*sam* Posted Oct 19, 2009, 11:38 am |
Apart from a few minor bug fixes, the main thing in this patch is a feature whereby solo wilderness events now give unlimited 60-minute timeouts rather than the normal 3 x 5-minute timeouts per player that you get in other events. | ||||||
*JD_Basher* jd.basher@charter.net Posted Oct 19, 2009, 11:44 am |
1 hour timeouts for solos is great Sam.
Good addition! |
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*sam* Posted Oct 19, 2009, 11:50 am |
Yep. Thanks to grog for the suggestion | ||||||
*Grograt* gary.r.horder@gmail.com Posted Oct 19, 2009, 3:19 pm |
Vote Sam for president | ||||||
FireFly Posted Oct 19, 2009, 3:21 pm |
Why? Wouldn't that give him less time with darkwind | ||||||
Karz Master Posted Oct 19, 2009, 3:37 pm |
But he'll make more money and he'll finally have the time to buy that home theatre set and a puppy. |
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Lord Foul Posted Oct 20, 2009, 1:26 am |
Again, not to take anything away from Gro as I'm glad when he brought it up it got the attention it needed, but this idea was suggested back in November 2007 and again in mid 08. Thanks for adding this, it will be a big help. Thanks Gro for the revival. |
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4saken Posted Oct 20, 2009, 4:32 am |
We should really thank whoever it was that suggested Mantis. Also:
I just got to use this and it was awesome. Really takes the stress out of soloing if there is a phone call, you need to check on something you're cooking, etc. |
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Jim Posted Oct 20, 2009, 8:34 am |
For multi player combats could let the players trigger a vote to enable these long timeouts | ||||||
4saken Posted Oct 20, 2009, 2:40 pm |
Note: The single player timeout function does not come into effect when in a footsquad. | ||||||
*Grograt* gary.r.horder@gmail.com Posted Oct 20, 2009, 2:51 pm |
like many of these suggestions they tend to have already been suggested millennia ago, thanks to mantis really for the quick uptake and off course sam. |