Darkwind
Scripts v.265

*sam*


Posted Oct 19, 2009, 11:38 am
Apart from a few minor bug fixes, the main thing in this patch is a feature whereby solo wilderness events now give unlimited 60-minute timeouts rather than the normal 3 x 5-minute timeouts per player that you get in other events.
*JD_Basher*
jd.basher@charter.net

Posted Oct 19, 2009, 11:44 am
1 hour timeouts for solos is great Sam.
Good addition!
*sam*


Posted Oct 19, 2009, 11:50 am
Yep. Thanks to grog for the suggestion ;)
*Grograt*
gary.r.horder@gmail.com

Posted Oct 19, 2009, 3:19 pm
Vote Sam for president :D :D :D
FireFly


Posted Oct 19, 2009, 3:21 pm
Why? Wouldn't that give him less time with darkwind B)
Karz Master


Posted Oct 19, 2009, 3:37 pm
FireFly said:
Why? Wouldn't that give him less time with darkwind B)


But he'll make more money and he'll finally have the time to buy that home theatre set and a puppy.
Lord Foul


Posted Oct 20, 2009, 1:26 am
*sam* said:
Yep. Thanks to grog for the suggestion  ;)


Again, not to take anything away from Gro as I'm glad when he brought it up it got the attention it needed, but this idea was suggested back in November 2007 and again in mid 08.

Thanks for adding this, it will be a big help.

Thanks Gro for the revival. :)

4saken


Posted Oct 20, 2009, 4:32 am
Lord Foul said:
*sam* said:
Yep. Thanks to grog for the suggestion  ;)


Again, not to take anything away from Gro as I'm glad when he brought it up it got the attention it needed, but this idea was suggested back in November 2007 and again in mid 08.


We should really thank whoever it was that suggested Mantis. :D

Also:

Sam said:
... solo wilderness events now give unlimited 60-minute timeouts...


http://img25.imageshack.us/img25/1269/boratverynicel.jpg

I just got to use this and it was awesome. Really takes the stress out of soloing if there is a phone call, you need to check on something you're cooking, etc.
Jim


Posted Oct 20, 2009, 8:34 am
For multi player combats could let the players trigger a vote to enable these long timeouts
4saken


Posted Oct 20, 2009, 2:40 pm
Note: The single player timeout function does not come into effect when in a footsquad.
*Grograt*
gary.r.horder@gmail.com

Posted Oct 20, 2009, 2:51 pm
Lord Foul said:
*sam* said:
Yep. Thanks to grog for the suggestion  ;)


Again, not to take anything away from Gro as I'm glad when he brought it up it got the attention it needed, but this idea was suggested back in November 2007 and again in mid 08.

Thanks for adding this, it will be a big help.

Thanks Gro for the revival. :)



:D like many of these suggestions they tend to have already been suggested millennia ago, thanks to mantis really for the quick uptake and off course sam.

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