Darkwind
Scripts v.259, bugfix on dynamic patching

*sam*


Posted Aug 15, 2009, 2:41 pm
This patch should fix the problem that some players are having with patching decals, car skins, maps, and also use of DW:T and other features that interact with the webserver.

From the evidence, it seems that some ISPs and some Firewalls block any software that's not recognised as being a web-browser from using the standard web port (80).

I now have the DW web server listening on another port (28020) as well as the standard port 80, and all connections emanating from the game client use this port rather than port 80.
*Ninesticks*


Posted Aug 15, 2009, 2:58 pm
Great stuff - thanks Sam.
Procyon


Posted Aug 15, 2009, 4:32 pm
A better solution might be to spoof the user-agent header on port 80. This would punch through corporate firewalls better so more people could play at work.

Call yourself IE 8. :)
*Ninesticks*


Posted Aug 16, 2009, 10:49 am
Just to let you know so far has worked great with skins and one of the new tracks. Thanks again Sam!
*sam*


Posted Aug 16, 2009, 12:01 pm
Quote:
A better solution might be to spoof the user-agent header on port 80. This would punch through corporate firewalls better so more people could play at work.


It's only small parts of the game client that use the webserver though procyon; the lobby and gameservers are connected to on ports 28000-28030

Quote:
Just to let you know so far has worked great with skins and one of the new tracks.


Great!


Back