Darkwind
Cargo Space Not Deallocated from in-Travel Fuel Use

Acierocolotl


Posted Apr 12, 2007, 11:45 pm
My DeVille was made to carry extra gas with its cargo capacity, so it could make the trip. Now that it's back, the cargo space is not free.
*sam*


Posted Apr 13, 2007, 12:15 am
OK, thanks, I forgot to update cargo space when fuel was deleted..
Acierocolotl


Posted Apr 13, 2007, 3:39 pm
Could there be some kind of "recalculate" code built in somewhere? It'd just recalculate the space available and reestablish it correctly. I've two vehicles that have ghost space at the moment, and anybody else who travelled does as well.

I know it's a low priority thing.
*sam*


Posted Apr 13, 2007, 8:38 pm
I fixed the bug itself this morning, but anyone who used up tradegoods fuel before that still has 'ghost space'. At the end of each event, all vehicles have their space recalculated, so unless you need the space earlier than that, I shouldn't need to do anything now.
Acierocolotl


Posted Apr 13, 2007, 8:46 pm
Well, that's not too hard. I just need to get in and then run away.
*sam*


Posted Apr 13, 2007, 8:49 pm
Well, if you'd prefer not to, I can throw together a quick script to recalc your car's cargo.
Black Mamba


Posted Apr 22, 2007, 4:05 am
Sam, I seem to be having this same bug now. The vehicles I am having space problems on are:

Somerset:
Avenger
Bloodletter

Elmsfield:
Maniac Revenge
Get Some

They all recently made the trip across between these two cities, and probably had fuel in cargo.

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