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Engine v.88, Scripts v.184, Scheduled Wilderness Combats
Jansan
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My vote is for 6 AM server time. :)
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vet

Posted Apr 8, 2008, 7:20 pm
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Either 6AM or 7AM server time would be good, might grab a lot of the US Midwest/West Coast players.
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vet deathrceL1 wv

Posted Apr 8, 2008, 7:23 pm
*sam*
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Quote:
It would also be cool if you could choose to remain anonymous in the NPC vs. NPC combats so you wouldn't neccessarily know who you're up against.


Nice concept... this would also be feasible in the upcoming town-attack combats??
The other players will have to know that you're in the game, of course, but not which cars are yours.

Quote:
My vote is for 6 AM server time.


OK, I'll add an extra one at 6am.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 8, 2008, 7:32 pm
Jansan
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Seiler said:
Either 6AM or 7AM server time would be good, might grab a lot of the US Midwest/West Coast players.


Yeah 7 might be even better.
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vet

Posted Apr 8, 2008, 7:32 pm
Dr Mathias
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*Alocalypse* said:
It would also be cool if you could choose to remain anonymous in the NPC vs. NPC combats so you wouldn't neccessarily know who you're up against.


Good idea.
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vet combat1 ped1 wv cont

Posted Apr 8, 2008, 8:15 pm
madmax
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21:00 servertime would be great for me, but I know you can't add one for everybody.
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vet wv

Posted Apr 8, 2008, 8:23 pm
madmax
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managedto fit one in, very fun. Too bad I got a trader van. I rammed alos siren on like the 5th turn taking out his HMG. i got demoed like 3 turns later :D
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vet wv

Posted Apr 8, 2008, 9:22 pm
Alocalypse
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Some bugs (not of the giant insect variety) that cropped up in the first event:

* Team chat not working (everyone can see it
* Turns not processing after timeouts (due to a player disc-ing) even if everyone including the disced player presses space.
* Slight team imbalance (3 vs 5 humans per team I think)

EDIT: Hard to keep track of since it reverts back after someone leaves.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Apr 8, 2008, 9:25 pm Last edited Apr 8, 2008, 9:30 pm by *Alocalypse*
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Alo i think the T/O thing was due to zothen joining.
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vet wv

Posted Apr 8, 2008, 9:28 pm
*sam*
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I'm just working on peds in the wilderness, hopefully we can have some basic functionality for the npc-v-npc event in 1.5 hrs time.

These NPC events will be perfect places to try out all kinds of new stuff actually (e.g. insects) before making them properly live.

Thanks for the comments alo... the imbalance shouldn't be the case, when a new player needs a car it specifically counts how many player cars are on each side and add them to the one that has less.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 8, 2008, 9:36 pm
madmax
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Could you stop using traders? I dont like fighting in a trader van. But i could work with a Texas Strongarm ;)
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vet wv

Posted Apr 8, 2008, 11:40 pm
*Zothen*
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*Alocalypse* said:
It would also be cool if you could choose to remain anonymous in the NPC vs. NPC combats so you wouldn't neccessarily know who you're up against.


Nooo, please not! I want to know who eats my bullets! I want to see him suffer! =)
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vet marshal wv

Posted Apr 8, 2008, 11:51 pm
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*sam* said:
I'm just working on peds in the wilderness, hopefully we can have some basic functionality for the npc-v-npc event in 1.5 hrs time.


Three cheers!
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vet

Posted Apr 9, 2008, 12:09 am
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i would suggest not making gangs anonymous for npc controlled events, this would be the 1 time "lesser" gangs get to exact retribution against their "headaches" in the game with no consequences for messing up.

This should be a fun event anyways and getting t know who u nailed and who nailed u will be probably the most fun of all.

To those who have gained quite a negative rep amongst yer fellow players this is a "reap what you sow" sort of thing, "oh well" if they gang up on you but you don't really lose anything so be a good sport ;)
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marshal vet race1 elmsautumn wv

Posted Apr 9, 2008, 3:33 am
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*sam* said:

* Now even small weapons can sometimes cause 1 pt of armour damage (but often they won?t)


Got a chance to test this tonight with Seiler, we parked two cars and emptied all current implemented weapons into them. Results were very positive!

No complaints about the ratios, good stuff!  :)
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vet

Posted Apr 9, 2008, 8:59 am
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