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Chaos Canyon
*sam*
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A rather excellent new wilderness map made by Bastille is now live - Chaos Canyon is on the road between Somerset and Gateway. Bastille has been very busy so we'll probably have a number of new wilderness maps and racetracks coming along in the next couple of weeks. Maybe even Morgan!

Thanks Bast!!
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Posted Apr 11, 2012, 12:03 pm
Serephe
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Map is nice but is the tyre damage still as bad as when I helped him test it?
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Posted Apr 11, 2012, 12:07 pm
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I saw this map today. It's a very nice piece of work and should be a very nice addition!

I would have seen it more between Gateway and Badlands (in terms of terrain layout) but it should prove a tricky challenge for players used to the nice, smooth rolling hills of the safe North.

Awesome work, Bastille!

[EDIT]: I don't know if this is privileged information, but I'll ask anyway: is there any chance we could no approximately how far out from Gateway (or Somerset) this map is? I'd really like to play this one! A lot.
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vet combatL1 wv cont0,5,0

Posted Apr 11, 2012, 12:26 pm Last edited Apr 11, 2012, 12:30 pm by Groove Champion
*Bastille*
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Next couple of weeks! talk about slave driver (hehe, that is a complete and total lie)

thanks sam, great to help out like so many others have

great community, I hope you all enjoy the chaos.

Thankyou for those that helped out testing and checking it out

80sthrowbacks

snipe

Serephe

Groove Champion

JD

Wolfsbane for the awesome Tutorial, it wouldn't be possible without that

ViKKing for all you assistance, I'll be working on your morgan maps this week.

Sam for putting up with my craziness, and all the notes, and amazing patience with us all playing in your sand pit, you've created a fantastic game my good man. Heres to putting up with us for another 8 years.

Did I miss anyone, hope not, thanks again :-) you make the process a pleasurable one.

Now, go out and shoot each other.

Groove said:
chance we could no approximately how far out from Gateway (or Somerset) this map is? I'd really like to play this one! A lot.


Theres a link to the world map.... Map of Evan
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Posted Apr 11, 2012, 2:47 pm Last edited Apr 11, 2012, 2:48 pm by *Bastille*
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I severely appreciate the time and effort you put to the game for us - all for your love of the game. New maps will help to revitalize the game. Anytime you have new material in the works I would be more than happy to check it out and give feedback....you know this.

Also thanks to Sam for allowing these maps and incorporating them so quickly. As I think back to the past year+ I have seen a massive amount of added and changed content - and most from requests and suggestions from us. That fact is a strong factor to why I play this exclusively on my (quickly diminishing)free time. That is a major draw to me, and gives me the feeling that the game is evolving along with the players. Tell me one other game that has done the same - my mind is drawing a blank.

Thanks to all that feed my addiction :D
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Posted Apr 11, 2012, 4:59 pm
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Three cheers (and beers) for Bast! First new map (I think) since I've been here (2+ years), and I'm really looking forward to the first time it comes up, loads, and I say, "WTF is this? Now what do I do?"
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Posted Apr 11, 2012, 5:47 pm
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Saw this map while Bast was testing it. UNREAL!!

Thanks to Bast for the effort and Sam for getting it installed. I echo what Snipe said before me. LOVE this game.
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Posted Apr 11, 2012, 8:43 pm
This member is currently online *Longo*
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Can someone post a few pics please?
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Posted Apr 11, 2012, 8:57 pm
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*JeeTeeOh* said:
Saw this map while Bast was testing it.  UNREAL!!

Thanks to Bast for the effort and Sam for getting it installed. I echo what Snipe said before me. LOVE this game.


Morgan should be renamed to Bastille, especially if it's going to be a Red town.  Latte has an NPC gang - what did he ever do? ;)
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Posted Apr 11, 2012, 8:59 pm
*sam*
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http://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/556159_10150947458964762_804299761_13220232_1524293286_n.jpg

http://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/295148_10150947459459762_804299761_13220234_578019032_n.jpg

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Posted Apr 11, 2012, 9:10 pm Last edited Apr 11, 2012, 9:10 pm by *sam*
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Hear that? That's the price of mortars going up after those screenies.
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vet marshal wv

Posted Apr 11, 2012, 9:13 pm
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Just ran a travel with a 7L eaton, was an AWESOME surprise to see a new map in SS area, had no idea it was coming,i gotta start readin the forums!!

That map looks like a ton of fun for scouting, but for travels it was "interesting". No slam on gas n go straight like most maps, really had to check speed n avoid the many many bumps. The AI had a very hard time stayin with me as well, but im sure this will be tweaked as we go. I think this map will really change up some play styles, VERY COOL BAST!!

also i think i had the most live watcher to an unarmed travel in DW history :p

If ya wanna see it :S453075

Thank you Bast n Sam for the updates, its a great feeling seeing new maps again!
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vet wv

Posted Apr 11, 2012, 10:59 pm
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Have large chassis like lorries been tested on this map? Looks like it would be difficult with all those bumps.
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Posted Apr 12, 2012, 5:48 am
*Bastille*
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:D

hehehe, hahaha HAHAHA MUAHAHAHAHAHA


Good Luck


I run Multiple lorries through this road often, so it will effect me as much as anyone. Have a good look about the map ;)
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Posted Apr 12, 2012, 6:15 am
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Just got done running through the map twice this evening. Awesome job Bastille but I was thinking the same thought as Lord Foul and I'm not sure how a Lorry would make it through. I'm not talking a mortar, "I'm a heapin helpful of death" kitted Lorry but one for travel and hauling.

We might have to rename the map - Leave your Lorries behind.
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Posted Apr 12, 2012, 6:17 am
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Ragnak said:
I'm not sure how a Lorry would make it through.


Good.

Maybe it'll "fix" the SS marketplace.
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Posted Apr 12, 2012, 6:22 am
*sam*
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Yeah, I quite like the idea of having a map that forces people to defend their lorries rather than being able to escape them by running away. I always envisioned trade convoys as being slow moving things that had to be defended..
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Posted Apr 12, 2012, 10:54 am
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If that's how you want things to go there are two basic problems to make it tenable for players. Firstly the more CR we bring to defend a Lorry the more CR they bring to attack it. Secondly Lorry armor is pitifully weak. Lorries catch missed rockets like a battleship is a bomb magnet and it only takes a couple till there is a breach. Please take these facts into account before making any changes.
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Posted Apr 12, 2012, 12:28 pm
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Don't worry I'll try not to damage your lorry too much before I steal it from you. It's not good business.
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Posted Apr 12, 2012, 1:02 pm
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*Tango* said:
If that's how you want things to go there are two basic problems to make it tenable for players.  Firstly the more CR we bring to defend a Lorry the more CR they bring to attack it.  Secondly Lorry armor is pitifully weak.  Lorries catch missed rockets like a battleship is a bomb magnet and it only takes a couple till there is a breach.  Please take these facts into account before making any changes.


You should find it works both ways. Lots of things to hide behind too, even for a lorry. Just a different thought process.

Or at least, that was my thought behind this.
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Posted Apr 12, 2012, 1:20 pm Last edited Apr 12, 2012, 1:45 pm by *Bastille*
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