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Factions and Per-Town Rep./Fame, Observations & Discussion
*sam*
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This is a sticky thread for Observations & Discussion on the Factions and Per-Town Rep./Fame system. There's a separate thread in the Bugs forum for bugs..
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Posted Feb 12, 2010, 12:38 pm
*Longo*
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How do you change your home town?

Also, on the towns page, the last sentence of the description tells what factions the town is allies with. Can you make this faction linkable?

EDIT -
Also I cant pick a faction scouting from camp. Will this be changed?
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 12, 2010, 3:32 pm Last edited Feb 12, 2010, 3:37 pm by Longo
*sam*
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Longo said:
How do you change your home town?


I have just updated the Community Comment for this: basically, you need high rep/fame in the new town, plus plenty of gangers stationed there (even temporarily).

Longo said:
Also, on the towns page, the last sentence of the description tells what factions the town is allies with. Can you make this faction linkable?


It should be already.. and works for me. What happens when you click?

Longo said:

Also I cant pick a faction scouting from camp. Will this be changed?


When you scout, it will avoid (if possible) matching you versus a friendly faction. Not sure if explicit picking of a faction is needed?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 12, 2010, 3:48 pm
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*sam* said:
Longo said:
Also I cant pick a faction scouting from camp. Will this be changed?


When you scout, it will avoid (if possible) matching you versus a friendly faction. Not sure if explicit picking of a faction is needed?


Will we need to know what faction the enemy is? Or will a friendly faction always accept a truce in this event?

That's the only reason I can think of hunting a particular one - to be "in character."
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vet marshal deathrceL1 wv community combatL1

Posted Feb 12, 2010, 3:56 pm
*Longo*
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*sam* said:


Longo said:
Also, on the towns page, the last sentence of the description tells what factions the town is allies with. Can you make this faction linkable?


It should be already.. and works for me. What happens when you click?
OK, this works. Just no "Hand."
Longo said:

Also I cant pick a faction scouting from camp. Will this be changed?



When you scout, it will avoid (if possible) matching you versus a friendly faction. Not sure if explicit picking of a faction is needed?
Ultimately, it should be fine. Im just worried in the beginning Ill attack gangs I dont want do, as Im presently neutral across the board.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 12, 2010, 4:20 pm
simonmaxhill
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Be nice to have some pirates in FL aligned with traders, or mechants or some such.

They'd be similar to BHs, but less organized/focused.

Essentially they'd be gangs organized or bribed by the Merchants/Civs/Deathrace Mafia that are sent down to the eastern wastes to disrupt pirate groups headed north, raid slavers, seize rare chassis for use in on the tracks of SS...

What would be -really- cool would be if the faction/alignment of one or two pirate gangs in FL were to randomly change each week, to represent political meddling and influence peddling by the northern towns.

This would preserve the flavor of FL (no traders, wild town) while allowing players stationed there (me, ferinstance) to scout in town while building up a local rep.
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vet wv

Posted Feb 12, 2010, 6:35 pm Last edited Feb 12, 2010, 6:36 pm by simonmaxhill
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Should Courier missions, both 'Noticeboard' and 'Advertise for', include the Faction they are being performed for, or is it assumed that only friendly (and neutral?) missions would be made available to you?
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vet wv community

Posted Feb 12, 2010, 9:27 pm
*sam*
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Marrkos said:
Should Courier missions, both 'Noticeboard' and 'Advertise for', include the Faction they are being performed for, or is it assumed that only friendly (and neutral?) missions would be made available to you?


It seemed unnecessary to make courier missions assigned to a faction.

(Assassination and escort missions, however, are).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 12, 2010, 9:34 pm
*sam*
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simonmaxhill said:
Be nice to have some pirates in FL aligned with traders, or mechants or some such. 

They'd be similar to BHs, but less organized/focused. 

Essentially they'd be gangs organized or bribed by the Merchants/Civs/Deathrace Mafia that are sent down to the eastern wastes to disrupt pirate groups headed north, raid slavers, seize rare chassis for use in on the tracks of SS...

What would be -really- cool would be if the faction/alignment of one or two pirate gangs in FL were to randomly change each week, to represent political meddling and influence peddling by the northern towns.

This would preserve the flavor of FL (no traders, wild town) while allowing players stationed there (me, ferinstance) to scout in town while building up a local rep.


The idea of a few rival merchant-pirates and maybe red-pirates makes good sense..if you can think of a few gang names and brief descriptions, I'll create 'em  B)
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Posted Feb 12, 2010, 9:35 pm
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*sam* said:

It seemed unnecessary to make courier missions assigned to a faction.

(Assassination and escort missions, however, are).


Does this mean they don't have an effect on any of the reps?
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vet wv community

Posted Feb 12, 2010, 9:44 pm
This member is currently online darthspanky
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will camp owners be able to sell goods in camp markets to factions there allied with? then we could just move out of towns where we have low rep. then hunt the town gangs we dont like?
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vet paintball wv1,0,1

Posted Feb 12, 2010, 9:49 pm
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Can we make Northern Mutant Alliance targetable in SS? Or do you have to have a certain fame first? I dont mind taking out some Anarchists first to prove my mettle, but would eventually love to take out some mutant scum... ;)
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vet wv paintladder

Posted Feb 12, 2010, 10:00 pm
*sam*
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darthspanky said:
will camp owners be able to sell goods in camp markets to factions there allied with? then we could just move out of towns where we have low rep. then hunt the town gangs we dont like?


We're considering that, yes. There's a whole package of ideas related to making camps more useful that is likely to happen.
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Posted Feb 12, 2010, 10:00 pm
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I posted this in the patch announcement thread but I think it belongs here with the other suggestions:

Have voluntary participation in gladiatorial events boost reputation in FL. I think being forced to participate in gladiatorial events should remain neutral.
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vet combatL1 wv cont0,5,0

Posted Feb 12, 2010, 10:27 pm
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Just wanted to share my first 3 scouts since the change

1
Gates, Scouted BL on a group scout, killed 3 gangsters of a 900 famed anarchist gang and got "scorned" in my rep.

2
scouted again in Bl, same target same squad, killed no one personally, (there was a lot of redding going-on), and got "detested" by anarchists , and "Appreciated" by civs and traders, and got "recognized" in BL.

3
got a return after that, we lost 2 cars and someone died, the rest escaped and, and we were considered overal "winners", yet my local fame in BL went back to "anonymous"


edit:

oh and gates fees in BL went from $600 to $580 and back to $600
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Posted Feb 13, 2010, 12:02 am Last edited Feb 13, 2010, 12:16 am by *Tinker*
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I also noticed my morale went down after encounter 3 which tink mentioned
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Posted Feb 13, 2010, 12:03 am
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Do travel encounters affect your standings in factions?

Just wondering because i slaughtered 3 peds from the bantonville militia (Civs) and it didn't seem to affect my standings with them at GW gates.
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Posted Feb 13, 2010, 2:34 am
*Longo*
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Ive done about 5 -6 scouts and my faction hasnt moved 1 bit.
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*Posted Feb 13, 2010, 2:49 am
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Did 2 in Elms, Pirataka Dislikes me, Hit Hero in SS again somehow, and am anon everywhere. So far only getting more and more hated by Pirataka.
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Posted Feb 13, 2010, 3:17 am
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Strangely my fame in BL went up to recognized again (gate fees down to $590), noticed it after that travel to GW from SS, at gates bantonville militia (civs), and a group scout in SS against Colt-45 (anarchists)

Also if we are detested from the Anarchist faction in BL does it mean that all pirates will hate us in other towns, (and beat you up in FL for instance)?

And will give them a better reason to kill our crews after a lost scout/travel?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Feb 13, 2010, 11:30 am Last edited Feb 13, 2010, 11:36 am by *Tinker*
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