Darkwind - Viewing Topic: AI Pathfinding
Welcome Guest! » Darkwind » Announcements » Patch Notes » AI Pathfinding

Pages: << prev 1, 2, 3 next >> Reply to Topic Create New Topic Create New Poll
AI Pathfinding
*Toecutter*
Toecutters
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 945
Joined: Oct 31, 2006

Send an email to *Toecutter* Send a personal messsage to *Toecutter* Reply with a quote from this post Go to the top of the page

Well i've certainly noticed (and JD wil back me up) how much more competant the AI has been over the last couple of years....any better Sam and yer gonna have to start lowering the odds lol, they're gonna be more crafty than the players lol.

Good Job! B)
.........................
marshal vet race1 elmsautumn wv

Posted Jun 1, 2009, 4:58 am
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

i point da shooty end and pull da trigga hurr hurr hurr
.........................
vet wv paintladder ww0,3,0

Posted Jun 1, 2009, 5:05 am
*Toecutter*
Toecutters
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 945
Joined: Oct 31, 2006

Send an email to *Toecutter* Send a personal messsage to *Toecutter* Reply with a quote from this post Go to the top of the page

Too late, they're already craftier than the players  :rolleyes:
.........................
marshal vet race1 elmsautumn wv

Posted Jun 1, 2009, 6:42 am
*Grograt*
Grograts Gonads
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals
Posts: 8,377
Joined: Oct 5, 2008

Send an email to *Grograt* Send a personal messsage to *Grograt* Reply with a quote from this post Go to the top of the page

*Toecutter* said:
Well i've certainly noticed (and JD wil back me up) how much more competant the AI has been over the last couple of years....any better Sam and yer gonna have to start lowering the odds lol, they're gonna be more crafty than the players lol.

Good Job!  B)


Nowt like a challenge, to keep us on our toes ( could make a bad pun, but wont ), maybe its the competence of the newer players, giving them all their new route finding ( or maybe they have invested Clever AI;)
.........................
vet marshal wv community

Posted Jun 1, 2009, 8:35 am
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

GPS explains why the AI runs into walls a lot. ^_^
.........................
vet wv paintladder ww0,3,0

Posted Jun 1, 2009, 9:08 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
now all we do is start driving off cliffs again and the AI will start doing the same !


Actually they throw away any pathing data from a car for several moves before it takes collision damage.  :rolleyes:
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 4, 2009, 9:16 pm
Mad Mike
the mad mad crushers
Darkwind Guru

Anarchists Faction

Member Level

Group: Members
Posts: 2,900
Joined: Aug 1, 2007

Send an email to Mad Mike Visit Mad Mike's web site Send a personal messsage to Mad Mike Reply with a quote from this post Go to the top of the page

drat
.........................
vet wv

Posted Jun 4, 2009, 10:37 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,670
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Im getting a ton of NPCs ramming me now. They are all smaller than my car... no ram either :(
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Jun 12, 2009, 10:35 pm Last edited Jun 12, 2009, 10:43 pm by Longo
*Speedealer*
Fish Heads
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 922
Joined: Dec 11, 2006

Send an email to *Speedealer* Send a personal messsage to *Speedealer* Reply with a quote from this post Go to the top of the page

Sam,
not sure how it affected (if it did) any arena events, but they're bunching up now. And not shooting that much. At least in the league combat I did today. May want to check that out.

event ID 55051
.........................
marshal vet combat1 race1 northernsummer combatL1

Posted Jun 12, 2009, 11:42 pm
*Ayjona*
Edgerunners
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Contributors
Posts: 515
Joined: Dec 6, 2006

Send an email to *Ayjona* Visit *Ayjona*'s web site Send a personal messsage to *Ayjona* Reply with a quote from this post Go to the top of the page

Yes, the NPCs seem way to ram-happy, on the verge of kamikaze. I had a flash ram my merc today in the wilderness. I lost perhaps a few points of armor. The flash's driver died, he lost lots of armor, and half the systems on the car broke.

It made the battle quite easy, but somehow it felt... easier than it should have ;)

And this was not the first NPC that ran headlong at me, without a ram. I don't think the rammings have ended well for any of the NPCs that have collided with me.

Is this intended, Sam? It does make any kind of high-speed dogfight very lethal, but it kinda messes with immersion. Or are the wastelands just that very boring that every pirate tries to collide with anything in his way? ;)
.........................
vet marshal wv

Posted Jun 13, 2009, 11:59 pm Last edited Jun 14, 2009, 12:00 am by *Ayjona*
wounded
Blackwater CarPark
Racer

Renegade

Member Level

Group: Members
Posts: 159
Joined: May 9, 2009

Send an email to wounded Send a personal messsage to wounded Reply with a quote from this post Go to the top of the page

We did our first escort mission yesterday and the escorted AI tends to forget the move order and instead makes a tight turn every now and then trying to engage the pursuers. Re-issuing the order then makes them turn back to where they are supposed to... most of the time. This makes the npc-traders much slower than they would be if they would do what they are told.

Is this a bug or a feature?
.........................
vet wv

Posted Jun 14, 2009, 6:13 am
Jaguar
Smoke Jaguars
Autodueller

Renegade

Member Level

Group: Members
Posts: 424
Joined: May 6, 2009

Send an email to Jaguar Send a personal messsage to Jaguar Reply with a quote from this post Go to the top of the page

S118782

The Biter goes into the drink. I'm not sure if it was avoidable or not (it was going 35 MPH) but my gut feeling says that if it knew to slow down and turn, it could have instead of trying do a full throttle turn (which is what it seemed like it did). Too had I didn't have an extra guy and felt like getting the other car to demo too... free cars!
.........................
vet

Posted Jun 14, 2009, 7:54 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » AI Pathfinding

0.1045 seconds - 22 queries - 0.21 load