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Engine v.99 Media v.78, New in-game GUIs etc.
Kime Dennory
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I'm just a hater, I guess.
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vet

Posted Aug 29, 2008, 10:28 pm
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*sam* said:
In order to use the new rounded armour blocks, I either had to give you less information or more information. There was a big outcry when I reduced the available info on enemy armour before, so I chose to give more info. These armour blocks won't work as health bars, although I could replace them with non-rounded rectangular shapes and make them into health bars if that's better?


yes, it's much easier to see how you're doing armor-wise at a glance with the health bars. the slight color change and armor number isn't enough, especially in a fast battle.

showing the actual armor numbers on enemies is a bad idea IMO, as it leads to beancounting which is generally something that seems to be actively downplayed here. damage may already be done, though...

other obvious bugs/comments but i am sure they will get covered.
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vet combatL1 wv1,0,0

Posted Aug 29, 2008, 11:00 pm
Ivan Kerensky
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I like the new way the armor is depicted. I vote not to change them. But pls reduce the scale a bit... 25% less would be nice for the manage window.
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vet wv

Posted Aug 29, 2008, 11:27 pm
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4saken said:
yes, it's much easier to see how you're doing armor-wise at a glance with the health bars. the slight color change and armor number isn't enough, especially in a fast battle.

showing the actual armor numbers on enemies is a bad idea IMO, as it leads to beancounting which is generally something that seems to be actively downplayed here. damage may already be done, though...

other obvious bugs/comments but i am sure they will get covered.


While I like the new look of the rounded armour bars, I'm with 4saken on the actual functionality of the armour details. Perhaps detailed armour numbers could be something for a scout skill specialization, but generally, I'd too like to avoid beancounting and unrealistic insight into my enemies' behaviour and status.

I suppose them newfangled pretty armour bars without numbers but with some sort of armour reduction feedback is too much to dream for ;)
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vet marshal wv

Posted Aug 30, 2008, 3:24 am
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overall I like it, its pretty.

couple o things...

rockets aren't as sinister now they are so fast (the hiss boom of rockets were fear inducing)

not being able to retract a move (or I havent worked out how to) when waiting for others top send orders is a shame...
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vet wv

Posted Aug 30, 2008, 9:12 am
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hula - I tried the <ctrl><w> thing last night and it worked...

JL


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vet marshal deathrceL1 wv community combatL1

Posted Aug 30, 2008, 1:13 pm
*sam*
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Quote:
rockets aren't as sinister now they are so fast (the hiss boom of rockets were fear inducing)



I haven't yet investigated what happened here; certainly not intentional


Quote:
not being able to retract a move (or I havent worked out how to) when waiting for others top send orders is a shame...


I'm fixing that. BTW you never could retract moves, you could simply turn your name from green/ready to red/not ready.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 30, 2008, 1:30 pm
Alocalypse
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Would it be possible to get a quick patch that just fixes the sliding speed?
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Aug 30, 2008, 1:30 pm
*sam*
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You mean the opening/closing speed for the manage/occupant panels?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 30, 2008, 1:37 pm
Alocalypse
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Yeah that.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Aug 30, 2008, 1:39 pm
*sam*
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I'm trying to make a few of the most requested quick changes now. I couldn't get to them erlier due to more serious bugs.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 30, 2008, 2:06 pm
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oh yeah - lazers dont look right no mo'

fix em please! - its currently like ordering an orbital strike! ;)
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vet wv

Posted Aug 30, 2008, 3:59 pm
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Oh cool, can I have an orbital strike caller. Please. Please.
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vet combat1 wv ped1 northernsummer

Posted Aug 30, 2008, 4:08 pm
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I need to see that, asap!
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Aug 30, 2008, 4:12 pm
*sam*
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I think I found it; problem causes by hand grenade changes
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 30, 2008, 4:21 pm
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Minor bug: mounted spikes look odd in the management because they don't have an ammo counter and there's an empty spot where the ammo bar was.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Aug 30, 2008, 4:29 pm
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