Darkwind - Viewing Topic: Engine v.90 Scripts v.189
Welcome Guest! » Darkwind » Announcements » Patch Notes » Engine v.90 Scripts v.189

Pages: << prev 1, 2 next >> Reply to Topic Create New Topic Create New Poll
Engine v.90 Scripts v.189, Bugfixes, new scouting maps
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,670
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

I did have one recent bouncing issue Sam. However it was not a fatality. I think I bounced and took damage for a few rounds. I neglected to write down the event however.
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted May 1, 2008, 10:13 pm
Mocktard
Mocks Marauders
Pedestrian

Renegade

Member Level

Group: Members
Posts: 17
Joined: Jan 27, 2008

Send an email to Mocktard Send a personal messsage to Mocktard Reply with a quote from this post Go to the top of the page

Sam I managed to turtle a boxvan :rolleyes: I guess it was Tuesday (?) night; but the weird thing was that it ended up on it's nose/front, with the whole vehicle straight up in the air. The thing stayed like that until a rocket hit the underside, and it went flying some 75 mph through the air. Craziness. I didn't report it because the wreck was my own fault, not to mention the embarrassing thing that happened right after, with my buggy.

I believe it was S44636
.........................
vet wv

Posted May 2, 2008, 3:35 am
Kazzy
DeathFromAbove
Racer

Renegade

Member Level

Group: Members
Posts: 138
Joined: Dec 25, 2007

Send an email to Kazzy Send a personal messsage to Kazzy Reply with a quote from this post Go to the top of the page

*sam* said:

I have seen one report of someone getting stuck on the terrain, which is a side-effect of the above change. But I have other ideas on how to fix that in a different way.


I had a LR get stuck on the slope of a hill and only way I managed to get unstuck was to fire 1 round of hmg at the ground :)
.........................
vet paintball

Posted May 2, 2008, 4:13 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
I did have one recent bouncing issue Sam. However it was not a fatality. I think I bounced and took damage for a few rounds. I neglected to write down the event however.


Was that before or after the latest patch longo?

Quote:
the weird thing was that it ended up on it's nose/front, with the whole vehicle straight up in the air.


That's happened occasionally before mocktard. It's caused by the fact that the boxvan's collision mesh is a simple box and its centre of gravity is very central in that box. I figured it wasn't a major problem?

.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 2, 2008, 7:40 am
Mocktard
Mocks Marauders
Pedestrian

Renegade

Member Level

Group: Members
Posts: 17
Joined: Jan 27, 2008

Send an email to Mocktard Send a personal messsage to Mocktard Reply with a quote from this post Go to the top of the page

*sam* said:
That's happened occasionally before mocktard. It's caused by the fact that the boxvan's collision mesh is a simple box and its centre of gravity is very central in that box. I figured it wasn't a major problem?


No problem here, like I said, I rolled the boxvan first, and ending up nose-down like that is at least possible if not probable.  Mostly I wanted you to know about the crazy mid-air acceleration and hangtime that a couple rockets caused, in case there was something wonky with the physics.

The screenshots were kind of disappointing, the flight was pretty spectacular in-game.
.........................
vet wv

Posted May 2, 2008, 12:01 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,670
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Im thinking 3 days ago?
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted May 2, 2008, 2:24 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,782
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

OK, that may well have pre-dated the patch to fix it then..
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 2, 2008, 3:02 pm Last edited May 2, 2008, 3:02 pm by *sam*
Parduz
BroadRausters
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 523
Joined: Feb 5, 2008

Send an email to Parduz Send a personal messsage to Parduz Reply with a quote from this post Go to the top of the page

This post may have a better place in the bug section? i don't know. I'm writing here 'cause it's not OT.
---
I've been stuck with a lorry in my last wilderness event.
ID: S45104
The lorry was offroad on a rocky bump: while the ghost was showing the next position, the lorry was fixed at 0mph, and did not move at all.

I'm also concerned about my apache ramming the front of a moose (or a symph?). My apache has made a big jump back, turtling, while the sedan did no so much but stopping.
It may be correct, but seems to me that the weight should give an advantage.

Sam, if you think that the apache collision is right as it was, there's no need to modify to the event result.

.........................
vet wv

Posted May 2, 2008, 3:45 pm
*Toecutter*
Toecutters
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 945
Joined: Oct 31, 2006

Send an email to *Toecutter* Send a personal messsage to *Toecutter* Reply with a quote from this post Go to the top of the page

I just wanna say thanx to ViKK for continuing to deliver Grade A maps despite a conflict of faith as to where the game is headed ^^ we all enjoy your maps mon ami, I hope you'll continue to amaze us all :cyclops:
.........................
marshal vet race1 elmsautumn wv

Posted May 3, 2008, 3:04 am
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

*Toecutter* said:
I just wanna say thanx to ViKK for continuing to deliver Grade A maps despite a conflict of faith as to where the game is headed ^^  we all enjoy your maps mon ami, I hope you'll continue to amaze us all  :cyclops:

Thanks.
.........................
vet cont zom slay2013 marshal wv

Posted May 3, 2008, 5:24 am
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,670
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Vik-
Played the Spooky Woods map twice now. Gotta say I love it!
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted May 3, 2008, 7:36 am
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

Longo said:
Vik-
Played the Spooky Woods map twice now. Gotta say I love it!

Thanks.  :)

I'm happy this one is finally in game. It was originally designed and ready for Halloween 2007, but was not released due to excessive loading time.
Current version has only a little over half the trees that were present in the first version.
.........................
vet cont zom slay2013 marshal wv

Posted May 3, 2008, 1:37 pm
Parduz
BroadRausters
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 523
Joined: Feb 5, 2008

Send an email to Parduz Send a personal messsage to Parduz Reply with a quote from this post Go to the top of the page

Yeah, i was searching for this thread!

Vikk, it's a great map....but beware: take some seeds with you, 'cause Cuchullain started to crash that trees with a Buzz, when we have been there! :D


(and just to be annoying, if they will fall, instead of disappears, it will be fantastic :p)
.........................
vet wv

Posted Jun 5, 2008, 3:49 pm
Zoltan
The Cosmic Kids
Autodueller

Merchants Faction

Member Level

Group: Members
Posts: 421
Joined: Dec 1, 2007

Send an email to Zoltan Send a personal messsage to Zoltan Reply with a quote from this post Go to the top of the page

Yeah the spooky map is awesome. Great job Vikk
.........................
vet wv pvp4

Posted Jun 5, 2008, 4:40 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » Engine v.90 Scripts v.189

0.1625 seconds - 24 queries - 0.27 load