*sam* Posted Oct 14, 2009, 11:57 am |
This patches a number of bugs (thanks are due to the Mantis Reporter team!), including the annoying 'disappearing oil' bug and the embarrassing 'no auto tutorial in driving school' bug.
Also: * Delaying squads while monitoring shanty gates now no longer looks for a camp war. * Gateway whirlwind now works * Some different behaviours per creature type (varying courage, plus varying propensity to hang around eating a dead character rather than pursuing other live ones) The main additions in the patch have implemented what will be needed for the Halloween pedestrian event vs. Zombies. The same code will be useful for ‘gunfight in town’ events – which will be used in some upcoming narrative missions. Ped melee weapons are also implemented, with the Hammer being the first weapon that's available. Good for killing zombies. Actually, not so good.. we're all gonna die. We need some ped skins for zombies though!! -- hopefully parapsycho has had some time to work on it |
FireFly Posted Oct 14, 2009, 12:29 pm |
This might sound really stupid, but what date exactly is halloween? |
*Grograt* gary.r.horder@gmail.com Posted Oct 14, 2009, 12:36 pm |
The night of the 31st October |
*sam* Posted Oct 14, 2009, 12:40 pm |
We'll run the zombie events over a few days, however. |
*Tinker* Posted Oct 16, 2009, 12:18 am |
Hey thanks Sam, the Turin bug is gone! |
*sam* Posted Oct 16, 2009, 8:00 am |
Np Tinker, I'm pleased it worked. And thanks yourself for the zombie skins! |
*Grograt* gary.r.horder@gmail.com Posted Oct 19, 2009, 10:39 am |
Whens the new patch coming sam, im desperate to try the pause scout facility i would be playing now if i could pause to make kids breakfast etc |
*sam* Posted Oct 19, 2009, 11:22 am |
I'll put it through now, grog. |
Stingray191 Posted Oct 20, 2009, 8:42 am |
Ooooh - Zombie events?
I want! PM me with details please |