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Simulate yearly tile loss
*sam*
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Joel Autobaun said:

Anyway you didn't really acknowledge many of my point and I can nearly guarantee I'm correct on many of them.  That's also not constructive.  Rich get richer sure whatever blah blah.


Sorry, I didn't actually see many points being made in your post.

I'll try to answer the points I can see in it. I have deleted the bits where I don't think you were making any point:

Joel Autobaun said:

Can't figure out who is actually calling for this....I suppose it doesn't matter.


answered already

Joel Autobaun said:

I've warned, it is dangerous to take away stuff from players (even a minority), when you make it random you are doubling down.


You're right, it is dangerous, and that's why I'm being very careful. I don't agree on the random bit. Randomness evens out over the long term, and in the short term it generates variation and opportunity.

Joel Autobaun said:

So it's going to happen. Ok. I cannot help but take this personally. It is very obviously against me.


answered already

Joel Autobaun said:

So you put a LOT of time and effort into this, you are successful and whooops all gone (or enough is gone). Well gee, why bother. Grab 4-5 hexes out max (or even 1-2) and Hug-it-out with your neighbors. I'm actually ready(anyway) for that to be honest. Hey Bill, ever had Canadian Pilsner?


Fair point, and yes it's a risk. A risk that I think is worth taking to improve the game overall.

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Posted Aug 2, 2020, 8:53 pm
This member is currently online darthspanky
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lol damm all i was hoping for was for a chance for a tile in southern plateau to go neutral so i could build a large sv corridor type camp, and boy joel thinks im doing it to get close to him and attack, lol even if i built a camp on a neutral tile in southern plateau id keep it closed, and i know better than to ask for pemission from him, should be a way to make new camps that are some of the biggest land to build on without getting joel panties in a bunch, joel i have no intrest in playing this game with you and your boy longo as competion i know how you play and not intrested in playing anything in this game with you, but i am glad i can get under your skin lol err muhahahahaha
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Posted Aug 2, 2020, 11:56 pm
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Darth shut up you attacked me and shot me in the back during a Town defence when we was both on the same side.

You play low i can clearly see why you did it tho because you cant take it out on joel or longo because you are not good enough. you have to attack players like me by suprise i guess to get out some of that rage you have pent up some how. Its not a good look darth crying all the time. (as for the attack you did against me water off a ducks back tho i will get you back for it at some point promise unless you straight up quit the game which i can see but i expect stuff like that to happen from time to time with me)

You made the bed lay in it... :p
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Posted Aug 3, 2020, 12:10 am
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Joels scared at momment thats all camp wars does seem like a big risk...And alot of players want his blood.

But sam's right its not about him...its about me...what about me!?

As for players hugging it out joel not being funny ur next to longo and you two are working as a team so lets not beat around the bush please about hugs you is on a piggy back dude.

Let changes happen. (i have no complaints until i see something i should complain about the Camp war pvp set up seemed off to me) should be facing each other in my eyes not setting up behind someone with MM while they all have front facing weapons last pvp i saw with longo and joel was a duck shoot for the other side. which seemed unfair to me. if they gonna be that close they should be facing each other. was a ambush in my eyes that.

as for title loss i can accept it because its random so some titles you lose will be safe from attack anyways as they are not on ur boarders which i suggested was the titles lost in the first place. so its not that much of a big deal.
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Posted Aug 3, 2020, 12:21 am Last edited Aug 3, 2020, 12:22 am by Madbooth
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darthspanky said:
lol damm all i was hoping for was for a chance for a tile in southern plateau to go neutral so i could build a large sv corridor type camp, and boy joel thinks im doing it to get close to him and attack, lol even if i built a camp on a neutral tile in southern plateau id keep it closed, and i know better than to ask for pemission from him, should be a way to make new camps that are some of the biggest land to build on without getting joel panties in a bunch, joel i have no intrest in playing this game with you and your boy longo as competion i know how you play and not intrested in playing anything in this game with you, but i am glad i can get under your skin lol err muhahahahaha


We all find new reasons to play.. only one left for me is to catch you sylvester or DJ in an event and kill you.  Holy #### thats good times.
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Posted Aug 3, 2020, 12:48 am
*sam*
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Oh, one more point about version 2 of the tile loss algorithm - it cuts away (at the moment) a max of 3 tiles from any camp's border. It doesn't matter how far away from your camp those borders are. So if you have been expanding a lot it doesn't have the potential of negating a year's gains.
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Posted Aug 3, 2020, 8:43 am
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I played with the new way a little bit. I didn’t really like this either. Again, it seemed biased to some camps(not mine) and for many camps was insignificant. One simulation did take over 50% of my tiles which was an exception to this and would have been devastating. I don’t have a suggestion as to where it would get better for everyone at this point, sorry.
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Posted Aug 3, 2020, 9:09 am
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*sam* said:
Oh, one more point about version 2 of the tile loss algorithm - it cuts away (at the moment) a max of 3 tiles from any camp's border. It doesn't matter how far away from your camp those borders are. So if you have been expanding a lot it doesn't have the potential of negating a year's gains.


I think that is most of its problem. All it does is send the game back 2 tiurns. Essentially it changes nothing at all
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Posted Aug 3, 2020, 10:24 am
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Aight' here is my suggestion. Try V1 again with a 3 tile (or two) guaranteed retention zone. It might honestly leave to much intact, but this is how the screenshot from earlier would have looked with that in place. My microsoft paint skills, admire them mortals!

https://cdn.discordapp.com/attachments/713488357052645416/739622207063457852/112.jpg

I said on page 1 this screenie was a particularly bad roll and probably not how bad it will be on average.

I'll also state once again that (iirc) if we get buildable infrastructure to reduce travel costs, that should double as increasing the chance of retaining tiles should it not? That's my assumption anyway.

In the end, Ver.2 has the sin of being utterly boring to me, vastly prefeer the more chaotic bent of v1.
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Posted Aug 3, 2020, 10:41 am Last edited Aug 3, 2020, 2:56 pm by FireFly
*sam*
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*goat starer* said:
*sam* said:
Oh, one more point about version 2 of the tile loss algorithm - it cuts away (at the moment) a max of 3 tiles from any camp's border. It doesn't matter how far away from your camp those borders are. So if you have been expanding a lot it doesn't have the potential of negating a year's gains.


I think that is most of its problem. All it does is send the game back 2 tiurns. Essentially it changes nothing at all


Not true. Large, elongated camp borders are affected far more than small or compact ones. Both v1 and v2 would do a good job of giving breathing space for new camps to set up, as well as injecting some variation and opportunity -- and these are the two main things I'm trying to achieve. There's plenty of randomness if you try looking at the large, elongated ones in particular.  The main difference between this and v1 is it doesn't produce all those internal missing tiles (which seemed to scare people unduly).
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Posted Aug 3, 2020, 12:22 pm
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I've decided on an approach based on v1.

This will obviously make roads more important (which is a good thing, as it should focus the overly-dispersed battle-fronts we have now).

However, since none of you knew about this when you positioned your camps, I'm going to allow any pvp camp one move (anytime from now until the end of the season), by a max of 2 tiles - to a tile that's currently owned by you. You can't move to within 2 tiles of another pvp camp, and the usual rules apply - not allowed on roads, towns, villages, factories, radio towers.
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Posted Aug 6, 2020, 2:36 pm
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*sam* said:
I've decided on an approach based on v1. 

This will obviously make roads more important (which is a good thing, as it should focus the overly-dispersed battle-fronts we have now).

However, since none of you knew about this when you positioned your camps, I'm going to allow any pvp camp one move (anytime from now until the end of the season), by a max of 2 tiles - to a tile that's currently owned by you.  You can't move to within 2 tiles of another pvp camp, and the usual rules apply - not allowed on roads, towns, villages, factories, radio towers.


Will these new camp relocations get adjusted fame increase or decrease depending on how close they are to town? Also, will there be additional charge or refund based on the relocation?
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Posted Aug 6, 2020, 4:52 pm
*sam*
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*The X Man* said:
*sam* said:
I've decided on an approach based on v1. 

This will obviously make roads more important (which is a good thing, as it should focus the overly-dispersed battle-fronts we have now).

However, since none of you knew about this when you positioned your camps, I'm going to allow any pvp camp one move (anytime from now until the end of the season), by a max of 2 tiles - to a tile that's currently owned by you.  You can't move to within 2 tiles of another pvp camp, and the usual rules apply - not allowed on roads, towns, villages, factories, radio towers.


Will these new camp relocations get adjusted fame increase or decrease depending on how close they are to town? Also, will there be additional charge or refund based on the relocation?


I didn't think of those.  Both are possible, yes,
I have closed the fame gap quite a bit between wilderness and near-town camps already though (as decided at our last meeting).
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Posted Aug 6, 2020, 6:25 pm
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If camps choose to move their borders should retreat with them (and expand (if spaces are neutral) in the other direction.

There has to be a trade off for this.

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Posted Aug 6, 2020, 9:37 pm
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I’ve got to say, I haven’t read this whole thread yet but the most funny thing I read so far was *Sam* saying to Joel “You could try making helpful suggestions rather than ultimatums.“

I’ve GOT to ask... Sam, when has Joel NOT made ultimatums? It’s his way! We all love him for it. It’s would be like me not trolling Goat.

Anyway. It’s amazing to see all the old names back. I just resubscribed and will be trying to find time to play.

What’s the possibility of me moving my camp or something? If it’s even still mine... I hope it is since I spent 27 million on it. And my funds right now are literally $0
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Posted Aug 7, 2020, 4:32 am
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Well hmmmmm...

I guess I don’t technically own my camp anymore... not surprising I guess since I haven’t had much time to play but it’s ironic that Joel is now one of the core managers there. Considering our violent past history. Though I do have to say, I’m happy to have him aboard. He’s a decent tactician even though I’ve beaten him and stolen his cars before in PvP. I still have his Osprey!
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Posted Aug 7, 2020, 6:08 am
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Good to see you Crispin!
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Posted Aug 7, 2020, 9:17 am
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*sam* said:
Good to see you Crispin! 


Some may disagree...  lol
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Posted Aug 7, 2020, 9:27 am
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Most of my current friends are former enemies or rivals. And everyone has beaten me in pvp at some point. Everyone has a chance (though i will admit maybe 3:1 cr is not doable with more than a few hundred cr).

I remember how our fight started Crispin, santas sled circa 2011 maybe... ss dr rally type. Double tap from two CC. 4 shots in one turn. I was as surprised as anyone lol.
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Posted Aug 7, 2020, 2:53 pm
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Your memory is better than mine! I don’t remember how it started. I do remember how my rivalry with Jeet started. He redded me out in a couple DRs when I was totally new. I think a lot of people experience this and take offense when a long time player reds out a new player. To the veteran it’s all in good fun but the noob hasn’t learned to let go of his attachments to his guys and cars yet.

Anyway... I hope to see everyone online soon. I keep splitting my time between Civilization 6 And Advanced Tactics Gold lately (and a new early acces RPG - Low Magic Age)

Oh and funny story:
—— there this site called steam rating or something where you can compare playtime with other people. And I’m #1 playtime in the world for DW. Caveat: it only lists people signed up for the site so there’s only a few hundred people to compete with.

It also shows playtime pie chart for my top 5 most played games. 51% DW and I haven’t played in like 2-3 years!

My top 5 in order:
—Darkwind
—Advanced Tactics Gold (another Indy dev. Sam do you know Vic?)
—War Thunder
—Civilization 5
—Civilization 4

And #6 and rising is Civilization 6

Can you tell I like Civ? Lol

If anything that’s a testament to how much entertainment Sam has brought to my life. That’s something to be proud of even if we all bicker like children and make life difficult!
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Posted Aug 8, 2020, 4:34 am Last edited Aug 8, 2020, 4:37 am by *StCrispin*
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