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Engine v.114, Scripts v.232, event sign-up improvements
*sam*
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The main thinking behind the armour changing was to give extra options for more experienced players, as alo suggests.

I can see that in certain situations it can make too much difference - e.g. the front-mounted DR example. Maybe the ability to switch armour needs to be reduced in (some?) (all?) circumstances.. e.g. so you can only change each side by a max of say 4 points.

In terms of the effect that tyre/suspension tweaks are *supposed* to have - actually, I'm not 100% sure. These are variables that exist in the game engine which clearly have *some* influence over handling, but I didn't code most of the vehicle handling stuff. That's why I asked for feedback about these effects.. letting you tweak between 75% and 125% seemed reasonable. I doubt if the effects will be unbalancing, and most likely will give considerable tactical variability depending on the exact track and its surface type.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 9, 2009, 10:04 am
*Ninesticks*
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Limiting the amount of armour that can be shifted seems reasonable to reflect pre-event tinkering time.

As an aside you could set an amount of time available for tinkering and allocate a time cost for each change - might help create difficult choices for those who want the extra challenge.
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vet wv marshal pvp4 community pvp20,1,0

Posted Feb 9, 2009, 10:56 am
Valiance
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I would point out that this makes Pro events even more disadvantaged.

You have to have your car ready for a Pro event 15 minutes before the event. Changing armour costs money and time. Yet in stock events, all the flexibility is quicker, faster and cheaper.

Overall, I am not in favour of changs which advantage experienced players over inexperienced players in stock events (I hate the Jumpstart specialism for precisely that reason).

I also hate tweaking suspension and tyre pressure, but that's just because I don't understand anything about cars.

So, I'm not a fan of these changes like viKKIng, and I would prefer to see them have minimal effects.

Specifically, I agree that the shifting of armour should be limited to only a few points (and I can see lots of cars with 1 point top and bottom and lots on the sides)

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vet combat1 wv ped1 northernsummer

Posted Feb 9, 2009, 11:02 am
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if it helps arl and makes people complain then im all for it. ;) even tho ill never use it cause i suck at racing :stare:
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vet paintball wv1,0,1

Posted Feb 9, 2009, 11:53 am
Alocalypse
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Another option would be to make changing armor cost - if you mess with the armor settings you will lose 25% of your total armor. (Maybe disable it entirely for races though)
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Feb 9, 2009, 12:04 pm
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Quote:
(I hate the Jumpstart specialism for precisely that reason).


Do people actually win directly because of this specialism? In my experience the effect is so minimal as to be nullified by anything from starting position to a couple of feet of extra drifting around a turn.

I lost my jumpstarter about a week ago in a deathrace. Since then, it hasn't been her specialism that I miss, but her pretty face. It seems that the new guy is just as capable at racing, despite his sub-40 ability.


But to the topic at hand. . . finding a way to make armor shifting largely undesirable (such as through Alo's suggestion) makes this driver think it just as prudent to remove the ability to do it entirely. Limiting its use to a few points is helpful, but may make it an uncommon occurrence due to its lack of usefulness. The solution? I don't know. This is a tricky one.

Tire pressure and suspension tweaking are, again, absolutely acceptable in my book.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Feb 9, 2009, 12:57 pm
Mad Mike
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race cars have suspension tweaking on the fly so thats ok..

tire pressure can be done right away

armor placing could be there are hundreds of stock cars available to choose from from all types of configurations for armor, so someone could find a car with the armor of their choice immediately before the race.
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vet wv

Posted Feb 9, 2009, 3:17 pm
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Wow this is an awesome update! Puts a lot of strategy back into the game.
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vet wv

Posted Feb 9, 2009, 11:41 pm
*sam*
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Hang on for "Darkwind: Tactical" shark, I reckon you'll find people willing to pvp then :rolleyes:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 10, 2009, 12:25 am Last edited Feb 10, 2009, 12:25 am by *sam*
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i am not big on the armor changing thing. seems unecessary at best. love the suspension tweaks tho it will take some time before i manage anything useful with them. would love to see some kind of front/rear bias adjustment, tho.

also i think it is a very bad idea putting stuff on the wiki that is purely conjectural without some form of caveat, at least something like "should" or "could possibly".

citation needed!
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vet combatL1 wv1,0,0

Posted Feb 10, 2009, 11:53 pm Last edited Feb 11, 2009, 12:15 am by 4saken
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I'm big on the armor changing thing. However, I'm not sure if it worked when I tried it. The website still showed the original stats for the car my team was using. In a deathrace I know I'm not going to get into the lead would call for more front armor, one where I want to lead will need more rear protection, and any race with dropped solids needs more undercarriage protection on the bottom. Makes a lot of sense to me, as I used to load the armor based on my strategy.

I'll pay attention to it next time, but I'm less sure on the suspension tweaks, mostly because I'm not sure how they would normally contribute to the handling. I'll try some real-world research... ;-)
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vet

Posted Feb 11, 2009, 12:08 am
*jimmylogan*
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4saken said:
also i think it is a very bad idea putting stuff on the wiki that is purely conjectural without some form of caveat, at least something like "should" or "could possibly".

citation needed!


What exactly are you talking about? I edit things from time to time as well...

And of course you can add this yourself. :)

JL


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vet marshal deathrceL1 wv community combatL1

Posted Feb 11, 2009, 12:51 am
Marrkos
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4saken said:

also i think it is a very bad idea putting stuff on the wiki that is purely conjectural without some form of caveat, at least something like "should" or "could possibly".

citation needed!


Quote:
A wiki is a page or collection of Web pages designed to enable anyone who accesses it to contribute or modify content (emphasis added)




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vet wv community

Posted Feb 11, 2009, 2:38 am
*sam*
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Quote:
However, I'm not sure if it worked when I tried it. The website still showed the original stats for the car my team was using.


Yeah, the website doesn't actually reflect the settings. I'll take a look at that. The gameserver definitely does though.

Quote:
i am not big on the armor changing thing


Could be that we need a vote? There seems to be a mix of people in favour/against. Possibly a middle-ground where you can only adjust by 2-3 points per side?

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 11, 2009, 11:02 am
Manx Bartlet
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It seems reasonable to me to have the ability to change any given piece of armor +-2ish points.

Just enough variability to make it able to save you in a tight spot, but not so much as to unbalance things.
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vet wv

Posted Feb 11, 2009, 5:35 pm
*sam*
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Yeah, I'll create a poll on this.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 12, 2009, 6:48 pm
Shark
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Maybe we should try it out for a month or so, see what we think and what it changes before voting on it at least....
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vet wv

Posted Feb 13, 2009, 7:33 am
4saken
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NOTE: when making a custom or ladder event it says "your event has been made click here to enter" should be changed to "click here to enter or register through the game client to use suspension modifications" or somesuch.
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vet combatL1 wv1,0,0

Posted Feb 14, 2009, 4:26 pm Last edited Feb 14, 2009, 4:29 pm by 4saken
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