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Engine v.123, Scripts v.274, new tutorial
*Tinker*
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*sam* said:
text corruption still happening in over-car messages


never saw that ever
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Posted Dec 10, 2009, 5:07 pm
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This one doesn't really affect me, but I've seen a couple of comments about how keys on the numeric keypad can adjust viewing angles and such. I primarily play DW on a netbook (kinda tight, but you can just manage to do it at 1024x600) that doesn't have a numeric keypad (very few notebooks do, either), or on my work (programming) machine, where I use a Kinesis Advantage countoured keyboard to avoid wrist strain -- which also doesn't have a numeric keypad.

For the way I play and the camera adjustments I do, I've never noticed the lack of the keypad (or even knew that there were commands assigned to it), and am quite happy with WASD/QE. I just wanted to toss this out there as a reminder that any function that is bound to the keypad needs to have some other way to be activated. (I've played some tactical RPGs that are very painful without a keypad, and even some that were completely unusable without a keypad, and I'd hate to see that happen to DW)
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vet

Posted Dec 10, 2009, 5:07 pm
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The keypad actions are for changing the camera-view's pitch/yaw, which is easiest to do with the mouse anyway.. so this isn't a problem.
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Posted Dec 10, 2009, 5:09 pm
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*Tinker* said:
*sam* said:
text corruption still happening in over-car messages


never saw that ever


I don't think I've ever seen the text corruption over cars either.  In the original post, you mentioned seeing something like xvlkhjx, and the only place I've ever seen that was when the profanity filter covered something up.  Could that have anything to do with it?

Speaking of filters :rolleyes:, I like the profanity filter I've seen on some forum boards, where unacceptable words are replaced with more acceptable ones.  Frequently, the result is funnier than the original text would have been.  I won't mention the source words, but replacements were things like "loving", "gently caress", "poo poo", etc.  So you'd get things like: "I say it's loving time to gently caress his poo poo up!"

Of course, it can be tricky to catch everything, and trickier to come up with replacements that will word well enough in all situations.  But it's kinda cool when it does work  B)
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vet

Posted Dec 10, 2009, 5:13 pm
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*sam* said:
The keypad actions are for changing the camera-view's pitch/yaw, which is easiest to do with the mouse anyway.. so this isn't a problem.


Cool.  Didn't think there was anything presently that was an issue.  I know that the Mouselook + WASD thing is pretty cool when flying around a track during a recording to look at stuff.
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vet

Posted Dec 10, 2009, 5:14 pm
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Thought I'd have a go with this - great fun! And an excellent introduction to the game. This has been needed for some time.

I love the way you named the player's driver "Daniel Craig"...

A few comments:
(a) The first message didn't stay up long. It disappeared as soon as the event started loading - perhaps you could delay the tutorial startup by a minute or so.

(b) The tutotial told me to press space to end the turn, but I'm using Tab. It might be worth checking for this and it might be worth mentioning the alternative in the preferences somewhere - though the tutorial makes no mention of the text box in the top either. Hmm. We don't want to overload the new player though...

(c) Tutorial 15 states "It's a good way to pracice your skills..." - you might want to amend that to "practice"!
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vet wv

Posted Dec 10, 2009, 7:23 pm
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Played through the tutorial a couple of time and much better than the previous driving school! Couple of things though:

1. As other have said, initial popup in lobby needs to stay longer

2. If you only do what the pop up tells you, you will have to wait the 8 minutes for the event to start. The Tutorial 2 popup stays up, even after selecting car and speed. Need this to jump to #3 or at least tell them to hit space (or tab) to start the event. Currently don’t get the message about hitting space to enter your move until Tutorial #6, which came at turn 32 for me. Tutorial #3 didn't show up until turn 4 and Tutorial #4 at turn 29.

3. Might be nice to set up a couple of sets of gates in front of the car and tell them to drive through them or something to give them an objective from the start.

4. Tutorial 4 talks about changing camera height, this can be done with “R” and “F” as well.

5. Might be good to give the option to “reset vehicle” by right clicking on car if the car gets trashed. Currently only option to resign. I didn’t trash my car to test if this happens though.

6. Need to mention option to “repeat fire”. By just selecting the pickup with the directions given does not set repeat fire.

7. Might be nice if the messages in the popup bubbles also showed up in the message box, so players can scroll back in case they missed or forgot something.

8. When I tried to load it a second time, got the message that it was loading, but it never did. Then lobby crashed.

All in all much better tutorial!

Bytten said:
I love the way you named the player's driver "Daniel Craig".

Don't remember my charater's name, but it wasn't Daniel Craig, so this must vary.

I just learned that you can hit "Esc" to exit event! Didn't know that, always used the dropdown box. Much easier!
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Posted Dec 10, 2009, 8:13 pm
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*sam* said:
The keypad actions are for changing the camera-view's pitch/yaw, which is easiest to do with the mouse anyway.. so this isn't a problem.


Personally, I find the keyboard much easier than the mouse for just about everything.  I think it would be a great value add to have non-numeric keypad alternate bindings for this.
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vet wv pvp3

Posted Dec 10, 2009, 8:41 pm
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Just joined the tutorial, and one of the players (actually a new player - Ribbity) had his car stuck under the mountain - at least that's what I assume. Clicking to locate his car points the camera at empty terrain.
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vet wv marshal pvp2 cont

Posted Dec 10, 2009, 10:08 pm
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Marc5iver said:

2. If you only do what the pop up tells you, you will have to wait the 8 minutes for the event to start. The Tutorial 2 popup stays up, even after selecting car and speed. Need this to jump to #3 or at least tell them to hit space (or tab) to start the event. Currently don’t get the message about hitting space to enter your move until Tutorial #6, which came at turn 32 for me. Tutorial #3 didn't show up until turn 4 and Tutorial #4 at turn 29.


There must be a bug somewhere there, because popup#2 should switch to #3 as soon as you have changed the speedo and steering wheel position. You're sure you did what you were told?  :rolleyes:

Marc5iver said:
6. Need to mention option to “repeat fire”. By just selecting the pickup with the directions given does not set repeat fire.


That is mentioned too. Possible confusing though? - here's the current wording:

Click your gun icon once and then click his vehicle to submit the order to fire! Alternatively you can right-click your gun and choose to fire or repeat-fire


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Posted Dec 11, 2009, 9:55 am
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*sam* said:
Marc5iver said:

2. If you only do what the pop up tells you, you will have to wait the 8 minutes for the event to start. The Tutorial 2 popup stays up, even after selecting car and speed. Need this to jump to #3 or at least tell them to hit space (or tab) to start the event. Currently don’t get the message about hitting space to enter your move until Tutorial #6, which came at turn 32 for me. Tutorial #3 didn't show up until turn 4 and Tutorial #4 at turn 29.


There must be a bug somewhere there, because popup#2 should switch to #3 as soon as you have changed the speedo and steering wheel position. You're sure you did what you were told?  :rolleyes:


I went in and just tried it again and it worked the first time. After crashing my car and destroying the engine, I did confirm that you cannot reset, only resign, but the popup just stayed at the "you are 149 m away, you have to get closer". Might want to do something to handle resetting if they destroy the engine.

I went back in a second time, and it did load up fine, but the popup was stuck on Tutorial 2 again. Even after 40 turns or so, it was still on #2. And since I was moving, I was doing what I was told.  ;) Even tried raising and lowering speed and turning left and right.
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Posted Dec 11, 2009, 10:27 am
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Quote:
After crashing my car and destroying the engine, I did confirm that you cannot reset, only resign, but the popup just stayed at the "you are 149 m away, you have to get closer". Might want to do something to handle resetting if they destroy the engine.


yeah, I guess it needs to recognise a turtled car or blown-engine and do a reset..

Quote:
I went back in a second time, and it did load up fine, but the popup was stuck on Tutorial 2 again. Even after 40 turns or so, it was still on #2. And since I was moving, I was doing what I was told.  ;) Even tried raising and lowering speed and turning left and right.


Hmm, you don't have any hunch what might have been different when it worked and when it didn't? I'll do some more testing and see if I can figure it out.. thanks again..
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Posted Dec 11, 2009, 10:49 am
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*sam* said:
Click your gun icon once and then click his vehicle to submit the order to fire! Alternatively you can right-click your gun and choose to fire or repeat-fire




Didn't see that, and i was paying attention, maybe it disappeared too fast?

wouldn't it be simpler to tel them to right click the pick up and select repeat fire?
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Posted Dec 11, 2009, 10:55 am Last edited Dec 11, 2009, 10:56 am by *Tinker*
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Yeah, probably would be.. thanks

I probably need to make a note to Mac users about right click. The very concept of a right mouse button strikes fear into their hearts (bless 'em) :rolleyes:
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Posted Dec 11, 2009, 11:06 am Last edited Dec 11, 2009, 11:07 am by *sam*
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Hey Sam, great job I think Double Down is the perfect arena for the tutorial. Mayhaps you might want to add an option to let the player continue to play, instead of just dropping the server once the NPC demos? Maybe have an enemy spawn everytime the previous one demos, so newbs can continue playing for fun.

Other than that, I have to say, this is way better than the previous Driving School B)
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Posted Dec 11, 2009, 12:00 pm
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Good idea yeah.. Barney Morgan's buddies might come along to help.

One thing none of you would have seen is that new players get $ rewards: $1000 for performing the jump and $2000 for defeating Barney.
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Posted Dec 11, 2009, 1:58 pm
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Pah i remember when a portion of chips cost a half penny, we never got free money back in the day pah :mad: very nice addition sam, i must try this myself ( worried i might fail though :p )
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vet marshal wv community

Posted Dec 11, 2009, 2:01 pm
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*Tinker* said:
*sam* said:
Click your gun icon once and then click his vehicle to submit the order to fire! Alternatively you can right-click your gun and choose to fire or repeat-fire




Didn't see that, and i was paying attention, maybe it disappeared too fast?


I didn't see it either, though I *do* remember one text balloon was accidentally clicked away. I have no idea what that one said, but it was around the point I was targeting Barney.

*sam* said:
One thing none of you would have seen is that new players get $ rewards: $1000 for performing the jump and $2000 for defeating Barney.


Damn! I could have been $3000 better off! :-)
I'm new, honest...
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vet wv

Posted Dec 11, 2009, 5:25 pm
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*sam* said:
Quote:
I went back in a second time, and it did load up fine, but the popup was stuck on Tutorial 2 again. Even after 40 turns or so, it was still on #2. And since I was moving, I was doing what I was told.  ;) Even tried raising and lowering speed and turning left and right.


Hmm, you don't have any hunch what might have been different when it worked and when it didn't? I'll do some more testing and see if I can figure it out.. thanks again..

Not a clue. I didn't do anything different that I know of. Just selected car and waited. Sorry
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Posted Dec 11, 2009, 5:27 pm
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Just had the text corrupted across the whole lobby except the server messages.
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Posted Dec 20, 2009, 6:40 pm
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