Darkwind - Viewing Topic: Scripts v.281
Welcome Guest! » Darkwind » Announcements » Patch Notes » Scripts v.281

Pages: << prev 1, 2, 3 next >> Reply to Topic Create New Topic Create New Poll
Scripts v.281
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Some more character history logs.. injuries

Extra chance of a vehicle catching fire when it has ammo or fuel cargo damaged

Explosions are more violent if a vehicle has a lot of fuel in its fueltank, in cargo, or has a lot of explosive ammunition.

Exploding vehicles now create puddles of flaming oil, depending on how much fuel they have onboard (cargo+fueltank)

NPCs now look further for cliff-edges to avoid on certain maps.. specifically, Gates of Sarsfield and The Pits
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 6, 2010, 2:34 pm
SZDaddio
Womens Auxiliary Balloon Corps
Sunday Driver

Badlands Truckstop Faction

Member Level

Group: Subscribers
Posts: 37
Joined: Feb 23, 2010

Send an email to SZDaddio Send a personal messsage to SZDaddio Reply with a quote from this post Go to the top of the page

As far as the cliff edges.....does that mean they will be more cautious earlier, and slow down?
.........................
vet wv

Posted May 6, 2010, 2:50 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

I... Think this dosent work as intended sam...
S206681
3 times I get cars engulfed in infernos, 2 of those goes on to "Car is about to blow..." message, and all of those times, the fire was put out right after said explosion warning appeared... is this just crappy luck on my part?
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 6, 2010, 3:55 pm Last edited May 6, 2010, 3:56 pm by FireFly
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

FireFly said:
I... Think this dosent work as intended sam...
S206681   
3 times I get cars engulfed in infernos, 2 of those goes on to "Car is about to blow..." message, and all of those times, the fire was put out right after said explosion warning appeared... is this just crappy luck on my part?


Yeah, they can go out anytime. Sometimes even when they're burning a lot..
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 6, 2010, 4:02 pm





Member Level

Group:
Posts: 0
Joined: Today

Reply with a quote from this post Go to the top of the page


Posted Today, 12:50 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

I assume he was talking about enemy cars?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 6, 2010, 4:05 pm
*Lugal*
Luna Sea
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 2,246
Joined: Jan 27, 2008

Send an email to *Lugal* Send a personal messsage to *Lugal* Reply with a quote from this post Go to the top of the page

Everything is perspective.

Good looking changes, Sam. :)
.........................
vet marshal wv

Posted May 6, 2010, 4:12 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

*sam* said:
FireFly said:
I... Think this dosent work as intended sam...
S206681   
3 times I get cars engulfed in infernos, 2 of those goes on to "Car is about to blow..." message, and all of those times, the fire was put out right after said explosion warning appeared... is this just crappy luck on my part?


Yeah, they can go out anytime. Sometimes even when they're burning a lot..
Just saying, once it reaches "Explosion may be imminent", well, the explosion should be pretty much imminent...

I think it would be a lot better if the fire lessened over time, I mean, come on, a blazing inferno doesn't just go *Poof*  :rolleyes:
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 6, 2010, 4:23 pm
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,908
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

FireFly said:
*sam* said:
FireFly said:
I... Think this dosent work as intended sam...
S206681   
3 times I get cars engulfed in infernos, 2 of those goes on to "Car is about to blow..." message, and all of those times, the fire was put out right after said explosion warning appeared... is this just crappy luck on my part?


Yeah, they can go out anytime. Sometimes even when they're burning a lot..
Just saying, once it reaches "Explosion may be imminent", well, the explosion should be pretty much imminent...

I think it would be a lot better if the fire lessened over time, I mean, come on, a blazing inferno doesn't just go *Poof*  :rolleyes:



perhaps you dont understand what the word 'may' means

fires behave in very unpredictable ways...using up fuel or oxygen... people put stuff out...
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 6, 2010, 4:38 pm Last edited May 6, 2010, 4:38 pm by goat starer
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

Ideally, vehicles catching fire should start off with a fairly small fire, which would increase with intensity depending on what the vehicle contains.

Flamethrowers would be a bit of an exception though, since they kind of SHOOT FIRE.

But really, there needs to be a way to set people to the task of (attempting) putting the fire out -- and fire resistant suits for peds -- else you'll just have unstoppable fires and lots of explosions.

Which I'm not against.

Basically one of the main reasons for pushing for the changes in fire/explosion was to have it "make sense" to the player. No arbitrarily random explosions, and no hey the raging inferno of death suddenly disappeared for no reason other than random chance.
.........................
vet wv paintladder ww0,3,0

Posted May 6, 2010, 4:40 pm Last edited May 6, 2010, 4:42 pm by Serephe
Psygo
Pink Pickelovers
Racer

Renegade

Avatar

Member Level

Group: Members
Posts: 243
Joined: Oct 20, 2007

Send an email to Psygo Send a personal messsage to Psygo Reply with a quote from this post Go to the top of the page

take a look at S99025, not much happens before turn 35 but after that...
no explosion, the estate filled with 10 HFOJ mags
.........................
vet wv

Posted May 6, 2010, 4:41 pm Last edited May 6, 2010, 4:42 pm by Psygo
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,908
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

in war some things go boom... HMS Hood... instant KABLOOOIE

some things burn for hours and never explode ... The Bismark... hours of floating and burning

There is no good modelling of this except keeping it pretty random. Sometimes your car should just go bang when a shot hits your magazine... sometimes not.

the only bit it needs is the assignment of characters to fight the fire and use of bulk to store extinguishers. This would reduce but not remove the randomness and chaos that is fires.


.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted May 6, 2010, 4:54 pm Last edited May 6, 2010, 4:56 pm by goat starer
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

goat starer said:
in war some things go boom... HMS Hood... instant KABLOOOIE

some things burn for hours and never explode ... The Bismark... hours of floating and burning

There is no good modelling of this except keeping it pretty random.

the only bit it needs is the assignment of characters to fight the fire and use of bulk to store extinguishers. This would reduce but not remove the randomness and chaos that is fires.


Then maybe the car in a firey inferno should just burn for the rest of the match, like you described there, but the fire shouldn't just "Go away" when it's that intense.

And yes... extinguishers are a given...
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 6, 2010, 4:56 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Yeah I know, I know... it's actually the way I implemented the flame/smoke particle emitters that forced me down this road. Currently the server tells the clients "ok, start up a flame emitter at this point on the vehicle and burn it for 4 turns" .. this needs to be changed so that the server can give updates.. "hey, emitter #6 needs to be extended for another turn" etc..
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 6, 2010, 5:21 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Then why are you sitting here telling me about it, get to work :p
Honestly thou, I guess that is more complicated to change than I think it is...
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 6, 2010, 5:27 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Often things you think are simple actually aren't, yeah. This one isn't too bad though, really.. looking into it now.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 6, 2010, 5:30 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

^^
But can you just clarify how the fires will work when it comes to "Blazing inferno", what is the chance of the fire dying at that point? I know we don't want everyone blowing up everywhere, but even if there is no explosion, a raging inferno burns for a good while without anything around to stop it.

Also, something I've been wondering for a while... does gunfire affect a fire, because they seem to die earlier when I shoot out the engines...?
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 6, 2010, 5:36 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,781
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

FireFly said:

But can you just clarify how the fires will work when it comes to "Blazing inferno", what is the chance of the fire dying at that point?


I'm changing it so an explosion will only happen when a car is already burning moderately or worse, and will only go out when its burning mildly. So in answer to your question, the chance will be (at the next patch) zero.

FireFly said:

Also, something I've been wondering for a while... does gunfire affect a fire, because they seem to die earlier when I shoot out the engines...?


It can do, yes.. insofar as it might cause a secondary fire which adds to the strength of the existing fire.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 6, 2010, 5:39 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

*sam* said:
FireFly said:

But can you just clarify how the fires will work when it comes to "Blazing inferno", what is the chance of the fire dying at that point?


I'm changing it so an explosion will only happen when a car is already burning moderately or worse, and will only go out when its burning mildly. So in answer to your question, the chance will be (at the next patch) zero.
In other words, if you see the message representing a medium/heavy fire, that car is pretty much toast unless you finish the event quickly?

*sam* said:
FireFly said:

Also, something I've been wondering for a while... does gunfire affect a fire, because they seem to die earlier when I shoot out the engines...?


It can do, yes.. insofar as it might cause a secondary fire which adds to the strength of the existing fire.
:cyclops:



As a side note, an easy way to do the firefighting thing would be to simply put the pedestrian outside the car, right click the car, and have a "Fight Fire" option turn up, its not complicated, but should do the job...

Without extinguishers or anything like that thou, it would be pretty futile  ;)
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 6, 2010, 5:42 pm Last edited May 6, 2010, 5:43 pm by FireFly





Member Level

Group:
Posts: 0
Joined: Today

Reply with a quote from this post Go to the top of the page


Posted Today, 12:50 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » Scripts v.281

0.1323 seconds - 30 queries - 0.22 load