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Patch Announcement: Factions
This member is currently online darthspanky
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too bad camps suck or id just move all my guys into a camp :rolleyes:
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vet paintball wv1,0,1

Posted Feb 11, 2010, 7:07 pm
Groove Champion
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Just throwing the idea out there, but how about having a smaller chance at a gate encounter when arriving in a town that considers you friendly?
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vet combatL1 wv cont0,5,0

Posted Feb 11, 2010, 7:16 pm
*Urban Decay*
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Yeah why wouldn't the Gates Encounter chances go down if the Militia likes you. Especially when having a town hates you will almost guarantee you an encounter WITH thier militia.

Oh, and as far as my new Avatar goes... Quagmire clearly founded the Old School Perverts, I merely took over for him when he stepped down... ;)
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vet wv marshal raceL1 deathrceL10,4,0

Posted Feb 11, 2010, 7:22 pm
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FireFly said:
And the fact that some of us store small armies in towns does nothing to deter this?
;)


Sounds like a strong argument for lowering the Gang Roster Limit.  :o  :p
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vet wv community

Posted Feb 11, 2010, 7:36 pm
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hee hee everybody thought it...but you said it ;)
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vet marshal wv community

Posted Feb 11, 2010, 7:43 pm Last edited Feb 11, 2010, 7:44 pm by *Grograt*





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Posted Today, 4:59 pm
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*sam* said:
goat starer said:
did you ever put in the Reds hating the slavers with a passion.

as the biggest red gang in evan i can tell you i dont like them buggers one bit!


Not yet, but I can. What strength should it be at, -80? I guess I'm getting "true" communist ideals mixed up with the reality of what we have seen happen in the real world. "True" communism is all about equality and therefore anti-slavery, right?



yep we are pre revolution.. not had tiome to be corrupted by the dachas and zils
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Feb 12, 2010, 12:02 am
*Urban Decay*
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When the new Factions hit and start working, will hunting Piratika (sp?) on the anarchists faction hurt my rep? They are traders, but are also hated pirates.

Would really hope I can bring them down to size since there havn't been ANY pirate groups with any fame whatsoever in Elmsfield since I first set up there.
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vet wv marshal raceL1 deathrceL10,4,0

Posted Feb 12, 2010, 12:12 am
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FireFly said:
Nekojin said:
darthspanky said:
so one day we log in we see our best ganger got beat up lol, sure a 20 skilled gangers gunna beat up our 200 skilled gangers. not like we would all hang out together :thinking:

No, but a gang of 20 or 30 of them certainly would.
And the fact that some of us store small armies in towns does nothing to deter this?
;)

Seriously, though, even with modern militaries, unpopular soldiers do get beat up when taking some R&R in local bars. Often, a bar brawl is involved in some way. So, yeah, even with "small armies" in town, that doesn't stop your gangers from getting roughed up by the locals. And that says nothing about what kind of injuries the locals received... "You shoulda seen the other guy!"
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vet deathrceL1 wv cont

Posted Feb 12, 2010, 12:16 am Last edited Feb 12, 2010, 12:18 am by Nekojin
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*Urban Decay* said:
When the new Factions hit and start working, will hunting Piratika (sp?) on the anarchists faction hurt my rep?


Yes, but only toward the anarchists faction. You'll gain favor with the 'norms' and others.

Will it hurt your Elms rep and cause a bounty like it does now? No - that's the whole point in the factions thing. :)
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vet marshal deathrceL1 wv community combatL1

Posted Feb 12, 2010, 1:20 am
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*SirLatte* said:
I just want to know who to Kill:)


Everyone!
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Posted Feb 12, 2010, 1:31 am
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Quote:
·    If you have a very negative rep. with the NPC faction that beats you in a wilderness combat, they might murder your remaining characters. You will have the option to do the same thing to them, if they’re enemies (at a large rep cost versus them and potentially in the local town also) – you’d earn bounties also if applicable, in this case.

So, what if you're group scouting with a guy who hates pirates in the Reds faction, while you have a good standing with them? You'll be forced to kill people from that faction, or else you'd be a big lump of dead weight.

Also, how can we avoid attacking demo'd vehicles if they're still attacking us as if they were 100% healthy? Usually we're forced to kill them or else we'll be killed ourselves.
I think some sort of feature where, if an enemy is demod, you can tell them to "stay where they are and don't move, or else you'll open fire and kill them." Or perhaps have demod vehicles stay still if you have a weapon targeted at them, with los, is needed.  ;)

Edit: Oh wait, I read that wrong. I thought the "murder surviving gangers" meant to kill the gangers inside demod cars.  :cyclops:
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Posted Feb 12, 2010, 1:39 am Last edited Feb 12, 2010, 1:41 am by *Burden*
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Maybe I missed it:

What happens when you’re hated by the town, have a militia gates encounter and you beat them?

What happens when you’re hated by the town, you have a militia gates encounter and you simply escape at 350m?

I'd have to assume you escape into town unnoticed? lol

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Posted Feb 12, 2010, 1:56 am
This member is currently online darthspanky
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sure would be nice if we could make our own camp without having to worry about getting it stolen by a member of that camp if your gone for 6 weeks? then we wouldnt need the towns anyway? can scout from camp, we have a market we could sell to factions we like? cause trusting a member to watch the camp, hehe id never do that, not that stupid.

can anyone explain the rp reason why someone with no other members of a camp yer gone 6 months game time with yer crew at the camp, then come back to find someone else owns it?
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vet paintball wv1,0,1

Posted Feb 12, 2010, 3:22 am
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darthspanky said:
can anyone explain the rp reason why someone with no other members of a camp yer gone 6 months game time with yer crew at the camp, then come back to find someone else owns it?

Hostile takeover. Your gangers weren't actually there to defend it (they meandered off to do their own things until you got back), so the takeover went without opposition.
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vet deathrceL1 wv cont

Posted Feb 12, 2010, 3:54 am
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So where will all this information be?
Gang page?
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Posted Feb 12, 2010, 4:24 am
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Quote:
General Points
·    Fame and Reputation will be displayed as descriptive text rather than as numbers
·    You’ll see the new details shown on gang pages, town pages and various other relevant places
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Posted Feb 12, 2010, 4:40 am
This member is currently online darthspanky
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Hostile takeover. Your gangers weren't actually there to defend it (they meandered off to do their own things until you got back), so the takeover went without opposition.


pretty stupid reason imo, guys are in the camp can close it and thats what vacation mode is for? more like the other players to poor, so they steal a camp, talk about being a griefer :stare: so these guys get all the cars and supplies and a new camp without doing any work to get it :stare: lol why ill never own another good :mad: nerf sam yer best yet.
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vet paintball wv1,0,1

Posted Feb 12, 2010, 4:46 am Last edited Feb 12, 2010, 4:48 am by darthspanky
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darthspanky said:
pretty stupid reason imo, guys are in the camp can close it and thats what vacation mode is for? more like the other players to poor, so they steal a camp, talk about being a griefer :stare: so these guys get all the cars and supplies and a new camp without doing any work to get it :stare: lol why ill never own another good :mad: nerf sam yer best yet.

Did you let your subscription lapse? You asked for an RP reason, I gave you an RP reason. If you want a gameplay reason, it's most likely that non-subscribed players can't own camps.
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vet deathrceL1 wv cont

Posted Feb 12, 2010, 4:57 am Last edited Feb 12, 2010, 4:58 am by Nekojin
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*Groove Champion* said:
Just throwing the idea out there, but how about having a smaller chance at a gate encounter when arriving in a town that considers you friendly?


I plan to work on the concept of a small militia squad coming out to join an ongoing gates-fight, either against you or for you depending on your town-rep/fame
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Posted Feb 12, 2010, 7:42 am
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