Darkwind
Engine v.111, Scripts v.229

*sam*


Posted Jan 19, 2009, 3:27 pm
This is just a few little fixes, e.g. the 'stars' in the playbacks window are now hoverable, reloading works properly for peds in all situations. Also added a better model for some of the mounted 'dropper' weapons (mines, spikes, oil) - thanks for that Dr Mathias!

I have also made a significant change to the memory management done in the Windows build, and I have made two separate Windows builds using different compilers, to see if they behave differently.

Windows users will therefore see two different darkwindClient programs:  "darkwindClient.exe" and "darkwindClientB.exe" -- if you're having problems with one crashing/freezing up, particularly when entering/exiting events, please try the other one. I'd be interested to hear if you find any differences between the two.
*goat starer*


Posted Jan 19, 2009, 5:26 pm
sam... i have spotted a difference between the two! the second one has a B in it!

do i win a prize?
*sam*


Posted Jan 19, 2009, 5:32 pm
LOL. Yes, a brand new* symphony chassis to you goat!


* well, when I say brand new, I mean at about 50%.

With 6 months of desert rust.

And permanent damage of 20%.
*goat starer*


Posted Jan 19, 2009, 6:03 pm
i was expecting a Buzzer :( or a Buccaneer :( or a Bus :( or something with a B in it :(

this competition is rubbish B)
Marrkos


Posted Jan 19, 2009, 6:25 pm
Ummmm...

There's a 'b' right there at the beginning:

*sam* said:

brand new* symphony


So I'm not really sure what you are complaining about.

;)
*Grograt*
gary.r.horder@gmail.com

Posted Jan 19, 2009, 6:27 pm
well got ive been told your a complete Bast... oh cant swear any more :( can i
*goat starer*


Posted Jan 19, 2009, 6:44 pm
brand is not really part of the name.

if i say "that bloody idiot grograt" it doesnt mean grograt has a b in him

although he does seem to have one in his bonnet... which has a b in it too!
Mad Mike


Posted Jan 19, 2009, 10:02 pm
i crashed in the beginning of two events. now when i am running the dust that normally appears and then fades now stays there.

the flash from a gunshot hit now stays too. but the rockets do not appear and neither does the flash from the hit.
*Ninesticks*


Posted Jan 19, 2009, 10:58 pm
During a GW gates encounter I was getting an effect similar to staring into a light every time I zoomed out beyond a certain point. Screen would go mostly white with 'rays' of light appearing from an offset focal point and expanding in a circular pattern.
Valiance


Posted Jan 20, 2009, 12:52 pm
Latte, I've been crashing every exit since I started playing again about a month ago. So I'm not sure it's tied to this update.
*goat starer*


Posted Jan 20, 2009, 1:56 pm
i have posted my rather negative scouting problems since this update in the bugs forum... i'm afraid the game has become effectively unplayable for me at the moment :(
*sam*


Posted Jan 20, 2009, 2:22 pm
Can you do a re-install goat? I'm pretty sure the particle issues are just a bad patch, and you're missing a file or two that should have updated.
*Rahn*


Posted Jan 20, 2009, 8:50 pm
I am now having the crash upon exit issue also. It happens approximately 3/4 of the time. This was not happening after the patch yesterday, instead starting this morning.

I am running the B client due to the object issue.
ISHOULDCOCO


Posted Jan 20, 2009, 9:40 pm
Th defaut .exe works fine
My install CTDed after every scout/spectate now it only CTD's at close of client ( no lose there, then)

COCO
*sam*


Posted Jan 20, 2009, 10:16 pm
Quote:
I am running the B client due to the object issue.


Do you find it works better in terms of loading into events without freezing, Rahn?

Also, how much RAM does your graphics card have? I have a hunch that this might be Double Tap's problem (64MB card) - he seems to get the worst trouble loading into events at the moment.


Quote:
Th defaut .exe works fine
My install CTDed after every scout/spectate


Which versions are you referring to here coco? darkwindClient.exe crashes when? darkwindClientB.exe crashes when? Which one is the "default.exe" that works so good?
*Rahn*


Posted Jan 21, 2009, 2:17 am
My card has 256MB. I have only done a couple of megascouts since changing to the B client. In one, it locked up at 1/3 as before. I was able to enter the game on the second attempt. In the other scout, it did load the first time through but it loaded the objects slowly.
4saken


Posted Jan 21, 2009, 5:26 am
i patched but didnt re-download. i dont see any changes. the game still bugs with the missing or out of order animation bug thats been here the last few patches (firing before cars move into place, etc).

havent seen any change in crashes. for me this means fairly often at end of load screens and occaisonally just locks up or crashes at random in game no rhyme or reason. it's still done both of these since the patch.

playing on a win xp laptop with 64m video, btw
NilPoints


Posted Jan 21, 2009, 5:51 am
The CTD on exiting the client has come back, and I've been getting occasional CTDs during the set-up phase of scouting events, otherwise no problems
*Ninesticks*


Posted Jan 21, 2009, 7:33 am
First test results for me on the desktop (vista 512mb vram) with the new files - I have been getting object load crashes for the first time ever on this machine using the standard and 'b' executables (though if it crashes with one I try the other and it loads fine). Game folder is on the desktop.

Will test the laptop next week (vista 64mb vram), but have never had object load crashes on that to date. Will keep you posted.
*sam*


Posted Jan 21, 2009, 9:29 pm
Has everyone who gets a lots of crashes/freezeups during loading made sure their graphics drivers are up-to-date?

I think the crashing when exiting an event is something else, possibly a bug in Torque somewhere.
*Ninesticks*


Posted Jan 21, 2009, 9:41 pm
Yep the one on my desktop PC is up to date, will check the laptop at a later date.
NilPoints


Posted Jan 23, 2009, 5:25 am
Interestingly the default .exe has gone from an occasional CTD from the setup phase yesterday, to now either locking up on the object load, or crashing during setup on every event. Graphics drivers are up to date. Tomorrow I shall try the B version.
*Rahn*


Posted Jan 23, 2009, 6:33 am
Locked up on objects again. I was finally able to get in after 5 attempts. Fortunately, I only lost a Crescendo that I had just looted.

Event: S86286

//-------------------------- 1/23/2009 -- 00:16:35 -----
Processor Init:
Intel Pentium 4, ~2.80 Ghz
(timed at roughly 2.81 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
joystick0 input device created.
DirectInput enabled.

Loading compiled script darkwind/main.cs.
Loading compiled script common/main.cs.
Loading compiled script darkwind/client/defaults.cs.
Missing file: darkwind/server/defaults.cs!
Loading compiled script darkwind/client/prefs.cs.
Loading compiled script darkwind/server/prefs.cs.

darkwind/main.cs (283): Unable to find function initEmbeddedBrowser

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Darkwind ---------
Loading compiled script darkwind/client/init.cs.
Missing file: darkwind/server/init.cs!
Loading compiled script darkwind/data/init.cs.
Loading compiled script darkwind/data/terrains/propertyMap.cs.
darkwind/main.cs (295): Unable to find function initServer

--------- Initializing Darkwind: Client ---------
Loading compiled script darkwind/client/ui/customProfiles.cs.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Missing file: common/editor/editor.cs!
Missing file: common/editor/particleEditor.cs!
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1024x768x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 8500 GT/PCI/SSE2
Version: 2.1.2
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/TELoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script darkwind/client/scripts/audioProfiles.cs.
Loading compiled script darkwind/client/ui/defaultGameProfiles.cs.
Loading compiled script darkwind/client/ui/PlayGui.gui.
Loading compiled script darkwind/client/ui/MainChatHud.gui.
Loading compiled script darkwind/client/ui/popupInfoGui.gui.
Loading compiled script darkwind/client/ui/hoverHealthGui.gui.
Loading compiled script darkwind/client/ui/popUpMenu.gui.
Loading compiled script darkwind/client/ui/timerGui.gui.
Loading compiled script darkwind/client/ui/offerTruceGui.gui.
Loading compiled script darkwind/client/ui/carMenuGui.gui.
Loading compiled script darkwind/client/ui/carMovementGui.gui.
Loading compiled script darkwind/client/ui/carManageGui1.gui.
Loading compiled script darkwind/client/ui/occupantsManageGui.gui.
Loading compiled script darkwind/client/ui/dlgManageCharacter.gui.
Loading compiled script darkwind/client/ui/dlgInspectCar1.gui.
Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui.
Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui.
Loading compiled script darkwind/client/ui/VCRGui.gui.
Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui.
Loading compiled script darkwind/client/ui/listGui.gui.
Loading compiled script darkwind/client/ui/ranksGui.gui.
Loading compiled script darkwind/client/ui/quickEventsDlg.gui.
Could not locate texture: common/ui/torqueToolWindow
Failed to load profile bitmap (common/ui/torqueToolWindow)
Loading compiled script darkwind/client/ui/LootingGui.gui.
Loading compiled script darkwind/client/ui/squadChallengeGui.gui.
Loading compiled script darkwind/client/ui/inputBox.gui.
Loading compiled script darkwind/client/ui/instantMessageDlg.gui.
Loading compiled script darkwind/client/ui/mainMenuGui.gui.
Loading compiled script darkwind/client/ui/aboutDlg.gui.
Loading compiled script darkwind/client/ui/startMissionGui.gui.
Loading compiled script darkwind/client/ui/loadingGui.gui.
Loading compiled script darkwind/client/ui/endGameGui.gui.
Loading compiled script darkwind/client/ui/optionsDlg.gui.
Loading compiled script darkwind/client/ui/remapDlg.gui.
Loading compiled script darkwind/client/ui/StartupGui.gui.
Loading compiled script darkwind/client/ui/StartupGui2.gui.
Loading compiled script darkwind/client/ui/dlgPrefs.gui.
Loading compiled script darkwind/client/ui/dlgChannels.gui.
Loading compiled script darkwind/client/ui/selectNumberFromScale.gui.
Loading compiled script darkwind/client/ui/playersListGui.gui.
Loading compiled script darkwind/client/ui/dlgNews.gui.
Loading compiled script darkwind/client/ui/DexterDlg.gui.
Loading compiled script darkwind/client/ui/browser.gui.
darkwind/client/ui/browser.gui (0): Unable to instantiate non-conobject class GuiBrowserCtrl.
Loading compiled script darkwind/client/ui/sgLightEditor.gui.
Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui.
Loading compiled script darkwind/client/scripts/client.cs.
Loading compiled script darkwind/client/scripts/channelChat.cs.
darkwind/client/scripts/channelChat.cs (52): Unable to find function showChat
Loading compiled script darkwind/client/scripts/game.cs.
Loading compiled script darkwind/client/scripts/missionDownload.cs.
Loading compiled script darkwind/client/scripts/svrConnection.cs.
Loading compiled script darkwind/client/scripts/playerList.cs.
Loading compiled script darkwind/client/scripts/loadingGui.cs.
Loading compiled script darkwind/client/scripts/optionsDlg.cs.
Loading compiled script darkwind/client/scripts/chatHud.cs.
Loading compiled script darkwind/client/scripts/messageHud.cs.
Loading compiled script darkwind/client/scripts/playGui.cs.
Loading compiled script darkwind/client/scripts/centerPrint.cs.
Loading compiled script darkwind/client/scripts/clientVehicles.cs.
Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs.
*** Parsing client_params.txt ***
Client script version: 229
Client media version: 87
Client engine version: 111
Loading compiled script darkwind/client/scripts/clientBuildings.cs.
Loading compiled script darkwind/client/scripts/clientCharacters.cs.
Loading compiled script darkwind/client/scripts/clientWeapons.cs.
Loading compiled script darkwind/client/scripts/clientTerrain.cs.
Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs.
Loading compiled script darkwind/client/scripts/clientLooting.cs.
Loading compiled script darkwind/client/scripts/tutorial.cs.
Loading compiled script darkwind/client/scripts/clientSounds.cs.
Loading compiled script darkwind/client/scripts/clientStaticShape.cs.
Loading compiled script darkwind/client/scripts/tips.cs.
Loading compiled script darkwind/client/scripts/customEvent.cs.
Loading compiled script darkwind/client/scripts/downloadImage.cs.
Loading compiled script darkwind/client/scripts/manageGUIs.cs.
Loading compiled script darkwind/client/scripts/clientVCR.cs.
Loading compiled script darkwind/client/scripts/Dexter.cs.
Loading compiled script darkwind/client/scripts/httpTransfer.cs.
Loading compiled script darkwind/client/scripts/default.bind.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28000
New TCPObject created: attempting to connect
Connected to master server
darkwind/client/scripts/client.cs (2676): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
darkwind/client/scripts/client.cs (2720): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
darkwind/client/scripts/client.cs (2721): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
darkwind/client/scripts/client.cs (2676): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
darkwind/client/scripts/client.cs (2720): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
darkwind/client/scripts/client.cs (2721): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
event>Server:78.46.84.79:28002^1
darkwind/client/scripts/client.cs (2720): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
darkwind/client/scripts/client.cs (2721): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
popDialog(): Invalid control: squadEventsDetailsDlg
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established 2150
Mission pic file: darkwind/data/ui2/picGatesofSomerset.jpg
common/client/missionDownload.cs (20): Unable to find object: 'MessageHud' attempting to call function 'close'
No decals needed
*** New Mission: darkwind/data/missions/gates_of_somerset009.mis
*** Phase 1: Download Datablocks & Targets
darkwind/client/scripts/missionDownload.cs (26): Unable to find object: 'MessageHud' attempting to call function 'close'
0.070000 0.000000 0
0.070000 1.000000 0
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
0.070000 0.000000 0
0.120000 1.000000 0
0.070000 0.000000 0
0.120000 1.000000 0
0.070000 0.000000 0
0.180000 1.000000 0
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
*** Phase 2: Download Ghost Objects
*goat starer*


Posted Jan 23, 2009, 6:22 pm
i read all that... but i didnt understand it
Mad Mike


Posted Jan 24, 2009, 2:01 am
yes, it says, HI
*Ninesticks*


Posted Jan 26, 2009, 7:08 am
Sam,

My apologies if this posted elsewhere too. Whichever version of the .exe file I use I get the same behaviour. The first event I load goes fine everything works as would be expected, however whenever I try to load into a second event I get the CTD at the end of the objects loading phase. I have to quite and relog to avoid this problem (it happens every time). I hope this helps.

Back