Darkwind
Armour fixtimes

*sam*


Posted Apr 8, 2007, 11:46 am
Statement from Jake's Mechanic shop:

"Due to upgrades in our workshop equipment, we are delighted to announce that the amount of time to modify a vehicle's armour has been greatly reduced. In addition, due to pressure from local deathracer lobby groups, we have also decided to allow a gang's own mechanic to assist in the repair work, speeding up the process further, if they are sufficiently skilled."

* note: (you may need to empty your browser cache in order to correctly see the new estimated times as you're deciding on the amounts of armour to add. The actual fix times aren't affected if you don't do this).
*viKKing*


Posted Apr 8, 2007, 11:54 am
It's going to be JD's day, isn't he the leader of that lobby group? ;)
*JD_Basher*
jd.basher@charter.net

Posted Apr 9, 2007, 12:37 am
Date Ready (Server Time)
2007-04-10 05:02

This is my 'tank'..... the fix times have not been changed....

I dumped the cache as advised, but no joy! "Available" time has not changed."
I still have 5 mechs!

Since I 'fixed' the car b4 your time fix, would this affect my car?

Acierocolotl


Posted Apr 9, 2007, 1:35 am
Yeah, sadly, it was the same deal for me. Any car you put in the shop before the fix will take forever to repair. Any car you get fixed from here on out, though, will fix up quickly.

(It took ages for my poor flametruck, as it had 96 points of damage done.)
*JD_Basher*
jd.basher@charter.net

Posted Apr 9, 2007, 1:41 am
Ahhh.

Ok, I'll work with it then.
*JD_Basher*
jd.basher@charter.net

Posted Apr 9, 2007, 1:59 am
@ Sam:
The armor fix seems to work here on my MAC.

Added 1 car rifle and 17 armor in 2 hrs.

That seems right for 5 mechs who know what they are doing!

@ Vikk...
ME? a Leader?....
Your vote of confidence pleases me!

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