Darkwind
Is gates of elmsfield the only map with water?

tecnoscythe
Joshua_Poggi@Yahoo.com

Posted Jul 22, 2009, 3:20 pm
Or is there other ones?
Whiskey


Posted Jul 22, 2009, 3:59 pm
There are some other maps that have water; but most of Evan is desert or very arid.
*Longo*


Posted Jul 22, 2009, 4:43 pm
There a map between Elms and SS that has a few "ponds" and one between BL and GW that has murky water. Sorry, I am terrible with names... :p
*Marc5iver*
marcg@comcast.net

Posted Jul 22, 2009, 7:56 pm
Lost Oasis has a little bit of water
Dr Mathias


Posted Jul 22, 2009, 8:01 pm
Gates of Elmsfield
Lost Oasis
Elmsfield Lake Track
Forever Yellow Skies

That I know of, I have 'water' in a new one I made...

P.S. Stay out of it with cars, it kills engine in 3-5 turns I believe... on Gates of Elms at least.
*jimmylogan*


Posted Jul 22, 2009, 8:37 pm
Dr Mathias said:
That I know of, I have 'water' in a new one I made...


Teaser. :)

Bet I can guess the color... ;)
lordbam


Posted Jul 22, 2009, 9:19 pm
isn't there a map with water near sars?
metrocube


Posted Jul 23, 2009, 10:16 pm
Dr Mathias said:

P.S. Stay out of it with cars, it kills engine in 3-5 turns I believe... on Gates of Elms at least.


Not any more. The only engine killing water in Elms seems to be the deep water in the lake past the little "continental shelf".

The AI drives around in the little ponds on Gates of Elms for as long as it wants without engine damage. I got one stuck underwater at the building for a dozen turns until it freed itself and kept driving underwater.
The Paranoid Tourist


Posted Jul 23, 2009, 10:29 pm
An NPC car stuck in the water for enough turns will auto-demo, though.
metrocube


Posted Jul 23, 2009, 11:27 pm
The Paranoid Tourist said:
An NPC car stuck in the water for enough turns will auto-demo, though.


Yeah, but, how many turns, and how deep of water? Does demo time vary with water depth? What is the minimum water depth that can demo a vehicle?

so many questions, so little time.  Again, I guess I'll try this out in tactical.

I'm told that in earlier versions of darkwind, underwater demo was very common, and that if you as a player went through certain water traps at a high speed to make it through under a certain number of turns, the AI that followed would not be fast enough, and they would auto-demo and give you pristine cars.
The Paranoid Tourist


Posted Jul 24, 2009, 12:28 am
It takes a few turns but not a lot. If I had to guess, which I don't, but I will, I'd say somewhere around 6 turns to demoralize an NPC. . . probably no fewer. I could be way off, though.
Marrkos


Posted Jul 24, 2009, 12:59 am
The Paranoid Tourist said:
It takes a few turns but not a lot. If I had to guess, which I don't, but I will, I'd say somewhere around 6 turns to demoralize an NPC. . . probably no fewer. I could be way off, though.


You aren't (in my experience anyway).
Jaguar


Posted Jul 24, 2009, 1:38 am
From what I've heard others say, it's something like 3 rounds with water over the roof as a base. Other factors will modify it. more than likely - I had a turtled car in the water that demo'd almost right away.
ISHOULDCOCO


Posted Jul 24, 2009, 8:05 am
speed counts
I have driven a tireless flash through 100+ turns of water gettting chased

That was last year

COCO
*Longo*


Posted Jul 24, 2009, 3:14 pm
In Forever yellow Skies, the murky water isnt that deep. Ive driven thru it alot. I just try and drive out of it for a turn or so when I am in it, and havent ever taken damage from what I recall. Ill drive up a wall or something just to be out of it for a turn.
Serephe


Posted Jul 24, 2009, 3:23 pm
Longo said:
In Forever yellow Skies, the murky water isnt that deep. Ive driven thru it alot. I just try and drive out of it for a turn or so when I am in it, and havent ever taken damage from what I recall. Ill drive up a wall or something just to be out of it for a turn.


You dunce, that water is safe Longo. ;)
The Paranoid Tourist


Posted Jul 24, 2009, 3:43 pm
Hehehe. I don't think that's even water. I've always heard that's just supposed to be thick, nasty fog.

Back