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Patch Announcement: Factions
Serephe
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I wouldn't be opposed to custom events generating fame. They shouldn't generate as much as a pro event however -- in fact, they should generate slightly less than a normal event and even then, only if AI vehicles are involved also.
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vet wv paintladder ww0,3,0

*Posted Feb 18, 2010, 2:36 pm
*Bastille*
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Hmmm, and maybe scaled to the number of vehicles. Or CR If PDR, PC

Now wheres my XQJ-37?!

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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 19, 2010, 1:43 am
Serephe
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Being able to spawn pro events if 4+ seperate players join wouldn't be too bad either.
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vet wv paintladder ww0,3,0

Posted Feb 19, 2010, 2:42 am
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Speaking of racing, I would really like to know what the minimum number of players would need to be to generate custom races where you can gain skill. Or at least generate a no npc race that counts for skill with no control of what you get.

Anything with a group of real players without the NPC's getting in the way that actually counts for driving skill so people will actually join up and play would be very very nice.
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vet wv marshal raceL1 deathrceL10,4,0

Posted Feb 19, 2010, 5:08 am
*Wolfsbane*
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Do ladder races count for skill? Because that would suggest the minimum number is two.
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vet wv marshal pvp2 cont

Posted Feb 19, 2010, 10:05 am
Serephe
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Wolfsbane said:
Do ladder races count for skill?  Because that would suggest the minimum number is two.


Not necessarily. You can only do 2 of each ladder event per week.
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vet wv paintladder ww0,3,0

Posted Feb 19, 2010, 10:14 am
*Marc5iver*
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*sam* said:
*Urban Decay* said:
Is this normal? Finally got the option to murder remaining gangers while scouting against Anarchists. Killed 5 of them this way, as well as 2 or 3 in the scout itself.

Now I am Scorned by the Anarchists which makes sense, but the Civs are Unappreciated? And I went back to anon in Elms. How can they disapprove THAT much of me killing their enemy?

All I have ever scouted for since the Faction patch was Anarchists, as well as looking for the occasional Mutant or Slaver gang, in the hopes of getting in good with Elmsfield and The Civs...



You lose rep. with the local town faction, regardless of whether they hate the guys you murder, simply because it doesn't exactly show you in a good light to slaughter people in cold blood.

Fame shouldn't be affected.


If you murder Anarchists pirates after scouting from camp, will this effect the camp "hometown" rep or will there be no effect to a town rep?
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vet wv gwextrav e2g marshal pvp4 pvp3 pvp2

Posted Feb 19, 2010, 10:44 am
*Marc5iver*
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*sam* said:
*Urban Decay* said:
Is this normal? Finally got the option to murder remaining gangers while scouting against Anarchists. Killed 5 of them this way, as well as 2 or 3 in the scout itself.

Now I am Scorned by the Anarchists which makes sense, but the Civs are Unappreciated? And I went back to anon in Elms. How can they disapprove THAT much of me killing their enemy?

All I have ever scouted for since the Faction patch was Anarchists, as well as looking for the occasional Mutant or Slaver gang, in the hopes of getting in good with Elmsfield and The Civs...



You lose rep. with the local town faction, regardless of whether they hate the guys you murder, simply because it doesn't exactly show you in a good light to slaughter people in cold blood.

Fame shouldn't be affected.


If you murder Anarchists pirates after scouting from camp, will this effect the camp "hometown" rep or will there be no effect to a town rep?


*bump* for a response to this
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vet wv gwextrav e2g marshal pvp4 pvp3 pvp2

Posted Feb 20, 2010, 5:57 pm
*sam*
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Yes, you always lose some rep. (and gain some fame) with the local town when you use the murder option. Although as a 'far away from town' combat it will probably have a reduced effect.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 20, 2010, 6:04 pm Last edited Feb 20, 2010, 6:05 pm by *sam*
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it seems tavern missions are still based on global fame. I have only managed to raise fame / rep in SS so far. When I first came back all towns said no missions available due to my LOCAL fame / rep. But now even though I only raised it in SS, all the towns have started to offer basic courier missions. Just thought I would mention it if your intent was for them to be based on local fame/rep only.
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vet wv elmsautumn pvp1

Posted Feb 24, 2010, 8:41 am Last edited Feb 24, 2010, 8:42 am by Six Gun Jack
*sam*
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Quote:
it seems tavern missions are still based on global fame. I have only managed to raise fame / rep in SS so far. When I first came back all towns said no missions available due to my LOCAL fame / rep. But now even though I only raised it in SS, all the towns have started to offer basic courier missions. Just thought I would mention it if your intent was for them to be based on local fame/rep only.


I just tried this myself and it seemed to operate just fine.. you're talking about the 'Check the Noticeboard' option?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 24, 2010, 8:42 am Last edited Feb 24, 2010, 8:49 am by *sam*
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yeah,

the check notice board in the tavern. I am just saying when I first came back I checked all the towns and none offered any missions with a message saying my local fame/rep was too low.

so far I have only worked on SS faction, a bit in Texan and GW, but I notice all towns are now at least offering me the basic low level courier missions now. It just seemed universal in each town as far as what they are offering is what I am getting at.

But it could be that its my rep going up enough because of the faction thing since all towns will like you a bit if you kill "bad" pirates. I dont have anyone in FL to check there. I just thought Fame was also local too, and those missions were now based on local fame and local rep. (although it could be those basic courier missions only require a little bit of good rep and no fame?)

anyway hope this makes sense, if its working fine then forget what I am saying.. lol.

EDIT : Well checking more carefully today, I notice Elms and Sarsfield offer no missions again. BL, GW, SS, Texan all offer basic courier missions, the low pay mail ones. So it seems its working ok, although I have not done anything in BL at all yet, it may be related to doing a bit in GW and Texan nearby.
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vet wv elmsautumn pvp1

Posted Feb 24, 2010, 7:06 pm Last edited Feb 24, 2010, 7:27 pm by Six Gun Jack
*Bastille*
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Some feedback so far on what I have noticed since Faction intro.

After a handful of attacks on Anarchists and Slavers in SS I found that I was only offered courier missions in the northern regions (GW and North) With a positive rep in SS and GW (recognised) and no missions to offer further south.

Death of an old scout in SS that had travelled most of Evan, and Hero Points from before the faction change in EL and BL were lost.

After 1 attack Merchant Bounty hunters in Texan (those bleedin' profit mongers ;) for my RP spin) Less courier options seemed available, maybe due to the week coming to an end and others taking up the missions, not sure. My Rep with Civs in SS dropped back to Neutral immediately and was instantly a hero in FL, and recognised. 1 Attack on Slavers in BL and I have more courier and other missions available up north again, still prior to weeks end, and am now Recognised and Unappreciated in FL, still a hero. No change in fame or rep yet in BL or Tex and Global fame is now Recognised for the first time. Courier missions now available in Tex.

Might elaborate on this when I have some more time as its very brief. Hope this helps.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 24, 2010, 10:22 pm
Joel Autobaun
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Not sure if it was here but I saw some suggestion about special rewards for winning lots of pro events or leagues with the Death race mafia faction.

I win quite a few of these and am only "appreciated" by the mafia. Other gangs have gotten Honoured...I can only assume mostly through scouting against their enemies.

So in effect you are merely double rewarding scouting.
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Posted Mar 13, 2010, 9:48 pm
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