*viKKing* Posted May 4, 2007, 11:59 am |
This is part of a project to add a difficulty level indicator aside tracks description, in order to help new users to figure how difficult is driving on a given track.
It is obvious, it's based on a combination of player's experience, as well as character's driving skill. When voting, please try to be as neutral as possible, and to recall when you just joined Darkwind! Track picture: |
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*viKKing* Posted May 4, 2007, 12:02 pm |
This track, although designed on the Junkyard terrain like the race track #1, is very challenging and has no more than 3 technical curves.
It is also raced by night and visibility is low. If you are involved in a Deathrace, be prepared to lose your crew, many of the veteran gangs have paid a severe tribute to this track! |
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Falconeer Posted May 9, 2007, 12:52 pm |
As a newbie myself I don't think it's that hard, so I'd go for the middle way (average).
What I think can confuse newbies is the layout itself, meaning I had no clue where to turn, which way to follow and so on and I was afraid of missing checkpoints. The flaming barrels add some confusion as lots of newbies usually ask if they have other purposes than being there for you to crush onto or if they are meant to be turned inside or outside of. |
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Hak Posted Jul 31, 2007, 1:41 am |
to me, that first turn is a nasty one, though this could just be because every time i race this track it is in a new car i haven't done it with yet.. Im voting difficult on this one | ||
Brandenburg Posted Aug 4, 2007, 3:48 pm |
This was my very first track when I joined. Maby not the bestr track to pick as the first turn is a challenge.. Take it fast and you will get hurt | ||
Nekojin Posted Jun 10, 2008, 1:10 am |
I rated this one Average, but that was before I remembered the last two turns before the finish line. Definitely Experienced, and high on my list of, "Tracks I like to race." | ||
Volok Posted Jun 17, 2008, 10:13 pm |
This would only be an average track to me, if the surface of the track didn't play such a huge role in your driving. As it is, some corners cannot be taken anywhere near the fast line that they suggest simply due to bumps, gravel, drop offs, and whatnot getting in the way. | ||
Ivan Kerensky Posted Sep 16, 2008, 7:46 am |
Voted it average because when you know what you are doing is is fairly easy.
The first curve is an hairpin that need you not too lose too much speed because right after it, it is a climb and you will have a hard time gaining back lost speed, especially in DR. Second difficulty is a kind of "chicane" walled that actually isn't that hard but also end in a long climb. The last thing is the hairpin after a quick descent to get to the last straight that I still need time to figure. You take speed in the descent, but the hairpin is in a quick ascent so spinning could be easy. The AI is pretty inneficient on this one, always expect a large pile-up at the first turn, and the last descent is also hard for it... In a Deathrace take care as this is only a one lap race. Wich mean that if you just get to the back of the pack and shoot you wont finish first... Also the 2 long climb make it very lethal in a DR because of the extra bottom shoot and the harder time getting out of lof from the pursuer. Last time I played it was with Flaming Oil Jet ... not a lot of car manage to finish... |
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Bytten Posted Dec 6, 2008, 7:25 pm |
Definitely a track for the more experienced. It's longer, there are some nasty turns, and try deathracing it with mines for extra special laffs.
One of my favourites, actually. |
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Tez Posted Feb 19, 2012, 3:21 am |
The first & last corners are the real tricky parts of the track, it takes practice to take them both well. I've seen 8 cars piled up at the apex of the first corner after just one lap, & it was a race. The middle chicane can be tricky in a bouncy car if you take it too fast, you need some practice on it before you can run it really fast. Experienced. | ||
*goat starer* Posted Jun 9, 2012, 10:09 pm |
Bothered |
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*Jagged Monkey* Posted Aug 22, 2012, 11:32 pm |
Once you learn how to beat the first corner it's cake. | ||
*StCrispin* ce.services.mh@gmail.com Posted Dec 10, 2012, 11:40 pm |
Ive always felt that there should be bunkers along the uphill climb, with peds firing RPGs at the competitors... For flavor |