle: $260

Elmsfield   
Locally recognised and unappreciated
Gates Fee, per vehicle: $470

FACTION STANDINGS
Civs    Neutral was Disliked



Now heading back to SV with only cargo will see if the faction responds, I seem to be on the edge maybe, and find it interesting that towns are not tied-in directly to faction standings

edit:

Shantyville   
Locally well known and appreciated
Gates Fee, per vehicle: $30

FACTION STANDINGS

Mutants    Appreciated
Merchants    Liked
Civs    Unappreciated was neutral

Seems a small faction like the mutants respond better to gifts then a large one spread over many towns.
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 27, 2010, 12:46 am Last edited Feb 27, 2010, 1:59 am by *Tinker*
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I am disliked in my home town and the militia attacked me almost everytime to get into SS and I cannot escape into SS...

If I keep killing militia how can I ever get into SS again? it is my home town
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vet wv

Posted Feb 27, 2010, 7:16 pm
*Rezeak*
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Mad Mike said:
I am disliked in my home town and the militia attacked me almost everytime to get into SS and I cannot escape into SS...

If I keep killing militia how can I ever get into SS again?  it is my home town


I raised this point too mike, I'm disliked in BL and they send militia out every time so I have to kill them which makes them hate me more... just seems like you're going round in circles
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Feb 27, 2010, 7:29 pm
betterlucky
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I think it'd be fair to say if you're hated in your home town, you should be free to be able to change to one where you have a positive rep or possibly just have it default to whichever has the highest rep at that time. It'd be more a case of being run out of town than a choice to change location...

Of course, you're likely to get an exit encounter with a mob carrying flaming torches when you move your guys out of the old place :).

Edit: And I do think we need those grindable missions to help boost specific reps... so racing for the mafia, trading/courier for merchants, hunting anarchists for civs (and vice versa) or whatever seems appropriate. I'd rather not go down the cash for rep route though.
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vet wv zom

Posted Feb 27, 2010, 7:46 pm Last edited Feb 27, 2010, 7:50 pm by betterlucky
iceman
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*Rezeak* said:


I raised this point too mike, I'm disliked in BL and they send militia out every time so I have to kill them which makes them hate me more... just seems like you're going round in circles


You probably need to change home towns by moving your gang out?  ;)
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vet wv

Posted Feb 27, 2010, 10:04 pm Last edited Feb 27, 2010, 10:04 pm by johnnynever
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We are discussing the factions of several of the big faction groups right now in the RC. Hand in there, Sam realizes these may need tweaking!
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 28, 2010, 12:24 am
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johnnynever said:
*Rezeak* said:


I raised this point too mike, I'm disliked in BL and they send militia out every time so I have to kill them which makes them hate me more... just seems like you're going round in circles


You probably need to change home towns by moving your gang out?  ;)


No no, BL isn't my home town, It's just that they hate me and so I cn't escpae at gates during a return, my gangers get beaten up, and the gate prices are inbelievably high. I just think it's too hard to get a town to like you again once they hate you
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Feb 28, 2010, 12:36 am
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seems when im in a group Im ok... ss militia dont mobilize against me but i dunno, might like returns in SS.. would mean way more loot coming back from a mega scout.....

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vet wv

Posted Feb 28, 2010, 4:38 am
*Tinker*
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Something strange happened

I was Adored by the mutant faction, but travelling from BL to SV, i had 3 encounters with mutants and accepted their truce, by the time i got to SV my rep was down to respected...

Is this normal?

edit:
Precisely i waited for them to offer a truce and excepted in all 3 events, if i had tried to truce first would it have changed things?

and what happens if you fail a truce, will they offer one after?


S184674 Lonesome Highway
S184673 Atom Acid Land
S184662 Gates of Badlands Truckstop
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Mar 4, 2010, 4:38 pm Last edited Mar 4, 2010, 4:51 pm by *Tinker*
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It shouldn't happen like that Tinker, no..
I checked one of your events (S184673) and there's no record in the game log about any rep. changes after the truce, so it seems to have worked as expected there.

I can't think anywhere else a change would have happened..

.. the problem with this new system of describing these things using text rather than precise numbers is that it makes it hard for you to know exactly what has changed a value..
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Posted Mar 4, 2010, 4:50 pm
*Tinker*
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weird the only event just prior to that was

S184663 Run with Scissors! Vs Tusk
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Mar 4, 2010, 5:07 pm
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Well Tusk are a mutant faction.
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Posted Mar 4, 2010, 5:21 pm
*Tinker*
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*Ninesticks* said:
Well Tusk are a mutant faction.


not in their description their not

hehe i could have sworn that they were not based on the client loading screen... oups
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Posted Mar 4, 2010, 5:25 pm Last edited Mar 4, 2010, 5:26 pm by *Tinker*
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Man, I had not done a town event since the faction/rep patch, and boy has it changed.

I logged in and saw a league combat starting, and saw Ole Glowplug was the only real player joined. It was BYOB, and he had a nice BPU with 2X CCs. A worthy opponent. I tossed in a buzzer just in time, HMG/CC front, HMG rear, and two excellent gunners, one even with deathracer. After all, my guys werent gonna get hurt in a buzzer, were they? As the event began, I observed Glow stalking me and turned around just in time to engage him. He resigned, and took off driving out of the mix. I thought to myself, and even asked him, "What are you doing?" I quickly found out. I had an Apache stalk the crap outa me, along with a another car. Glow started yelling they were anarchists and they detested me. I took out another NPC, and suddenly found my Buzzer's side breached. I resigned to save my kewl doods. But these 2 anarchist's gangs kept shooting at me. I spun around and around, losing my rear HMG and front CC, and was breached both front and a side. One of my doods was bleeding heavily, another extremely heavily. Oh man! I continued to take fire, and eventually backed out. I dunno if it was the First Aid spec my driver had or not, but around turn 90 or so my guys quit bleeding. I ran into a corner and dodged fire until turn 120 hit..... End result - pristine buzzer chassis dinged, CC down to 2%, lost HMG, 2 gangers at 88%. I might not do many more town events, hehe. Some town event gang was even shooting at me, and the DR mafia love me... scary but deadly :stare:
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Posted Mar 4, 2010, 10:48 pm
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That was a pro combat, longo? Those are generally the only ones that have anarchist (or any faction-aligned) NPCs in. You won't find this behaviour in events without faction-aligned NPC gangs in.
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Posted Mar 4, 2010, 11:27 pm
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*sam* said:
That was a pro combat, longo? Those are generally the only ones that have anarchist (or any faction-aligned) NPCs in. You won't find this behaviour in events without faction-aligned NPC gangs in.


Nope, it was a Northern Semi Pro League event.
Event ID 83604
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Mar 4, 2010, 11:52 pm
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I noticed something that I'd like a clarification about.

I was in a squad which the squad owner is not on friendly terms with the civs or is at least hated by Somerset. On the way back we had a gates encounter with the militia, and we both ran. At the time, I was respected by the civs and locally renowned and respected by Somerset. I didn't fire a single shot, the militia never fired a shot at me, and I escaped into the city. Three of the militia cars did chase me though. Yet afterwards my rep with the civs went down to Liked.

Shouldn't there be something that determines which players are actually hated and which are just in the wrong place at the wrong time? Being that I was respected by both the civs and by Somerset, shouldn't there be something that prevents the local militia from attacking such players?

And if not, then how are we supposed to run scouts when we never know if our participating in that squad is going to piss off a faction that we never even attacked? Are we supposed to browse the rep pages of every squad member prior to leaving just to make sure we aren't hanging out with a "bad" player?



Another problem was with the option to scout towards a specific faction. We had a couple of players who didn't want to fight the mutants, so our squad owner selected to hunt Anarchists. Yet we ended up fighting mutants anyways. Since a few of the players refused to fight and wanted to run, this left the rest of us to choose between fighting an unbalanced enemy or running as well.

The majority voted and the decision was for everyone to run. So here we all are, bashing up our cars trying to evade over rough terrain. A few cars took some nasty damage but amazingly managed to make it out alive, even after doing some interesting mid-air flips, spins, rolls, and other ballet moves.

Is there any way we can get an option during the placement stage to allow a few members to truce/auto-flee and let the rest fight?
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vet wv gateautumn

Posted Mar 5, 2010, 1:16 am
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