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Engine v.91, Scripts v.190
*sam*
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There is an inherent problem whenever a change is made: this is that players have spent time and effort tuning their gang to the current system, under the assumption that the system wouldn't change.

I have seen enough examples of changes being debated without any  strong consensus. I think the best thing is to apply this rule in future: significant system changes won't happen unless there is a strong agreement from the players.
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Posted May 14, 2008, 11:22 am
lordbam
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*sam* said:
Quote:
"developer goes on Holiday and everything works fine...He comes back and game is screwed"


It's not a bit surprising really. It's hardly likely to break when I'm not modifying it.. heh.

Anyway, I'm just repatching the server, I finally tracked down the problem.

Thank you all for your patience. This was a really nasty bug.


this was indeed inteded as a joke. We have an expression in dutch:" if you don't do anything you can't do anything wrong". So by improving the game accidents happen.

laser discussion: my idea is that if it is rare, it is allowed to be more powerfull. Why would you otherwise risk going to BL to get the item. I used to play ultima and it took me a long time to get that BEST ultra rare weapon in the game. That also gives you a reason to keep playing.

changes in the game:
Sometimes they HAVE to happen. Even if the players don't like it. I used to play planeshift, and was there when the "wipe" happened to get out all the bugged characters and items
None of the players liked it, but most of them kept on playing.
I'm not saying that we need to "wipe" dark-wind (that is another discussion) but from every change you can recover.

garaging fees: right now i own about 26 cars and i need them. i do a lot of missions, cargo runs and so on.
at the moment i have +-10 cars traveling.
When i have time to scout i scout with 2 cars. so i need atleast 4 cars to do 2 scouts.
a couple of racers with different engines.
so as you can see, 26 cars isn't  a lot.
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Posted May 14, 2008, 12:02 pm
Parduz
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*sam* said:
There is an inherent problem whenever a change is made: this is that players have spent time and effort tuning their gang to the current system, under the assumption that the system wouldn't change.

I have seen enough examples of changes being debated without any  strong consensus. I think the best thing is to apply this rule in future: significant system changes won't happen unless there is a strong agreement from the players.

Mh... talking for me only, if i know that, as example, the whole tax/fee system will change in a couple of week, i've plenty of time to "tune" myself to the new system. Sure, buy a weapon for a lot of money to have it tuned down after a day (or selling V8 motors for not too much to have them ultrarare after 2 days) hurts a bit, but if a change is due, it have to happens.

More, i think you don't have a very large base of players to listen: the names i see in the forum are almost always the same, and they are all from medium to very rich players.

So, while i really apreciate that you ask to us before doing somewhat, i see that you have to take your decisions based on your vision of the game.

To summarize, you may have some complains from me in the future (thinking at the fee changes and how i play with my friends) but finally i will accept what will happen as a dued change.
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Posted May 14, 2008, 12:14 pm
*Longo*
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Sam-
I like your thinking. Stalmates are just that. These topics can always be re-debated after a while (Is re-debate a word?). There are alot of things in the game that Im sure everyone would like to see improved, not just a part of the DW community. Keep up the good work!

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Posted May 14, 2008, 12:57 pm
Alocalypse
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*sam* said:
I have seen enough examples of changes being debated without any  strong consensus. I think the best thing is to apply this rule in future: significant system changes won't happen unless there is a strong agreement from the players.


Sometimes changes that aren't very popular are neccessary, for example the camps nerf, I don't think there would have been a consensus on that had people known the full extent of the changes ahead of time. Though in the end I think everyone agrees that it improved things.

Most people will vote based on their own selfish interests instead of what's better for everyone and in the end we're players and not game designers so I don't think we should have the final say really.

That said the community can usually provide with good arguments for and against new ideas which you can use to weight them by. Also sometimes it is better to leave things as they are instead of changing them when there's no critical need to and the pro's and con's are tied.
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Posted May 14, 2008, 2:29 pm Last edited May 14, 2008, 2:38 pm by Alocalypse
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Give everyone a heavy laser and a lvl 3 laser spec so everyone can test the change. ;)

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Posted May 14, 2008, 3:08 pm
hallen
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Just to be absolutely clear, I was simply wondering how other people were getting on with the laser change, I was not sure if my experience was the same as everyone elses.
Indeed I learned from Pweelg that the autofire remaining on even when not firing at the enemy due to a loss of los stopped the laser recharging as it should was a bug - and this was at least part of my problem in my first scout after the laser change.
I absolutely agree that the lasers were too powerful as they were. I am not lobbying for change, I was genuinely wondering how other people were getting on with the change.
Apologies to you Sam I certainly did not intend to cause you to feel pressurised to change the effect.
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Posted May 14, 2008, 7:16 pm
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maybe we should have all specialism skills peak at lvl 3 so we all know where we stand?

lvl 1 Rookie

lvl 2 expeierenced (sp?)

lvl 3 professional

and if someone is lucky enought to get a lvl 4 capable they know to choose a different specialiastion
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Posted May 14, 2008, 7:36 pm
*sam*
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Quote:
Apologies to you Sam I certainly did not intend to cause you to feel pressurised to change the effect.


Not at all; tweaking things is always possible. It's much more efficient to playtest through use rather than me spending lots of time doing it when I could be making better use of my time.

Quote:
maybe we should have all specialism skills peak at lvl 3 so we all know where we stand?


I'm not sure if that's a good idea pweelg. Each specialism is implemented so differently that some have no natural 'cap'..
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Posted May 14, 2008, 8:05 pm





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Posted Today, 9:55 pm
Jansan
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*sam* said:


I'm in a difficult position here. On the one hand, I have players lobbying for change, and on the other hand I have other players who don't agree. I can't please both sides... what do I do?


It's your game, sir. You can do whatever you want. And if there is but one true statement in this world, it's "You can't please all of the people all of the time."

I humbly suggest you take what we all say keeping mind the perspective we have. What Alo said was right in that regard. You have the numbers, you have the data, and it's your game that you want to succeed. Sometimes, you have to make unpopular decisions for the overall health of the game or to make the game fit what you want it to do. No matter what you do, it will attract certain people and push others away.

If these polls are evident of anything, it is that different people like different things. Use us as a sounding board, but the polls should be a guide, not the rule. We can't force you to do anything. Well, the worst we can do is stop paying you to play. But if someone quits the game over a balance-change, they were going to quit sooner rather than later anyway.

In most cases, I don't reallly think there is a wrong answer. Go with your own logic, intution, or desire.

Most of us wouldn't be here if we didn't like what you've done already.
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vet

Posted May 14, 2008, 8:26 pm
Jim
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well said Jansan :)
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vet

Posted May 14, 2008, 9:29 pm
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