Darkwind - Viewing Topic: ATG/CC apatchi builds
Welcome Guest! » Darkwind » Discussion » Newbie Forum » ATG/CC apatchi builds

Pages: << prev 1, 2 next >> Reply to Topic Create New Topic Create New Poll
ATG/CC apatchi builds
Groove Champion
The Groove Champions
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 4,813
Joined: Sep 16, 2008

Send a personal messsage to Groove Champion Reply with a quote from this post Go to the top of the page

Ironically the ATG is worth more on the NPC market than the CC.
.........................
vet combatL1 wv cont0,5,0

Posted Jul 15, 2010, 5:52 pm
johnny go
rancid
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 1,438
Joined: Mar 24, 2010

Send an email to johnny go Send a personal messsage to johnny go Reply with a quote from this post Go to the top of the page

interesting, i amused the cc did alot more damage , hummmmm
.........................
vet wv

Posted Jul 15, 2010, 6:31 pm
*Dark Tempest*
The Black Legion
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 2,049
Joined: Jan 27, 2010

Send an email to *Dark Tempest* Send a personal messsage to *Dark Tempest* Reply with a quote from this post Go to the top of the page

I know it does more "piercing damage", or internals through armor. Straight armor damage I don't know if there is a big difference. Splash is where the ATG really shines over the CC, if you like that sort of thing.
.........................
vet wv marshal pvp2

Posted Jul 16, 2010, 6:39 am
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

ATG damage 5 - 6, CC damage, 7 - 8.
I'd honestly take a HMG over the ATG anyday.
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Jul 16, 2010, 7:12 am
LoSboccacc
Omnia vincit armor
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 523
Joined: Feb 23, 2010

Send an email to LoSboccacc Send a personal messsage to LoSboccacc Reply with a quote from this post Go to the top of the page

*Dark Tempest* said:

CC is around 40m more range with 50 skill gunners, which is huge. They are worth every penny more than an ATG, if you have those 50+ gunners to use them with.


well, as usual it boils down on how you want to play. for a line fight that 50mt sure are gold, but I prefer to make the enemy chase my landrunner and sneak the cc car on their back.

the same with the atg windy, flanking with an atg car is quite unusual but pretty darn effective as you can open pretty much anything in a couple of rear shot, stressing them so much they won't hit anything again for a week.

at that point blank ranges, the cc is just expensive, so it's just too risky to use it on short range engagements. I was also thinking it as a 'going to be wasted car' but it has come back so far from any engagement, even some very brutal ones, by luck and running screaming while on fire - they can't catch you if you're burning*!

[quote stolen from http://drmcninja.com/comics/2006-08-234p15.gif]


edit:
FF, where are you getting that numbers? the wiki disagrees so I'd like to see your sources (and fix the wiki)
.........................
vet wv

Posted Jul 16, 2010, 7:20 am Last edited Jul 16, 2010, 7:21 am by LoSboccacc
phax
Fathers of the Confederacy
Racer

Badlands Truckstop Faction

Member Level

Group: Members
Posts: 215
Joined: Feb 11, 2010

Send an email to phax Send a personal messsage to phax Reply with a quote from this post Go to the top of the page

I only use the ATG for novelty builds. Anything serious packs CCs.
.........................
vet wv

Posted Jul 16, 2010, 7:31 am
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Are screenshots a reliable source?
Just did a test in TAC, and after 5 shots, well, the CC hit the left, the ATG the right, look for yourselves.

http://img37.imageshack.us/img37/4557/screenshot00953112.png

All the ATG has is a larger splash, large enough to damage one of the ospreys at one point, but other than that, with the HORRIBLE range, well, point proven?
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Jul 16, 2010, 7:57 am
*Wolfsbane*
Arbiters
Darkwind Guru

Badlands Truckstop Faction

Member Level

Group: Marshals
Posts: 2,038
Joined: Oct 9, 2009

Send an email to *Wolfsbane* Send a personal messsage to *Wolfsbane* Reply with a quote from this post Go to the top of the page

As I say, I wouldn't use one now I have good gunners. I still think they're good for training and parcticing - the spash helps there too. Plus they're fun! I need to go fit a couple to a permadamaged apache...
.........................
vet wv marshal pvp2 cont

Posted Jul 16, 2010, 8:56 am
*Ayjona*
Edgerunners
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Contributors
Posts: 515
Joined: Dec 6, 2006

Send an email to *Ayjona* Visit *Ayjona*'s web site Send a personal messsage to *Ayjona* Reply with a quote from this post Go to the top of the page

*Dark Tempest* said:
Straight armor damage I don't know if there is a big difference.


CCs and ATGs are incomparable. It doesn't really show in their stats, but CCs are superior in just about every aspect (even splash, since their splash actually inflicts good damage, even if it is smaller), which is why ATGs are almost never used.

Tank Guns, THAT is where the true fun begins...  ;)
.........................
vet marshal wv

Posted Jul 16, 2010, 1:40 pm
Aristazibal
Violet Menace
Racer

Renegade

Member Level

Group: Members
Posts: 172
Joined: Mar 8, 2008

Send an email to Aristazibal Send a personal messsage to Aristazibal Reply with a quote from this post Go to the top of the page

This is just my opinion, but I think that the real value in both of these weapons is disruption. Sure they do lots of damage, but when you're line-fighting being able to disrupt the path of the NPCs makes a HUGE difference. Hit them in the front end with a CC or ATG, and they lose their LOS on you pretty quick :).

That might seem obvious, but to me it's the biggest reason CCs are better than ATGs. Because the range is so much better, you start disrupting the enemy advance much earlier and therefore don't take as much damage (assuming, of course, that you have half-decent gunners).

To me, this is the DW equivalent of putting your hand on your little brothers head while he swings wildly at the air in front of you. The longer your arms are, the more successful you'll be.
:cyclops:
.........................
vet wv

Posted Jul 19, 2010, 1:52 pm Last edited Jul 19, 2010, 1:53 pm by Aristazibal
*Rezeak*
The Dark Knights
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals + Storytellers
Posts: 2,377
Joined: Aug 8, 2009

Send an email to *Rezeak* View *Rezeak*'s MSN profile Send a personal messsage to *Rezeak* Reply with a quote from this post Go to the top of the page

I used CC/HGG on an apache that I had in badlands, to combat the recoil I used C armour! yes! C armour! worked a charm... until it got ambushed.

*Ayjona* said:
Tank Guns, THAT is where the true fun begins...  ;)


Trash Truck + twin TGs + Rapidfire = Subcompacts flying over mountains B)
.........................
vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jul 19, 2010, 4:52 pm
Joel Autobaun
Joels Bastards
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Sinbinned
Posts: 4,598
Joined: Nov 10, 2008

Send a personal messsage to Joel Autobaun Reply with a quote from this post Go to the top of the page

I use a BPU called "Sars Enforcer" to hunt merchants(very occasionally) in sars along with a apache or LR with GGs and CRs.

The BPU has X2 ATG front and HRR on sides. It can slay any escort vehicle merchants have, in two turns. The splash damage gives a good downpayment on any nearby cars and coupled with a mortar vehicle its really nice to have the big splash damage. It takes one turn (or less - split fire the atg on two merchant carriers) to breach a carrier( lorry or van or anything) and then the landy/apache can make sure of passengers with GG and CR. Occasionally will bring flechette as a side mount on apache.

Basically range is less of a problem because you want to charge their escort so you don't let the carriers get away, that's why ATG over CC.

HRR are for boosting the cr and knocking anything that makes it past the dual ATG, into the Sars canyon. Best of all this ride is funfunfun to play with.
.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,98,31

Posted Jul 19, 2010, 10:35 pm Last edited Jul 19, 2010, 10:37 pm by Joel Autobaun
*Ayjona*
Edgerunners
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Contributors
Posts: 515
Joined: Dec 6, 2006

Send an email to *Ayjona* Visit *Ayjona*'s web site Send a personal messsage to *Ayjona* Reply with a quote from this post Go to the top of the page

*Rezeak* said:
Trash Truck + twin TGs + Rapidfire = Subcompacts flying over mountains B)


It's the little things that make life in the wastelands bearable.
.........................
vet marshal wv

Posted Jul 21, 2010, 12:58 am
d0dger
an0maly
Darkwind Guru

Deathrace Mafia Faction

Avatar

Member Level

Group: Members
Posts: 2,492
Joined: Jan 24, 2010

Send a personal messsage to d0dger Reply with a quote from this post Go to the top of the page

FireFly said:
The Crazy Experimental LineLander of Doom
http://dw.laasma.ee/carbuilder/view/156/tragic.png
Only 2 Crewmen, Sure, 1 reload per gun, should be enough right, with that you can barely squeeze in a 3.2l, I'd say go for a V8, but with reloads it wont even fit.

Optional is a 2l rotary, for 3 crewmen.

Either way, It packs some nasty punch ;)

As for ATG/CC Apache... have fun flying backwards, I remember when mike tried double ATG ones, he nearly got us all killed with their recoiling madness  :p


This setup works great in a BPU, 4L or V8, 3 crew plenty of reloads. Nasty firepower that basically never lets the enemy get to you.
.........................
vet wv combat1 combatL1 paintladder pvp5 sssc deathrceL1 pvp4 zom race1 semiprocombat deathrce1 raceL1 pvp3 pvp2 ww pvp1 paintball santa2 gwped4,16,10

Posted Jul 21, 2010, 6:26 pm
*Dark Tempest*
The Black Legion
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 2,049
Joined: Jan 27, 2010

Send an email to *Dark Tempest* Send a personal messsage to *Dark Tempest* Reply with a quote from this post Go to the top of the page

I was going to ask what good BL BPU builds are, thanks d0dger!

Does anyone have a HCR in BL I could buy off you?
.........................
vet wv marshal pvp2

Posted Jul 21, 2010, 11:29 pm
*Ninesticks*
The Wombles
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Rule Council
Posts: 3,371
Joined: Apr 11, 2008

Send an email to *Ninesticks* Send a personal messsage to *Ninesticks* Reply with a quote from this post Go to the top of the page

Unless you plan to take an ammo wagon watch out for reload space with an HCR/CC combo on a BPU.
.........................
vet wv marshal pvp4 community pvp20,1,0

Posted Jul 22, 2010, 1:00 am
*Dark Tempest*
The Black Legion
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 2,049
Joined: Jan 27, 2010

Send an email to *Dark Tempest* Send a personal messsage to *Dark Tempest* Reply with a quote from this post Go to the top of the page

Thinking about that, will go with CC/RL until further notice. How about dual CC?
.........................
vet wv marshal pvp2

Posted Jul 22, 2010, 1:07 am
*Ninesticks*
The Wombles
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Rule Council
Posts: 3,371
Joined: Apr 11, 2008

Send an email to *Ninesticks* Send a personal messsage to *Ninesticks* Reply with a quote from this post Go to the top of the page

Much depends on whether you want side weapons or not. I normally match up a CC on a BPU with either CR, MMG or PG and then side weapons depending on how much ammo I may need. If you are running two or more you can drop some or all of the side weapons on one to give you a fighting ammo carrier for the other.
.........................
vet wv marshal pvp4 community pvp20,1,0

Posted Jul 22, 2010, 1:34 am
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

Dual CCs is great for getting that BPU dance thing happening. A bit dangerous in my experience.
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jul 22, 2010, 5:26 am
*Rezeak*
The Dark Knights
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals + Storytellers
Posts: 2,377
Joined: Aug 8, 2009

Send an email to *Rezeak* View *Rezeak*'s MSN profile Send a personal messsage to *Rezeak* Reply with a quote from this post Go to the top of the page

With all my BPUs, I either use HCR/CR - 4 reloads for each gun. (My personal favourite)
Or CC/RL
Or CC/HMG

All have plenty of reloads :)
.........................
vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jul 22, 2010, 5:51 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Discussion » Newbie Forum » ATG/CC apatchi builds

0.1853 seconds - 30 queries - 0.55 load