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Scripts v.276, The last ever PvP patch. Cough.
Serephe
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What's more fun and rewarding? Sitting on a hill shooting people day after day, or fighting to the last of your armor, the last of your gang members, just to survive? ;)
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vet wv paintladder ww0,3,0

Posted Jan 29, 2010, 2:13 pm
*goat starer*
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*Serephe* said:
What's more fun and rewarding? Sitting on a hill shooting people day after day, or fighting to the last of your armor, the last of your gang members, just to survive? ;)


thats the badger! I came home in Bl the other day in a buzzer with 5 points or less of armour on 5 sides....

that was a fun fight!
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jan 29, 2010, 3:04 pm
Zephyr
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Yeah, I totally support PVP in this game. I've been a veteran of PvP in MMOs for years before coming to Darkwind, in games like EVE Online and DarkFall that have more aggressive PVP rules than, say, WoW.

PvP can be extremely rewarding for the players who approach it with the right attitude. It is the appropriate "endgame" content. On the other hand, it should be possible to play the game without being subject to PvP, even if there is a serious tradeoff. There should be a "safe zone" for new players and for vets who have taken some serious losses and need to rebuild. EVE has its Empire Space, and Darkwind has Somerset. I think Sam has the design down pretty well, with the PVP flag. Though there ought to be a few more positive rewards for being PVP+ than simply a bit of a skillgain boost.

Perhaps someday, when Sam has time to design and implement several new cities, there will be more robust "Always PVP" and "Never PVP" zones (more than just one city each).
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vet wv

Posted Jan 29, 2010, 7:03 pm
ISHOULDCOCO
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Is this not the catalyst for a "Newbie protection Force" in SS ?

Could this not kick off PVP properly ?

COCO
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vet wv

Posted Jan 29, 2010, 10:58 pm
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