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Engine v.112, Scripts v.230
*sam*
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Quote:
Don't know why but I've had many more client crashes since this patch went live than before. They've occurred during play, loading, and while exiting events.


I'm assuming (hoping) you mean these crashes happened prior to about 6 hours ago when I patched in a server-side fix to one of the prime suspects?

Fingers crossed things should be much more stable now.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 27, 2009, 8:07 pm Last edited Jan 27, 2009, 8:07 pm by *sam*
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Sorry, Sam. They've been at least as bad since. . . if not worse. Crashed twice mid-event between about 20:00 and 21:20 server time. Then crashed again exiting the looting phase for the same event. This'd be event ID S87412, if that helps.

I probably just need a re-install.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Jan 27, 2009, 9:21 pm
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Haven't had any problems at all...until the recent update, getting CTDs after looting, and CTDs while loading particle intense maps, have tried turning off particles, etc, reinstalling, rebooting.  Pathways into Darkness was the map that was getting me recently, I could watch races and play on other maps, but that one was CTDing me every time at about 10% into DLing Objects.

Currently running a Dual 2 Ghz Intel iMac with RadeonX1600
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vet deathrceL1 wv

Posted Jan 28, 2009, 7:57 am
Mad Mike
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in travel encounters when running, even in some races. Ill press space, name will turn green, clock will stop for a few secs, then event will continue.

no crashes.
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vet wv

Posted Jan 28, 2009, 8:01 am
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My crash points have switched back to being CTDs during setup phase and the occasional freeze on exiting the loot screen. This on XP Pro.

Quote:
in travel encounters when running, even in some races. Ill press space, name will turn green, clock will stop for a few secs, then event will continue.

This has been happening to me for quite a while too
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vet wv

Posted Jan 28, 2009, 8:14 am Last edited Jan 28, 2009, 8:16 am by NilPoints
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Sam, I had a freeze and crash yesterday after your fix whilst watching a playback.
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Posted Jan 28, 2009, 10:27 am
*sam*
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There must be problems other than the one I fixed yesterday.. I'm still digging!

yesterday's fix certainly wouldn't have made things worse, it can only have helped.
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Posted Jan 28, 2009, 10:33 am
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Wouldn't you have thought that about nearly every patch or update that you've incorporated? ;)
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Jan 28, 2009, 12:44 pm
*sam*
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Quote:
Wouldn't you have thought that about nearly every patch or update that you've incorporated?


No, I would have hoped:rolleyes:

This patch was just a one-line change on the server, which told the client that there was no additional terrain data coming - the data that was over-running the buffer on the client side. So I'm confident about this one..  :cyclops:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 28, 2009, 1:37 pm
Dr Mathias
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*sam* said:
* Some changes to arena driving and ‘run away’ wilderness driving AI to hopefully improve them


Thanks for adding this sam. I shot a Flame and Marauder all to hell as they came in, but the Antagonist decided to bolt after he saw his buddies get wiped out. It's what I would have done. I had a hard chase on my hands, earned my money that time for sure.
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Posted Jan 31, 2009, 1:51 am
*sam*
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I played an arena combat the other day, doc, and the improvements there seem to have helped too - specifically to stop them all bunching towards the same point in the map at the start
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Posted Feb 1, 2009, 5:41 pm
Mad Mike
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all good sam, no crashes at all. there are times when it looks like it crashed, a few secs of a hold then back to lobby after event.
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vet wv

Posted Feb 1, 2009, 6:32 pm Last edited Feb 1, 2009, 6:33 pm by Mad Mike
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