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Scripts v.272, Psionics!
*sam*
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This patch adds the first set of Psionic abilities. These are the basic Personal Fortitude abilities, which don't require any specialism and can be attempted by any Psionic character. The more advanced abilities will be organised into groups, where each group is attained via a specialism.

You'll see an extra button on the character 'Manage' panel in-game, if you have a psi. This button provides a drop-down list - currently you should see 3 abilities listed under the "Fortitude" heading.

"Courage of the Sun" -- if successful, the Psi will become undemoralizable for the rest of the combat

"Strength of the Bear" -- if successful, the Psi gains strength for the rest of the combat

"Speed of the Wolf" -- if successful, the Psi gains speed for the rest of the combat


How Psionics operates:

Whenever you attempt a psionic ability, you must decide how much effort to use (ranging from 0 to 100, default 30).  The more effort you use, the more it will weaken the character for the rest of the combat (via concussion hits) but also the more likely that the psionic ability will be successfully carried out. (The psionic level, activity level, and current stress of the character are factors in this too).

A badly failed attempt at a psionic ability may temporarily stun or even knock out a Psi character.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 3, 2009, 9:26 am Last edited Dec 3, 2009, 9:27 am by *sam*
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So, does this mean we can "Look" for psionic characters now, since almost none of us have any, and after going trough 30 recruits in firelight, almost impossible to find to boot.

Another question, you can get knocked out from a bad roll, but can you fall unconscious from using psionics a lot... or rather, is there a limit to them, because if the concentrating gives you concussion hits, if they stack, wont they become ineffective in a long battle, maybe allow them to recover some if they are inactive for a good couple of turns?
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 3, 2009, 11:32 am Last edited Dec 3, 2009, 2:52 pm by FireFly
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*sam* said:
Whenever you attempt a psionic ability, you must decide how much effort to use (ranging from 0 to 100, default 30).  The more effort you use, the more it will weaken the character for the rest of the combat (via concussion hits) but also the more likely that the psionic ability will be successfully carried out.


I haven't been to keen on seeing psionic powers added to a reasonably naturalistic setting (no, not the kind of setting where everyone goes about in the nude ;) ), but I must say that this wager system sounds very nice. I always wondered how psionic abilities would be balanced, to prevent them from having both a too drastic, and a too insignificant, impact upon combats. Now I know.
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vet marshal wv

Posted Dec 3, 2009, 11:53 am
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FireFly said:
So, does this mean we can "Look" for psionic characters now, since almost none of us have any, and after going trough 30 recruits in firelight, almost impossible to find to boot.


No, they're going to stay fairly rare. Mutants are your best route to Psionics.. and when I have implemented per-faction-rep, siding with the mutant faction will be your best way of recruiting mutants.

FireFly said:
Another question, you can get knocked out from a bad roll, but can you fall unconscious from using psionics a lot... or rather, is there a limit to them, because if the concentrating gives you concussion hits, if they stack, wont they become ineffective in a long battle, maybe allow them to recover some if they are inactive for a good couple of turns?


Using them a lot will wear you out until you fall unconscious, yes.
We'll see how they pan out before deciding on recovery etc... they need to remain quite rare and not over-powerful. Even if you can only manage it once or twice in an event, some of the more advanced Psi powers are going to be very useful.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 3, 2009, 3:10 pm
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Well, first try, 1 skill psi... 70 effort, knocked myself out, hope it still counts as training, Psi is still trained from using Psi, isn't it?
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Posted Dec 3, 2009, 3:48 pm Last edited Dec 3, 2009, 3:50 pm by FireFly
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An ability that "does x for the rest of the event" doesn't seem to jive with the slow progression of concussion you described. Especially if that ability is "undemoralizable".

What's the point of not getting demoralized if you go unconscious instead? Do you "try" for a few rounds, then get the bonus, then you don't have to try any more?

Is the idea that you turn the psi on at the beginning, after 10 rounds you've achieved the desired effect (str, speed, etc) then you turn it off and benefit for the rest of the event?
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vet wv

Posted Dec 3, 2009, 3:51 pm
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And again... 30% effort, knocked out
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Posted Dec 3, 2009, 4:59 pm
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Will these psionic concussions put "general health" mileage on a character just like getting knocked around in collisions and weapon attacks?
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vet wv0,1,0

Posted Dec 3, 2009, 6:19 pm
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Oh god, I hope not, almost all of them are down to "good" or weakening when you recruit them already.
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Posted Dec 3, 2009, 6:48 pm
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I think BD is refering too human gangers
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vet marshal wv community

Posted Dec 3, 2009, 7:25 pm
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Right, after 5 attempts, 2 at 10% effort, 2 at 30% effort, and 1 at 70% effort, well, knockout, knockout, someone ring the bell :rolleyes:

(Yes, I know they are 1 skilled mutants, but shouldn't there be some kind of skill even they can pull of without fainting?)

And the concussion hit was 40% at 10% effort, please tell me this scales with the power of the psi...
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Posted Dec 3, 2009, 9:53 pm Last edited Dec 3, 2009, 9:54 pm by FireFly
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Quote:
(Yes, I know they are 1 skilled mutants, but shouldn't there be some kind of skill even they can pull of without fainting?)


Not necessarily.

Have you tried lower than 10%, or is it in 10 point increments? Maybe 1, 3, and 5?
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vet wv community

Posted Dec 3, 2009, 9:59 pm
*sam*
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You'd really need to ship them to Firelight and train them up a bit; I think anyone less than about 8 skill in psionics might be best considered a trainee rather than a practitioner.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 3, 2009, 10:14 pm
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Still regret getting the only psi I have ever had killed many months ago... :(
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vet marshal wv

Posted Dec 4, 2009, 3:42 am
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I will slaughter any cross breed that attempts to join Renegades, they are an abomination and deserve no quarter ( and i havnt any pah )
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vet marshal wv community

Posted Dec 4, 2009, 10:11 am
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*sam* said:
You'd really need to ship them to Firelight and train them up a bit; I think anyone less than about 8 skill in psionics might be best considered a trainee rather than a practitioner.
but one of them is, and how can I train them if they keep knocking themselfes out, unless that counts as training...
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Posted Dec 4, 2009, 11:41 am
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Quote:
how can I train them if they keep knocking themselfes out


Set their weekly training to Psionics.

There is (currently) no field training for psionics, and I'm undecided whether to add it... maybe it would be too easy to train that way since there's no real risk in entering a race and attempting psionics.
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Posted Dec 4, 2009, 12:01 pm
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But then again, if there is no field training, traing them will take forever, I got 1 point this week (all 3 of them), and If I only get 1 point per week in the future... well, I dont want to wait 2 months to even be able to cast one without knocking myself out...
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Posted Dec 4, 2009, 12:24 pm
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But do we really want them gaining skill rapidly so they take over the world....
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vet marshal wv community

Posted Dec 4, 2009, 12:26 pm
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*sam* said:

There is (currently) no field training for psionics, and I'm undecided whether to add it... maybe it would be too easy to train that way since there's no real risk in entering a race and attempting psionics.
Well, perhaps make it only trainable in the wild, so scouting and traveling would train it, arena/track evens would not, as it stands, I would just have them grow fat training in towns, and that's no fun...
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 4, 2009, 5:50 pm
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