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Factions and Per-Town Rep./Fame, Observations & Discussion
Joel Autobaun
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*sam* said:
*Tinker* said:

Ah damn crap! forgot about that, so any idea on keeping a good rep in FL?


Well.. the best way would be to have the Anarchists like you. But that makes most of the other towns hard to operate in.


Sam said:
Town fames/reps are synchronised with their primary factions once per day, so you may see a lag in the town's response to your good/evil deeds.


*Tinker* said:
If i'm understanding this correctly, town fame/rep is synced with the local gangs? Asking because i'm detested from the anarchist faction from scouting in BL and SS and I was anonymous (in FL) till today


Actually, I was wrong saying that fame/rep is synchronised. Since fame is only held per-town and not per-rep, it's only rep. that synchronises. It synchronises with the primary faction that the town is affiliated with (which is anarchists, in the case of FL).

If you're anonymous in FL, it doesn't really matter what the anarchist faction thinks of you, because you're still unknown in FL. When you become better known in FL, your rep. with the anarchist faction becomes important.

If you make sure to stay unknown in FL, you should be pretty safe from beatings by the locals, even if you're detested by the Anarchists.


Beatings by locals?  Entire scout party put to death after surrenders?

Sam please point out the dire consequences (currently!) of this rep system!
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Posted Feb 17, 2010, 12:48 am
Mad Mike
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detested by anarchists and lost a scout in texan and they murdered one of my crew Flora Barker(murdered by the enemy at the end of the combat) appears in events diary...

kinda brings back the old system if you surrender you had the roll of the dice decide if you made it back to town, eaten by animals, or joined the NPC gang....

so now we have double jeopardy when we surrender or are demoralized... if we make it past the choice of being murdered we fight the wilderness mutant creatures...

if you scout in evan you will be detested by someone, there is no way around it so we all will be put in this double jeopardy mode by some NPC gang if we get demoed or surrender...

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vet wv

Posted Feb 17, 2010, 6:04 am
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Mad Mike said:
detested by anarchists and lost a scout in texan and they murdered one of my crew Flora Barker(murdered by the enemy at the end of the combat) appears in events diary...

kinda brings back the old system if you surrender you had the roll of the dice decide if you made it back to town, eaten by animals, or joined the NPC gang....

so now we have double jeopardy when we surrender or are demoralized...  if we make it past the choice of being murdered we fight the wilderness mutant creatures...

if you scout in evan you will be detested by someone, there is no way around it so we all will be put in this double jeopardy mode by some NPC gang if we get demoed or surrender...



Yeah, that does kinda suck.

Maybe if they let you live you get a free ride back to town? Or it's assumed you managed to jury rig one of your beat up cars and make it back to town? You could even say they let you live and allowed you to radio back to base to send out a car to pick you up.

I wonder if we get anything for letting captured NPCs live? rep with that gang?
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Posted Feb 17, 2010, 6:25 am Last edited Feb 17, 2010, 6:33 am by Lord Foul
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Mike did they randomly murder someone or was it your only gangster in the event?

Lord Foul said:
Mad Mike said:
detested by anarchists and lost a scout in texan and they murdered one of my crew Flora Barker(murdered by the enemy at the end of the combat) appears in events diary...

kinda brings back the old system if you surrender you had the roll of the dice decide if you made it back to town, eaten by animals, or joined the NPC gang....

so now we have double jeopardy when we surrender or are demoralized...  if we make it past the choice of being murdered we fight the wilderness mutant creatures...

if you scout in evan you will be detested by someone, there is no way around it so we all will be put in this double jeopardy mode by some NPC gang if we get demoed or surrender...



Yeah, that does kinda suck.

Maybe if they let you live you get a free ride back to town? Or it's assumed you managed to jury rig one of your beat up cars and make it back to town? You could even say they let you live and allowed you to radio back to base to send out a car to pick you up.

I wonder if we get anything for letting captured NPCs live? rep with that gang?


I don't think they would have space for a bunch of gangers, even one or two is dicey... but yea being hunted by a whole faction is really scary, especially the anarchists because they are huge

Would make more sense if it was on a per gang basis, like that you could avoid a certain gang easier and lay low for a bit if you wanted, or would feel the pressure going against them, (kinda like your own private Butane  scout). Wouldn't that enrich the game too without going to extreems?

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Posted Feb 17, 2010, 8:15 am Last edited Feb 17, 2010, 8:16 am by *Tinker*
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Rick #Red# Ryder said:
How about time based degradation for in town gang rep?


This happens already, weekly. But much more slowly than the faction reps.
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Posted Feb 17, 2010, 9:51 am
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Lord Foul said:
How do leagues, ladders etc.. that have completed affect your fame with the town they are held in?

Example:  If someone wins or places within the fame bonus distribution at the end of the SS death race league, where does the fame go? Town? Racer gangs? global? All of the above?


Track/arena events affect your fame in the town they're held in. So getting famous in SS is much easier than elsewhere.. we may need mechanisms to make it more feasible elsewhere.
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Posted Feb 17, 2010, 9:52 am
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Quote:
Beatings by locals?  Entire scout party put to death after surrenders?

Sam please point out the dire consequences (currently!) of this rep system!


I have done- read my announcements post.
BTW it's very unlikely that the entire scout party would be put to death.
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Posted Feb 17, 2010, 9:54 am
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Mad Mike said:
detested by anarchists and lost a scout in texan and they murdered one of my crew Flora Barker(murdered by the enemy at the end of the combat) appears in events diary...

kinda brings back the old system if you surrender you had the roll of the dice decide if you made it back to town, eaten by animals, or joined the NPC gang....

so now we have double jeopardy when we surrender or are demoralized...  if we make it past the choice of being murdered we fight the wilderness mutant creatures...

if you scout in evan you will be detested by someone, there is no way around it so we all will be put in this double jeopardy mode by some NPC gang if we get demoed or surrender...




This is of course the single most severe consequence in the new faction/rep system. I'm happy to discuss balancing it, of course. Perhaps you get a chance to buy your way out at a large price?
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Posted Feb 17, 2010, 9:57 am
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No way. This is fantastic. Really, we needed more death in the game. Perhaps a ped battle at the end of a loss would be nice, though that would be difficult to balance. ;)
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Posted Feb 17, 2010, 10:02 am Last edited Feb 17, 2010, 10:03 am by *Serephe*
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If you lose, you lose getting a chance at running like a girl and facing creatures is a bonus, being taken to FL is another.

But loss should have some permanent effect sometimes, and ganger death, however hurtful it is ( i would not be happy ) at least is fitting of this so called environment.
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Posted Feb 17, 2010, 10:48 am
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Agreed with Grogs even though he smells like some strange smoke.
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Posted Feb 17, 2010, 10:54 am
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Maybe if they don't utterly hate you they only kill one of your gangers as an example to the others? Maybe the most skilled?
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Posted Feb 17, 2010, 11:24 am
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Currently, the way this works is that the more they hate you, the more chance of characters getting killed. There's never (currently) more than 40% chance of any individual character being killed.
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Posted Feb 17, 2010, 11:41 am
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I think they should have a higher chance to execute you if you did more damage to them in the specific event that you lost, also. If you blew apart the heads of a few of their mates, they should be quite irate.
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Posted Feb 17, 2010, 12:07 pm
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I am finding it hard to understand how a faction such as the Civs accepts its members executing numerous amount of Pirates in one go, i know its a harsh land, i know there are no laws, just isn't that more the behaviour of the anarchists and slavers

How can gangs affiliated to the Civs get away with mass slaughter without some kind of recompense

off course there may be and i might have missed it  :cyclops: and yes it isnt much different to staying and redding the npc but !!!!!

as to chance of death 40% sounds reasonable to me if penalties are already in use for actions taken in event and rep.

I am finding all this faction info interesting and sometimes a little hard to swallow as a player that has never been into any other mmo
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Posted Feb 17, 2010, 2:09 pm Last edited Feb 17, 2010, 2:11 pm by *Grograt*
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since i purposely red the NPCs in events to get the rest to surrender I suppose it is likely they would put all my losing gang members to death...

I dont think there is an easy way to balance this. the more you hunt a particular faction the more you will kill and the more they will kill of you and want to kill of you.

I like the idea of a ransom.. i think it would be the only way to balance it.
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Posted Feb 17, 2010, 3:14 pm
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It is being offered to ' slaughter' NPC after a scout has finished that is concerning me
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Posted Feb 17, 2010, 3:21 pm
Mad Mike
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yes, and when i get done on a mega scout I had 46 that I could have slaughtered. That actually made me twinge a little.. could I line up 46 people and kill them one by one or mow them down with a heavy machine gun from some vehicles?

to admit I did press it once LOL ;)

probably why they murdered my best scout in texan from a lost scout...
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vet wv

Posted Feb 18, 2010, 1:27 am
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I want the option in PvP.


:cyclops:
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Posted Feb 18, 2010, 2:04 am
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Jeez thats a barrel of worms your openin' there sere' lol
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Posted Feb 18, 2010, 10:29 am
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