Darkwind
AI Motivation, Tactical Suggestion

*Lugal*


Posted Aug 6, 2009, 5:57 pm
Sam, is there a way we could select the mindset/mood for the AI in Tactical?

What I mean is it's overall style - Aggressive, Defensive, Flee, etc.

Right now the AI mainly seems to locate and drive the main path through the map, often ignoring enemies all around them.

Per car would be ideal but I'd be thrilled with per team.

*sam*


Posted Aug 6, 2009, 6:05 pm
That could be done, yes. I need to review the code: as far as I recall, AI isn't fully set up in DW:T (but it would be simple to set up)
Alocalypse


Posted Oct 7, 2009, 10:29 am
I think individual per-car settings would be useful with a default global setting (so you can change the setting of every default car at once quickly).

But I mostly want per-car AI settings just to have a "hold position" command that would tell the AI to not move from their initial spot and essentially let you turn AI cars into obstacles or turrets and open up some more scenario-building options.
FireFly


Posted Oct 7, 2009, 10:43 am
Alo, that sounds brilliant, I've always wanted that when setting up tacticals, I would prefeer if you can make engineless models actually, turn cars into stationary guns or roadblocks.

Instead of forcing engines, why not just give a warning?

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