*sam* Posted Apr 2, 2009, 4:08 pm |
This was a server-only patch, fixing some more DW:T bugs (including, hopefully, the one that was stopping playbacks of DW:T events working- but note that any events run before now will still be broken as the playback was being written incorrectly).
Also, you now get a notification in a race/deathrace when your car is slipstreaming. If the driver has the slipstreamer specialism, you will get this info. as a percentage. I have put some extra game-logging in when you create DW:T events, to help me figure out why some vehicles are not getting created in your 'personal DW:T collection' when you make them. I intended to test this out right now but I'm outta time... gotta brave the Galway traffic once again... |
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The Paranoid Tourist Posted Apr 2, 2009, 4:13 pm |
Ooh. I love the slipstreaming notification. . . if only I had a racer who was a slipstreamer. . . | ||
*sam* Posted Apr 3, 2009, 3:09 pm |
We just had a test-run (3v3) of my "Ragtag Attack" DW:T template. Quite a few usablity issues noted down...
Also, playbacks are still not working for DW:T events, sorry about that. I will temporarily disable any playback events whose IDs are less than 300, to stop this being a problem. (The DW:T playbacks are still sending the server into an infinite loop which isn't good for CPU useage...) |
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Kime Dennory Posted Apr 3, 2009, 3:59 pm |
On the other hand, this probably explains the serious slowness we were seeing the first or second day after these were implemented. A couple of tight infinite loops on the server can ruin your whole day.
-KD |
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*Grograt* gary.r.horder@gmail.com Posted Apr 3, 2009, 5:06 pm |
and a bad haircut | ||
*sam* Posted Apr 3, 2009, 6:51 pm |
That's right, if there's one you notice a slowdown but at one stage we had two running so both CPUs were essentially loaded down. |