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Travel speeds
*Bastille*
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Some night maps if your looking...

Junkyard tracks 2 and 3

Junkyard arena has rain

desert race circuit

Pathway to Darkness (evening with sandstorm)

Farmlands (Evening/night - look up)

swamps of dagon (evening/gloomy)

Pirate canyon (Full night with wicked lightning)

Ice water (Full night)

Forever Yellow skies (dusk)

Acid Lands (dusk)

Barron Lands (dusk)

Broken Hill (Evening/night)

2 of the FL maps which names elude me right now

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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Dec 12, 2012, 7:39 am Last edited Dec 12, 2012, 7:40 am by *Bastille*
Togakure
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The way I look at it, when setting your squad "travel speed", you're setting their average overall speed. Not necessarily the speed at which they are actually driving, but the average of the distance vs time.

The slower speed setting would have your guys stopping more frequently to jump out of their cars, climb a ridge or sand dune, and scan the terrain for the best route and look for any possible threats. They choose routes that will offer smoother terrain, or offer more concealment, which is often not the fastest (more direct) path.

The faster speed setting is more or less the opposite. The squad is concerned with getting a package to the destination as quickly as possible, so they stop less frequently and choose terrain that will offer the most direct (faster) path, even if the terrain is a bit risky (hence the armor damage).

So in theory, all settings could have the vehicles themselves cruising at the same speeds, it's just a difference of how cautious they are in selecting terrain and how good their situational awareness is. And this also makes more sense why the spec is called "Pathfinder" instead of "Observer" or "Rock Climber". They are skilled at selecting a route that suits their specific needs, not so much in physically negotiating the terrain (that's the driver's job) or detecting the enemy at range (should be another spec).


Think of this spec as having skill in Land Navigation. Someone who can look at a topo map or just browse the terrain itself and understand how the various geography is going to effect their travel. How well is it going to conceal/mask their visual/audio signature? How well can their vehicles traverse that terrain in their current configurations? Where are likely choke points (aka ambush spots), or good escape routes? Things like that.
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vet wv gateautumn

Posted Dec 12, 2012, 9:31 am
*StCrispin*
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Seems to be Glitchy in the "estimated time" listing now. I just drove 47 miles from a camp to town, and when I looked at the estimated time for the Default speed of 30 Mph...

It said 2013-01-08 at 15:55

However it was 2013-01-08 at 20:21 at that time!

My truck can time travel and go 5 hours into the past when it reaches 30 Mph! Lets go Marty!
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jan 8, 2013, 8:24 pm Last edited Jan 8, 2013, 8:25 pm by StCrispin
*jimmylogan*
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Were you looking at "local time" ? :)
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vet marshal deathrceL1 wv community combatL1

Posted Jan 8, 2013, 10:48 pm
*StCrispin*
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Yeah... Lol. My bad.

Thought I had a delorian for a while there
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jan 11, 2013, 3:19 am
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