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CAMP CR DEPLOYMENT IN PROGRESS
*sam*
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darthspanky said:
what do the defence numbers mean or do for camps?


Currently, the tile's Defence rating is added to the CR of the defending squad.  This seems like it might be a bit low to me now. Like other things, we might decide to tweak it later.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 8, 2020, 6:24 pm
ShotGun Jolly
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Now being an owner of a camp, I can not turn on the camp PvP. Where and when do I get this ability?
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Posted May 8, 2020, 7:51 pm
*sam*
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ShotGun Jolly said:
Now being an owner of a camp, I can not turn on the camp PvP. Where and when do I get this ability?


It will be possible during the 2nd week of the 2 week cycle.
This is to stop a camp from suddenly opening pvp and deploying CR against a neighbour without them knowing
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Posted May 8, 2020, 8:00 pm
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*sam* said:
darthspanky said:
what do the defence numbers mean or do for camps?


Currently, the tile's Defence rating is added to the CR of the defending squad.  This seems like it might be a bit low to me now. Like other things, we might decide to tweak it later.


might be better to be a defence multiplier... 1.15 etc
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 8, 2020, 9:56 pm
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*goat starer* said:
*sam* said:
darthspanky said:
what do the defence numbers mean or do for camps?


Currently, the tile's Defence rating is added to the CR of the defending squad.  This seems like it might be a bit low to me now. Like other things, we might decide to tweak it later.


might be better to be a defence multiplier... 1.15 etc


yep
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Posted May 8, 2020, 10:49 pm
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*goat starer* said:
I thought we were saying you could expand in borders. Your diminishing CR surely accounts for this without you having to devote Cr all along a chain.  Or am I just utterly misunderstanding.


So, this means we are "bread crumbing" a trail of CR from camp, then to an owned tile, then to an open tile to expand outwards??

Still not able to expand past my "current circle" of owned tiles.

How soon do these moves need to be made, don't want to miss a turn to expand.
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Posted May 9, 2020, 5:29 am Last edited May 9, 2020, 5:40 am by *The X Man*
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You have until the next weekly camp update, 4.45am or so server time Friday. Breadcrumbs is a good analogy yes. So you move some CR to tiles beside your camp. Then you move it onwards to tiles beside those that you don't yet own.
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Posted May 9, 2020, 7:28 am
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Thanks Sam, also had spank give me some help. Apparently, you cannot make moves to tiles that have travel = 0, and you cannot move from a tile that has travel = 0 to another tile. We will all get a hang of this more and more each week, but at least for now, I got my moves in.
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Posted May 9, 2020, 8:08 am
*sam*
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*The X Man* said:
Thanks Sam, also had spank give me some help. Apparently, you cannot make moves to tiles that have travel = 0, and you cannot move from a tile that has travel = 0 to another tile. We will all get a hang of this more and more each week, but at least for now, I got my moves in.


You should be able to move *to* a tile with travel = 0.
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Posted May 9, 2020, 8:19 am
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*sam* said:
*The X Man* said:
Thanks Sam, also had spank give me some help. Apparently, you cannot make moves to tiles that have travel = 0, and you cannot move from a tile that has travel = 0 to another tile. We will all get a hang of this more and more each week, but at least for now, I got my moves in.


You should be able to move *to* a tile with travel = 0.


I cannot move from tile 22,24 to 22,25

OK, figured it out with more help, can move TO just cannot move FROM.
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vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted May 9, 2020, 8:26 am Last edited May 9, 2020, 8:35 am by *The X Man*
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In terms of defensive CR from a tile does anyone know if this fast or slow (or does it depend on tile)
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vet wv pvp5 combat1 pvp4 northernsummer e2g

Posted Jul 18, 2020, 6:33 am
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i thnk you can choose what type to deploy like 700 cr of heavy and 300 fast, for 1000 cr deployed in total
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Posted Jul 18, 2020, 6:46 am
Wuulf
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Cheers. Each tile also has a defence value that adds to the deployed CR in that tile, which is the bit I’m not clear on
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Posted Jul 18, 2020, 8:06 am
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yeah that im not sure about, think maybe it helps with loosing cr traveling but that just a guess, think sam said it adds to the cr but not sure how.
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Posted Jul 18, 2020, 8:40 am
*sam*
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Wuulf said:
In terms of defensive CR from a tile does anyone know if this fast or slow (or does it depend on tile)


It adds to your slow CR in a scheduled combat on the tile. Slow is of course flexible and can be deployed using fast vehicles if you wish (as Darth said).
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Posted Jul 18, 2020, 8:52 am Last edited Jul 18, 2020, 8:53 am by *sam*
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Cheers both. Never twigged that slow was flexible, but makes sense.
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Posted Jul 18, 2020, 12:41 pm
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