Darkwind
Elmsfield scouting trouble

*Speedealer*


Posted Apr 13, 2007, 5:11 pm
First there's a little AI issue

Mountain goats

Then there's a little drowning - or lack there of - issue  :cyclops:

Dive Dive!

Being the last npc that wouldn't resign, I had to go in after him and then I ran out of ammo and was stuck

Mmmm...sushi
*sam*


Posted Apr 13, 2007, 8:47 pm
Heh. The AI is constantly being worked on, of course. It's not easy making a jumped-up calculator act intelligently.

I need to put in some water rules, yeah. The easiest thing is probably that your car engine stops and you're forced to surrender. Later when we have characters on foot the character will be forced to exit the car but not to surrender. I may think of an elegant way to avoid the need for swimming animations... :rolleyes:
*Speedealer*


Posted Apr 13, 2007, 8:49 pm
Cool. I totally could have had him, but that grass is like ice! I couldn't turn around and shoot him with my back guns
*viKKing*


Posted Apr 13, 2007, 10:12 pm
Ye, Sam, we need to check the grass properties.
*Speedealer*


Posted Apr 13, 2007, 10:25 pm
I like that's it's slick and all, but absolutely no traction. Had my wheels turned all the way and braking hard to no effect. I thought it was mossy rocks actually - which makes sense by the water.

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