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Scripts v.276, The last ever PvP patch. Cough.
*sam*
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This patch brings in per-gang pvp flags. So you decide on an individual basis whether you want to take part in road encounters with other player squads.

There's a 14 day delay between each status switch.

Since combats are squad-based rather than gang-based however, each squad is identified as being open or closed for pvp. If any vehicles in a squad belong to gangs who are open for pvp, then the entire squad is open.

Two exceptions:
1. In Shantyville, every squad is considered to be open for pvp
2. In Somerset, every squad is considered to be closed for pvp

Any gang that is open for pvp get a field-training boost in all events - even town events and PvE combats.

The 'squad spying' and 'gates monitoring' systems that run in the lobby will now only notify you about potential targets, i.e. closed-for-pvp squads won't be monitored or spied on.

If your squad is not open for pvp, it can no longer define an enemy squad or look for human enemies when scouting

A squad's PvP status is shown clearly, towards the top of its page.

Why this is actually quite different to camp attack pvp:
Camp attack pvp is all about making pre-scheduled attacks on a camp during the camp's opening hours. Both sides know it's going to happen ahead of time and have prepared for it. However, scouting pvp is all about opportunism and hitting an unsuspecting target while they doing their regular travel/scouts.

Note that bugs are possible since this code has been edited and patched many times, although it wasn't too convoluted so hopefully is ok..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 22, 2009, 4:21 pm Last edited Dec 22, 2009, 4:22 pm by *sam*
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Would it be possible for squads that only includes "open to pvp" players to be targets, example, open to pvp people that are soloscouting?
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 22, 2009, 4:24 pm
*sam*
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FireFly said:
Would it be possible for squads that only includes "open to pvp" players to be targets, example, open to pvp people that are soloscouting?


If any vehicles in a squad belong to gangs who are open for pvp, then the entire squad is open.

That's a yes, then.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 22, 2009, 4:25 pm
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*sam* said:
FireFly said:
Would it be possible for squads that only includes "open to pvp" players to be targets, example, open to pvp people that are soloscouting?


If any vehicles in a squad belong to gangs who are open for pvp, then the entire squad is open.

That's a yes, then.
Oh, sorry for the confusion, I meant for SS, open to pvp people scouting out of SS that are solely composed of open to pvp players...
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 22, 2009, 4:26 pm
*sam*
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Ah, gotcha.
No, SS is currently closed pvp for all.

I'm a little wary of making it too complex by putting in a special rule for open pvp in SS. But I'm open to discussion on this point..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 22, 2009, 4:29 pm
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Well, it was just a thought, the only reason I see not to have SS open to pvp is... well, now that we can pick weather to be open to pvp or not, I see no reason not to have it open...
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 22, 2009, 4:31 pm
*sam*
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It's because we don't want marshals and other vets who take new players out scouting to find themselves in a sticky position, FF. If they ceased helping new players, that would be bad for the game.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 22, 2009, 4:34 pm
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What about PvP fame and where it can be assigned? Are you still addressing this, or not going to anymore?
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Dec 22, 2009, 4:41 pm
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*sam* said:
Ah, gotcha.
No, SS is currently closed pvp for all.

I'm a little wary of making it too complex by putting in a special rule for open pvp in SS. But I'm open to discussion on this point..


So, if a gang is Open for PvP, but only scouts out of SS, are they getting the PvP bonus for no risk?

This is probably only an issue if the bonus is enough to offset (or nearly so) the slowdown to training SS imposes.

Similarly, if two gangs are Open can they do squad challenges in the SS area, or do they have to move to another area?
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vet wv community

Posted Dec 22, 2009, 4:41 pm
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Longo said:
What about PvP fame and where it can be assigned? Are you still addressing this, or not going to anymore?


You mean giving you a choice of which camp to represent? That's a separate issue, still planning to do it.. didn't seem as urgent as the current pvp-teacup-storm-thing
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 22, 2009, 4:44 pm
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*sam* said:
Ah, gotcha.
No, SS is currently closed pvp for all.

I'm a little wary of making it too complex by putting in a special rule for open pvp in SS. But I'm open to discussion on this point..


Marrkos said:
So, if a gang is Open for PvP, but only scouts out of SS, are they getting the PvP bonus for no risk?


Currently, yes. Assuming they never even travel outside of SS (gates events can be pvp'd too, not just scouts).

Marrkos said:
This is probably only an issue if the bonus is enough to offset (or nearly so) the slowdown to training SS imposes.


True. And yeah, non-pvp scouting in BL will still give better training than pvp-training in SS.

Marrkos said:
Similarly, if two gangs are Open can they do squad challenges in the SS area, or do they have to move to another area?


Anyone can still do squad challenges anywhere; these are completely consentual so presumably there's no need to fiddle with them.. they're not part of the pvp system at all.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 22, 2009, 4:47 pm Last edited Dec 22, 2009, 4:47 pm by *sam*
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Keeping SS locked out from PvP is probably a good idea, not only due to possible sticky situations already mentioned but also to avoid 'creative' use of the system to catch new players out that we saw before with neg rep targetting.
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vet wv marshal pvp4 community pvp20,1,0

Posted Dec 22, 2009, 5:14 pm
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So what would be the downside of making it so that in SS PvP requires ALL players to be open and not just "any"?

The newbs or those not interested could simply keep their PvP status off and they will never see a PvP in SS (nor would they get a bonus for having the flag on while being immune). They would also never be jumped when traveling.
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vet combatL1 wv1,0,0

Posted Dec 22, 2009, 6:02 pm Last edited Dec 22, 2009, 6:03 pm by 4saken
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4saken said:
So what would be the downside of making it so that in SS PvP requires ALL players to be open and not just "any"?

The newbs or those not interested could simply keep their PvP status off and they will never see a PvP in SS (nor would they get a bonus for having the flag on while being immune). They would also never be jumped when traveling.

Possibly-complicated coding for a single side-case instance is rarely a productive use of coding time.

Edit: Fixing punctuation for clarity.
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vet deathrceL1 wv cont

Posted Dec 22, 2009, 6:34 pm Last edited Dec 22, 2009, 6:48 pm by Nekojin
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My take on SS and PvP - keep it simple - keep it closed. If EVERYONE in the squad WANTS PvP then they can squad challenge. If they want to "jump" someone then they need to leave SS. :)
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vet marshal deathrceL1 wv community combatL1

Posted Dec 22, 2009, 7:22 pm
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I honestly do not understand the motives of those who are against closed pvp in ss.
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vet wv pvp40,1,0

Posted Dec 22, 2009, 7:27 pm
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my motives are entirely evil
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Posted Dec 22, 2009, 7:32 pm
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interesting situation:

Player A has PVP checked to closed
Player B has PVP checked to open

Player A scouts with Player B and thus squad open to PVP. would Player A get the skill bonus for being open to PVP even though they have PVP set to closed?

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vet wv

Posted Dec 22, 2009, 7:44 pm
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Mike - I'd say no. :)

Also - meant to say this in the other post - having the mixed members in the squad is no different than one having a bounty and the entire squad being jumped...

JL

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vet marshal deathrceL1 wv community combatL1

Posted Dec 22, 2009, 7:45 pm
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*jimmylogan* said:
If they want to "jump" someone then they need to leave SS. :)


And surely this is a good enough reason to attempt to move out of the new player comfort zone, because that is just what SS is a starting point, move on to the other towns and open up your PVP options.
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vet marshal wv community

Posted Dec 22, 2009, 7:46 pm
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