Darkwind - Viewing Topic: Scripts v.281
Welcome Guest! » Darkwind » Announcements » Patch Notes » Scripts v.281

Pages: << prev 1, 2, 3 next >> Reply to Topic Create New Topic Create New Poll
Scripts v.281
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

I'd just glare at the fire until it put itself out. :mad:
.........................
vet wv paintladder ww0,3,0

Posted May 6, 2010, 5:53 pm
LoSboccacc
Omnia vincit armor
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 523
Joined: Feb 23, 2010

Send an email to LoSboccacc Send a personal messsage to LoSboccacc Reply with a quote from this post Go to the top of the page

the pits, less than stellar startup for the ai: S206712
.........................
vet wv

Posted May 6, 2010, 5:56 pm Last edited May 6, 2010, 6:01 pm by LoSboccacc
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

AI really struggles with maps like that. It seems we either have to put up with them driving into the oil and surrendering, or being overly cautious and being easy to escape from.

The problem: It's not a real player controlling them. AI will not be able to compete.

Solution: Wait 50 years for AI to surpass us and start the robot revolution.

Or make the entire game PvP based. Yeah, good idea me! NOBODY could have anything bad to say about that! :cyclops:
.........................
vet wv paintladder ww0,3,0

Posted May 6, 2010, 6:09 pm
theHumungous
Worldeaters
Darkwind Guru

Renegade

Member Level

Group: Subscribers
Posts: 687
Joined: Jan 12, 2010

Send an email to theHumungous Send a personal messsage to theHumungous Reply with a quote from this post Go to the top of the page

What would be horribly cool (horribly because of all the random death) would be ammo cooking off in a very bad fire.

Random shots going off in different directions. The burning car suddenly becomes a claymore.
.........................
vet wv

Posted May 6, 2010, 6:09 pm
*JD_Basher*
Gearjammers
Darkwind Guru

Renegade

Member Level

Group: Marshals + Storytellers
Posts: 2,728
Joined: Feb 11, 2007

Send an email to *JD_Basher* Visit *JD_Basher*'s web site Send a personal messsage to *JD_Basher* Reply with a quote from this post Go to the top of the page

Taken from another post I made and moved to this thread:

Quote:
Just my 2 pennies worth here.... 

Tire/Brake fires are easy to extinguish IF they are dealt with soon enough. If they are left to smoulder, they can be almost impossible to extinguish because of the proximity to more flammable sources of ignition, ie: brake fluid. Rubber is also VERY hard to put out if you have enough of it on fire.

Internal/cargo fires are relatively easy to deal with because upholstery is intended to be hard to light up. (For the safety of the occupants.) The cargo carried also has a lot to do with the combustion of the upholstery, seats and such.. Gun rounds need to have a quite high temperature before they cook off. Flamethrower ammo on the other hand will light up the interior, just as fast as if the nozzle of the weapon were pointed into the car if the flames get to the ammo after a short time.

Engine compartment fires are highly dangerous because the fire is in close proximity to fuel, brake fluid, batteries, and rubber. ALL highly combustible and explosive within a VERY short time. You cannot open the hood because this gives a release to the flames and fans the fire which sucks air from underneath. You cannot use an extinguisher from underneath with the hood closed because the fire will be on top of the engine.

(In fact, NASCAR fire crews use a nitrogen based extinguisher when they fight engine fires. The nitrogen replaces the oxygen in the enclosed space and removes one of the three requirements for fire to exist.)

Oxygen, fuel and heat are all that is required to make fire and adding more of any one of those three will keep the fire self-sustaining.
============================

OK, JD is off the teachers blackboard!
.........................
vet marshal wv cont

Posted May 6, 2010, 9:46 pm
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,908
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

i love the idea that JDs cars have upholstery... I imagine its all a nice faux suede
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 6, 2010, 10:08 pm
*JD_Basher*
Gearjammers
Darkwind Guru

Renegade

Member Level

Group: Marshals + Storytellers
Posts: 2,728
Joined: Feb 11, 2007

Send an email to *JD_Basher* Visit *JD_Basher*'s web site Send a personal messsage to *JD_Basher* Reply with a quote from this post Go to the top of the page

LMAO!.... Tanned Radfrog Naugahyde. :)
.........................
vet marshal wv cont

Posted May 6, 2010, 10:21 pm
metrocube
12th Street Bangers
Darkwind Guru

Anarchists Faction

Member Level

Group: Members
Posts: 790
Joined: May 2, 2009

Send an email to metrocube Send a personal messsage to metrocube Reply with a quote from this post Go to the top of the page

Longo said:
Hate to break it to you all, but cars on fire generally do not explode in a huge ball of flames. They generally just burn, and burn. And gun ammo wont increase an explosion, but it will fire off...  :)


generally no, but they do if the fuel tank boils. And this being a computer game, we love to see them fuel tanks boil!

Remember from the other thread the videos of what happens when fuel boils in a vessel, becomes pressurized and the heat-weakened containment vessel ruptures.



.........................
vet wv

Posted May 6, 2010, 10:38 pm
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

How much of your experience involves civilian vehicles jury rigged up to contain military hardware and carry enough ammunition(including explosives!) to level a small country? :rolleyes:
.........................
vet wv paintladder ww0,3,0

Posted May 6, 2010, 11:23 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,666
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Serephe said:
How much of your experience involves civilian vehicles jury rigged up to contain military hardware and carry enough ammunition(including explosives!) to level a small country?  :rolleyes:


What do you know on the topic Sere? Please Explain.
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted May 6, 2010, 11:54 pm
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

What does that matter? I'm not the one claiming 16 years of irrelevant experience.

Regardless, while the average civilian vehicle will simply burn to a shell, or in the case of those junky "supercars" melt into a puddle, vehicles containing large amounts of flammable or explosive material tend to go... boom.

The average vehicle in Evan carries enough ammunition and/or fuel that it'd quite easily cause a nice pretty explosion. Unless you'd like to explain why the fuel, rockets and other ammunition wouldn't explode, with all that experience of yours. :stare:
.........................
vet wv paintladder ww0,3,0

Posted May 7, 2010, 12:40 am
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,908
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

i once watched a vw camper van explode in a service station... it was quite a big explosion
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 7, 2010, 12:52 am
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

Those old VW vans are deathtraps though... don't they have magnesium engine blocks or some crap? What the hell were they thinking...
.........................
vet wv paintladder ww0,3,0

Posted May 7, 2010, 12:56 am
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,666
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

I deleted all of my posts on this topic. I dont have the time, or the patience to argue with Sere over such an insignificant thing. Ill just end it there.
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted May 7, 2010, 2:40 am
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,908
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

Longo said:
Ill just end it here


that seems a little excessive.... it was only a little argument and you have so much to live for!
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 7, 2010, 8:40 am
Karz Master
Alpha Junkers
Darkwind Guru

Renegade

Avatar

Member Level

Group: Storytellers + IP
Posts: 2,375
Joined: Nov 13, 2006

Send an email to Karz Master Send a personal messsage to Karz Master Reply with a quote from this post Go to the top of the page

Nice, I like the latest patch B)
.........................
vet wv zom

Posted May 7, 2010, 9:53 am
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

Yeh, very nice!

Ive seen the Ammunition hit comment

just waiting on the "Bullets ricochet around the cabin hitting _____ in the head, caving in his skull." comment :P
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted May 7, 2010, 11:11 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Yeah, the specific message about ammo and fuel cans being hit are because whenever they get hit there is a chance of a fire starting.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 7, 2010, 11:35 am
*Grograt*
Grograts Gonads
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals
Posts: 8,377
Joined: Oct 5, 2008

Send an email to *Grograt* Send a personal messsage to *Grograt* Reply with a quote from this post Go to the top of the page

SO NPC that get these ammo hit messages ( which they do ) actually have ammo and reload ? yeh just following up on that other thread LOL
.........................
vet marshal wv community

Posted May 7, 2010, 12:36 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Yes. I know people have claimed that NPCs don't reload, but actually they do. Perhaps their decision about when to reload is a bit iffy, but they definitely do it and draw it from actual ammo loaded into the car.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 7, 2010, 12:55 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » Scripts v.281

0.1532 seconds - 30 queries - 0.33 load