*Speedealer* Posted Apr 13, 2007, 1:40 am |
Sam, this may help you solve the case of the symphony that appeared out of thin air during the loot stage.
I just creamed black flag - all 2 of em, but there were 5 cars to loot. Notice in the first screen shot, it says: 's vehicle: insignificant damage this is at the start too, so they should have all been grouped and I guess they're just not showing up. They're at the bottom of my vehicle roster still if you need to see em or confiscate them as evidence. ![]() Elm Bug Elm Bug 2 |
*Speedealer* Posted Apr 17, 2007, 1:12 am |
sam, this just happened to me again.
event S956 |
*sam* Posted Apr 17, 2007, 10:21 am |
Ah, must have missed this post the first time around..
What was the event number of the April 13th one, do you recall? Or, how many vehicles were spawned and how many appeared for looting in S956? thanks.. |
*Speedealer* Posted Apr 17, 2007, 5:48 pm |
I can't remember what I did 2 days ago ![]() S956 however, had 1 van that I actually didn't kill the engine of (I think) but did not appear in the loot window, and 3 escorts that did appear in the loot window in various stages of wreckage - but mostly intact. |
Black Mamba Posted Apr 18, 2007, 12:16 am |
Sam,
I just had this same bug happen. S974 - Elmsfield Patrol vs. Evan Postal Service (EPS). Lone lorry in the combat, 4 escorts unharmed in the loot window ![]() |
*sam* Posted Apr 18, 2007, 12:32 am |
Mamba-
I was just looking at Speed's gamelog and it may be a co-incidence, but it's the exact same NPC characters who failed to spawn for him as for you: this is what seemed to have caused the problem. I'm putting in a fix. There wasn't enough info. being logged in and around that area of the startup routine unfortunately, but hopefully I've got it. |
*Speedealer* Posted Apr 18, 2007, 12:37 am |
sounds like zombies are roaming around Elmsfield ![]() |
*sam* Posted Apr 18, 2007, 12:40 am |
yeah, I can't see anything wrong with the character record of the offending characters.. I'm putting in some extra checks anyway, so we'll see.. |