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Extra ammo
*Boonwolf*
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I got a nice load of nothing for what I spent I dont think 2 MG ammo was worth the losses
but I did get a drop this time of 2 VSG mags so wooo hooo

761412

I was down to 2 HMG rounds and 1 MG shot at the end lost a 89* G LG
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vet wv paintball paintladder ped1 race1 semiprocombat zom marshal pvp20,5,0

Posted Jul 3, 2015, 4:17 pm
*StCrispin*
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goat starer said:
There are very few scav players... yet at least 2 of them feel you totally disregarded their views.


That's the norm though for Scav players.  No mater what is or isn't done or who handles it, (referring to when me and Brun petitioned for improvements to Scav last year and you -goat- facilitated it) people end up feeling disrespected or shorted or ignored.

As you probably remember we had about 14 items on our list between us, narrowed it to 5 by Sam's wishes, and ended up with ONE.  And THAT addition was a FIX which made Salvager skill work as it was intended by providing more salvaged ammo and such.

it was a big help to the ammo issue but certainly didn't make it any easier.  Plus I don't think it was even on the list...
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Posted Jul 4, 2015, 12:06 am Last edited Jul 4, 2015, 12:11 am by *StCrispin*
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in the prior list, The top items were "user defined courier sizes" (or the ability to split a courier mission bulk into multiple ::Packages:: so we could run those 890 bulk missions from Elms to Morgan or whatnot). Also in the list was revamping Mech uses, and things for mechs of high skill to actually do. Plus having a use for plastics, electronic parts, etc.

We didn't get these. I think Sam mentioned he forgot how hard certain aspects of programming Scav had been and it wasn't a change that merited the time it would take to implement.

Which is fair. But disheartening.
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Posted Jul 4, 2015, 12:10 am Last edited Jul 4, 2015, 12:13 am by *StCrispin*
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All those things were on the list and extensively discussed. It's just weird that any changes that we're not in the original discussion are being made.
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Posted Jul 4, 2015, 4:43 pm
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Food and Water are more rare IMO than ammo.

And working weapons. This has become even more the case now that the steam change causes even mint (unshot) loot to be potentially broken or perm.

I had to throw out a "Mint" unshot 4L Pho the other day because the "mint" engine ended up being 67% and the car itself was perma-damaged pretty badly too. I'd welcome the ability to remove/repair perm 1 time on a newly looted Scav item (car, gun, engine, whatever) for a cost. I probably wouldn't use it much (if at all) but it would be nice to make that "UnShot" vehicle 100% in some way.
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Posted Jul 4, 2015, 10:01 pm Last edited Jul 4, 2015, 10:02 pm by *StCrispin*
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Food never seems to be a problem... I'm getting low on water again but I havnt hunted any in about a year after a couple of lorrys came in.
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Posted Jul 5, 2015, 9:48 pm
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Food is dead simple if you're willing to participate in events in SS. Seems at least half the events offer food as the prize.
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Posted Jul 10, 2015, 5:52 pm
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Had a travel I ran away from offer me a Car Cannon ammo. It was weird. I ran away until I'd outrun all of their cars but one, and he suddenly tried to escape. I let him, and I had a chance to loot 1 food, 1 water, 1 CC ammo, and 1 molotov ammo. Unfortunately I was full up with cargo and couldn't make space for it.
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vet wv gwextrav

Posted Jul 13, 2015, 7:10 pm Last edited Jul 13, 2015, 7:11 pm by Master TMO
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ThAt is pretty silly
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Posted Jul 13, 2015, 7:33 pm
*Boonwolf*
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Could make for good RP defector from the gang offers you tidings for not saying anything about it. And gets on radio faking death as they drive away.
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Posted Jul 16, 2015, 6:09 am
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