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Rockets!
Keizo
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Um, I'm still new here, but weren't micromissiles pretty useless before the change? They always seemed to be not much better than a machinegun with less ammo to me.
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vet

Posted Jun 27, 2007, 4:23 am
Jansan
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MM's were like splash damage MG's. They can flip stuff too if you put enough into a smaller car, and, more imoprtantly, they DO adjust your facing and push you around like rockets (albeit, not to that degree). They needed an accuracy lowering as well, but because the enemy hardly uses them (rear badlanders, that's all I can think of) they weren't as bad. Maybe they need to be less effected or somehow compensated if they've become too worthless now. I would test with my dual micromissile truck, but it was destroyed last week during hellscouts. :(
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Posted Jun 27, 2007, 4:26 am
Seiler
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Well, perhaps MMLs should be slightly more accurate than rockets, I dunno, I dont use them. RLs are still a very viable weapon, as Jansan proved last night while driving back a looted scorp, but you have to hold fire 'till yer close, and engage slower targets.
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vet deathrceL1 wv

Posted Jun 27, 2007, 4:18 pm
WolfEater
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i think it not about speed car it the diraction of speed think of it like this if u going 40 MPH and enemy car is going 45 MPH and he behaind u. difrance betwin each second is 5 MPH so u can shot freely and hit at maximum range

is that ingame for accuracy sam?

and i belive velocity for each weapon will be very good to implant.

HMG-MG and weapon with bullet use high velocity
GL(grande louncher)morter: use low velocity about 100-200 M/S
Rocket's- use medium-high velocity.

this will give range and dmg tactic's.

i anderstand that to make dmg system for each milmetar on the car is to hard to u at this point.

but this will give more tactic game as if u will do difrante dmg at difrante distance and yes i do belive make rocket long range weapon yes yes yes long range only from 50 M to 250 M

and use gravity for accuracy as that is all about with long range weapon.

i got some very good knoladge about some weapon and targeting i will send u personal message and speak about it widly
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vet race1 combat1 wv

Posted Jul 6, 2007, 10:04 pm
*Toecutter*
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Seiler said:
Well, perhaps MMLs should be slightly more accurate than rockets, I dunno, I dont use them.  RLs are still a very viable weapon, as Jansan proved last night while driving back a looted scorp, but you have to hold fire 'till yer close, and engage slower targets.



great thing to do with a splash damage weapon...wait until yer close  :rolleyes:

i wish i had seen this thread before :stare:

the rockets weren't too accurate...god know how many shot i mis with em  :p...it's the npc's accuracy was just kinda high...they hit with everything, it just seems to me that people didn't like getting hit with rockets is all....
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Posted Jul 6, 2007, 10:57 pm
Jansan
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I have to respectfully disagree Toe, the rockets were WAY too accurate.

The new accuracy range is much nicer. They are still a viable weapon with a tactical role, instead of "Zomg stuff as many rockets as possible on."

As I slowly get my car total up again, I'm going to build some more RL/MML focused vehicles up and play around with them some more.
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vet

Posted Jul 6, 2007, 11:41 pm
Keizo
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I really like the new rockets. I faced mutant marauders regularly last week, and they are still very dangerous, as they should be. A C-armored chomper of mine was easily flipped by a mutant marauder, and many of its passengers badly injured; but, my much faster phoenix was on that marauder's tail, and being much quicker and more maneuverable, that phoenix destroyed the marauder (although slowly) with nothing more than a car rifle and MG. Overall, I'm very pleased with the new rockets. I may change that opinion once I try to use them myself, though. :rolleyes:
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*Posted Jul 7, 2007, 12:50 am
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Quote:
great thing to do with a splash damage weapon...wait until yer close 


Well, Close being 40 meters or so, not 5.  And yes, they were too accurate.  Not realistic for a rocket to be more accurate than a machine gun, sorry.

Edit:  Plus, the rockets are 5 pounds for 10 rockets, or a 1/2 pound rocket, with space for fuel, etc, that leaves at best a 1/4 pound explosive.  No way that is going to flip a 4 ton vehicle.  I am looking for a bit of reality balance, and I figured the best way was  a simple accuracy mod, instead of getting too anal. And yeah, when I get 4 marauders at 100 CR hitting my vehicles with rocket after rocket, flipping and tossing them for the first 5 or 6 turns of an encounter, I get a bit irritated.
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vet deathrceL1 wv

Posted Jul 7, 2007, 1:38 am Last edited Jul 7, 2007, 1:46 am by Seiler
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WolfEater said:
i think it not about speed car it the diraction of speed think of it like this if u going 40 MPH and enemy car is going 45 MPH and he behaind u.  difrance betwin each second is 5 MPH so u can shot freely and hit at maximum range

is that ingame for accuracy sam?


back to reviving the rocket thread.  Actually I am curious about this question, since you said relative speeds and not velocities, does it mean that the calculations only factor the difference between the speeds? Or is the speed and direction of target / firer factored.

Definitely the new calcs lessen the threat of maruaders / scorps from all powerful beasts to something that should be attacked with care.

Anyways, bored at work...that's why lots of posts today :p
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vet

Posted Jul 27, 2007, 12:20 am
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Since Kel is bringing it back, I'll comment on my experiments with rocket launchers and micromissile launchers as of late.

Verdict: They are good. Without crunching numbers, they seem very balanced.

I've found them very useful. One of my most commonly used Somerset solo cars is a chomper with a micromissile launcher on it. I have no complaints with the performance. It's a fair 20 bulk alternative to the machine gun.

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vet

Posted Jul 27, 2007, 12:30 am
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Jansan said:
Since Kel is bringing it back, I'll comment on my experiments with rocket launchers and micromissile launchers as of late.

Verdict: They are good. Without crunching numbers, they seem very balanced.

I've found them very useful. One of my most commonly used Somerset solo cars is a chomper with a micromissile launcher on it. I have no complaints with the performance. It's a fair 20 bulk alternative to the machine gun.



heh I think MML is still too much the ugly step child of the rocket family.  You didn't find the ammo count limiting compared to the MG?  The damage is comparable but for the splash dmg I believe.  i've only used a dual MML setup once before, and wasn't too thrilled with it (and that was when they were super accurate).  Maybe time for another spin with them!
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vet

Posted Jul 27, 2007, 12:36 am
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Quote:
Actually I am curious about this question, since you said relative speeds and not velocities, does it mean that the calculations only factor the difference between the speeds? Or is the speed and direction of target / firer factored.


Sorry, I should have said velocities rather than speeds. So if you're chasing someone and going in the same direction as them, your relative velocity is low, but if you're going in the other direction as them then it's high.
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Posted Jul 27, 2007, 1:38 am
Jansan
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Kelaparan said:

heh I think MML is still too much the ugly step child of the rocket family.  You didn't find the ammo count limiting compared to the MG?  The damage is comparable but for the splash dmg I believe.  i've only used a dual MML setup once before, and wasn't too thrilled with it (and that was when they were super accurate).  Maybe time for another spin with them!


A fair counterpoint Kel. I'd reply with this: To me, the main advantages of MML vs. MG is the "stunning" effect of explosive projectiles, not just the splash. I will admit I haven't tried dual MML, but I do have MML and HMG setup. The HMG I pound with as I release MML, and the missiles help keep the car's weakside towards me when it tries to turn away.

I think I will try to setup a dual MML car for Somerset and give it a whirl. I honestly am not sure if they are underpowered, I could be off-base. But so far I haven't had much to complain about.
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Posted Jul 27, 2007, 1:51 am
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*sam* said:
Yeah, making your target's speed more important to reducing the accuracy of slow moving weapons (e.g. rockets) makes perfect sense.


As long as a high skill can increase accuracy, as while rockets(not missiles) are dumbfire(no tracking) a skilled, experienced user can be deadly accurate, as with any other weapon.

Also consider that rockets could also be understood as the guided(laser/heatseeking) variety, which would explain a high accuracy.
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vet

Posted Jul 28, 2007, 9:10 am Last edited Jul 28, 2007, 9:10 am by Hak
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