*sam* Posted Jan 19, 2009, 3:27 pm |
This is just a few little fixes, e.g. the 'stars' in the playbacks window are now hoverable, reloading works properly for peds in all situations. Also added a better model for some of the mounted 'dropper' weapons (mines, spikes, oil) - thanks for that Dr Mathias!
I have also made a significant change to the memory management done in the Windows build, and I have made two separate Windows builds using different compilers, to see if they behave differently. Windows users will therefore see two different darkwindClient programs: "darkwindClient.exe" and "darkwindClientB.exe" -- if you're having problems with one crashing/freezing up, particularly when entering/exiting events, please try the other one. I'd be interested to hear if you find any differences between the two. |
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*goat starer* Posted Jan 19, 2009, 5:26 pm |
sam... i have spotted a difference between the two! the second one has a B in it!
do i win a prize? |
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*sam* Posted Jan 19, 2009, 5:32 pm |
LOL. Yes, a brand new* symphony chassis to you goat!
* well, when I say brand new, I mean at about 50%. With 6 months of desert rust. And permanent damage of 20%. |
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*goat starer* Posted Jan 19, 2009, 6:03 pm |
i was expecting a Buzzer or a Buccaneer or a Bus or something with a B in it
this competition is rubbish |
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Marrkos Posted Jan 19, 2009, 6:25 pm |
Ummmm...
There's a 'b' right there at the beginning:
So I'm not really sure what you are complaining about. |
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*Grograt* gary.r.horder@gmail.com Posted Jan 19, 2009, 6:27 pm |
well got ive been told your a complete Bast... oh cant swear any more can i | ||||
*goat starer* Posted Jan 19, 2009, 6:44 pm |
brand is not really part of the name.
if i say "that bloody idiot grograt" it doesnt mean grograt has a b in him although he does seem to have one in his bonnet... which has a b in it too! |
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Mad Mike Posted Jan 19, 2009, 10:02 pm |
i crashed in the beginning of two events. now when i am running the dust that normally appears and then fades now stays there.
the flash from a gunshot hit now stays too. but the rockets do not appear and neither does the flash from the hit. |
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*Ninesticks* Posted Jan 19, 2009, 10:58 pm |
During a GW gates encounter I was getting an effect similar to staring into a light every time I zoomed out beyond a certain point. Screen would go mostly white with 'rays' of light appearing from an offset focal point and expanding in a circular pattern. | ||||
Valiance Posted Jan 20, 2009, 12:52 pm |
Latte, I've been crashing every exit since I started playing again about a month ago. So I'm not sure it's tied to this update. | ||||
*goat starer* Posted Jan 20, 2009, 1:56 pm |
i have posted my rather negative scouting problems since this update in the bugs forum... i'm afraid the game has become effectively unplayable for me at the moment | ||||
*sam* Posted Jan 20, 2009, 2:22 pm |
Can you do a re-install goat? I'm pretty sure the particle issues are just a bad patch, and you're missing a file or two that should have updated. | ||||
*Rahn* Posted Jan 20, 2009, 8:50 pm |
I am now having the crash upon exit issue also. It happens approximately 3/4 of the time. This was not happening after the patch yesterday, instead starting this morning.
I am running the B client due to the object issue. |
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ISHOULDCOCO Posted Jan 20, 2009, 9:40 pm |
Th defaut .exe works fine
My install CTDed after every scout/spectate now it only CTD's at close of client ( no lose there, then) COCO |
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*sam* Posted Jan 20, 2009, 10:16 pm |
Do you find it works better in terms of loading into events without freezing, Rahn? Also, how much RAM does your graphics card have? I have a hunch that this might be Double Tap's problem (64MB card) - he seems to get the worst trouble loading into events at the moment.
Which versions are you referring to here coco? darkwindClient.exe crashes when? darkwindClientB.exe crashes when? Which one is the "default.exe" that works so good? |
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*Rahn* Posted Jan 21, 2009, 2:17 am |
My card has 256MB. I have only done a couple of megascouts since changing to the B client. In one, it locked up at 1/3 as before. I was able to enter the game on the second attempt. In the other scout, it did load the first time through but it loaded the objects slowly. | ||||
4saken Posted Jan 21, 2009, 5:26 am |
i patched but didnt re-download. i dont see any changes. the game still bugs with the missing or out of order animation bug thats been here the last few patches (firing before cars move into place, etc).
havent seen any change in crashes. for me this means fairly often at end of load screens and occaisonally just locks up or crashes at random in game no rhyme or reason. it's still done both of these since the patch. playing on a win xp laptop with 64m video, btw |
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NilPoints Posted Jan 21, 2009, 5:51 am |
The CTD on exiting the client has come back, and I've been getting occasional CTDs during the set-up phase of scouting events, otherwise no problems | ||||
*Ninesticks* Posted Jan 21, 2009, 7:33 am |
First test results for me on the desktop (vista 512mb vram) with the new files - I have been getting object load crashes for the first time ever on this machine using the standard and 'b' executables (though if it crashes with one I try the other and it loads fine). Game folder is on the desktop.
Will test the laptop next week (vista 64mb vram), but have never had object load crashes on that to date. Will keep you posted. |
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*sam* Posted Jan 21, 2009, 9:29 pm |
Has everyone who gets a lots of crashes/freezeups during loading made sure their graphics drivers are up-to-date?
I think the crashing when exiting an event is something else, possibly a bug in Torque somewhere. |
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*Ninesticks* Posted Jan 21, 2009, 9:41 pm |
Yep the one on my desktop PC is up to date, will check the laptop at a later date. | ||||
NilPoints Posted Jan 23, 2009, 5:25 am |
Interestingly the default .exe has gone from an occasional CTD from the setup phase yesterday, to now either locking up on the object load, or crashing during setup on every event. Graphics drivers are up to date. Tomorrow I shall try the B version. | ||||
*Rahn* Posted Jan 23, 2009, 6:33 am |
Locked up on objects again. I was finally able to get in after 5 attempts. Fortunately, I only lost a Crescendo that I had just looted.
Event: S86286 //-------------------------- 1/23/2009 -- 00:16:35 ----- Processor Init: Intel Pentium 4, ~2.80 Ghz (timed at roughly 2.81 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: keyboard0 input device created. mouse0 input device created. joystick0 input device created. DirectInput enabled. Loading compiled script darkwind/main.cs. Loading compiled script common/main.cs. Loading compiled script darkwind/client/defaults.cs. Missing file: darkwind/server/defaults.cs! Loading compiled script darkwind/client/prefs.cs. Loading compiled script darkwind/server/prefs.cs. darkwind/main.cs (283): Unable to find function initEmbeddedBrowser --------- Initializing MOD: Common --------- Loading compiled script common/client/canvas.cs. Loading compiled script common/client/audio.cs. --------- Initializing MOD: Darkwind --------- Loading compiled script darkwind/client/init.cs. Missing file: darkwind/server/init.cs! Loading compiled script darkwind/data/init.cs. Loading compiled script darkwind/data/terrains/propertyMap.cs. darkwind/main.cs (295): Unable to find function initServer --------- Initializing Darkwind: Client --------- Loading compiled script darkwind/client/ui/customProfiles.cs. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile. Loading compiled script common/client/message.cs. Loading compiled script common/client/mission.cs. Loading compiled script common/client/missionDownload.cs. Loading compiled script common/client/actionMap.cs. Missing file: common/editor/editor.cs! Missing file: common/editor/particleEditor.cs! Loading compiled script common/client/scriptDoc.cs. Video Init: Accelerated OpenGL display device detected. Accelerated D3D device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... Setting screen mode to 1024x768x32 (w)... Creating a new window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context... Making the new rendering context current... OpenGL driver information: Vendor: NVIDIA Corporation Renderer: GeForce 8500 GT/PCI/SSE2 Version: 2.1.2 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 4) EXT_compiled_vertex_array NV_vertex_array_range EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropic (Max anisotropy: 16.000000) WGL_EXT_swap_control OpenGL Init: Disabled Extensions EXT_paletted_texture 3DFX_texture_compression_FXT1 Loading compiled script common/ui/defaultProfiles.cs. Loading compiled script common/ui/GuiEditorGui.gui. DELETING character object: none Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo DELETING character object: none Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Vehicle::~Vehicle()...delete weapons and cargo Loading compiled script common/ui/ConsoleDlg.gui. Loading compiled script common/ui/InspectDlg.gui. Loading compiled script common/ui/InspectAddFieldDlg.gui. Loading compiled script common/ui/LoadFileDlg.gui. Loading compiled script common/ui/TELoadFileDlg.gui. Loading compiled script common/ui/SaveFileDlg.gui. Loading compiled script common/ui/MessageBoxOkDlg.gui. Loading compiled script common/ui/MessageBoxYesNoDlg.gui. Loading compiled script common/ui/MessageBoxOKCancelDlg.gui. Loading compiled script common/ui/MessagePopupDlg.gui. Loading compiled script common/ui/HelpDlg.gui. Loading compiled script common/ui/RecordingsDlg.gui. Loading compiled script common/ui/NetGraphGui.gui. Loading compiled script common/client/metrics.cs. Loading compiled script common/ui/FrameOverlayGui.gui. Loading compiled script common/client/messageBox.cs. Loading compiled script common/client/screenshot.cs. Loading compiled script common/client/cursor.cs. Loading compiled script common/client/help.cs. Loading compiled script common/client/recordings.cs. OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script darkwind/client/scripts/audioProfiles.cs. Loading compiled script darkwind/client/ui/defaultGameProfiles.cs. Loading compiled script darkwind/client/ui/PlayGui.gui. Loading compiled script darkwind/client/ui/MainChatHud.gui. Loading compiled script darkwind/client/ui/popupInfoGui.gui. Loading compiled script darkwind/client/ui/hoverHealthGui.gui. Loading compiled script darkwind/client/ui/popUpMenu.gui. Loading compiled script darkwind/client/ui/timerGui.gui. Loading compiled script darkwind/client/ui/offerTruceGui.gui. Loading compiled script darkwind/client/ui/carMenuGui.gui. Loading compiled script darkwind/client/ui/carMovementGui.gui. Loading compiled script darkwind/client/ui/carManageGui1.gui. Loading compiled script darkwind/client/ui/occupantsManageGui.gui. Loading compiled script darkwind/client/ui/dlgManageCharacter.gui. Loading compiled script darkwind/client/ui/dlgInspectCar1.gui. Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui. Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui. Loading compiled script darkwind/client/ui/VCRGui.gui. Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui. Loading compiled script darkwind/client/ui/listGui.gui. Loading compiled script darkwind/client/ui/ranksGui.gui. Loading compiled script darkwind/client/ui/quickEventsDlg.gui. Could not locate texture: common/ui/torqueToolWindow Failed to load profile bitmap (common/ui/torqueToolWindow) Loading compiled script darkwind/client/ui/LootingGui.gui. Loading compiled script darkwind/client/ui/squadChallengeGui.gui. Loading compiled script darkwind/client/ui/inputBox.gui. Loading compiled script darkwind/client/ui/instantMessageDlg.gui. Loading compiled script darkwind/client/ui/mainMenuGui.gui. Loading compiled script darkwind/client/ui/aboutDlg.gui. Loading compiled script darkwind/client/ui/startMissionGui.gui. Loading compiled script darkwind/client/ui/loadingGui.gui. Loading compiled script darkwind/client/ui/endGameGui.gui. Loading compiled script darkwind/client/ui/optionsDlg.gui. Loading compiled script darkwind/client/ui/remapDlg.gui. Loading compiled script darkwind/client/ui/StartupGui.gui. Loading compiled script darkwind/client/ui/StartupGui2.gui. Loading compiled script darkwind/client/ui/dlgPrefs.gui. Loading compiled script darkwind/client/ui/dlgChannels.gui. Loading compiled script darkwind/client/ui/selectNumberFromScale.gui. Loading compiled script darkwind/client/ui/playersListGui.gui. Loading compiled script darkwind/client/ui/dlgNews.gui. Loading compiled script darkwind/client/ui/DexterDlg.gui. Loading compiled script darkwind/client/ui/browser.gui. darkwind/client/ui/browser.gui (0): Unable to instantiate non-conobject class GuiBrowserCtrl. Loading compiled script darkwind/client/ui/sgLightEditor.gui. Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui. Loading compiled script darkwind/client/scripts/client.cs. Loading compiled script darkwind/client/scripts/channelChat.cs. darkwind/client/scripts/channelChat.cs (52): Unable to find function showChat Loading compiled script darkwind/client/scripts/game.cs. Loading compiled script darkwind/client/scripts/missionDownload.cs. Loading compiled script darkwind/client/scripts/svrConnection.cs. Loading compiled script darkwind/client/scripts/playerList.cs. Loading compiled script darkwind/client/scripts/loadingGui.cs. Loading compiled script darkwind/client/scripts/optionsDlg.cs. Loading compiled script darkwind/client/scripts/chatHud.cs. Loading compiled script darkwind/client/scripts/messageHud.cs. Loading compiled script darkwind/client/scripts/playGui.cs. Loading compiled script darkwind/client/scripts/centerPrint.cs. Loading compiled script darkwind/client/scripts/clientVehicles.cs. Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs. *** Parsing client_params.txt *** Client script version: 229 Client media version: 87 Client engine version: 111 Loading compiled script darkwind/client/scripts/clientBuildings.cs. Loading compiled script darkwind/client/scripts/clientCharacters.cs. Loading compiled script darkwind/client/scripts/clientWeapons.cs. Loading compiled script darkwind/client/scripts/clientTerrain.cs. Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs. Loading compiled script darkwind/client/scripts/clientLooting.cs. Loading compiled script darkwind/client/scripts/tutorial.cs. Loading compiled script darkwind/client/scripts/clientSounds.cs. Loading compiled script darkwind/client/scripts/clientStaticShape.cs. Loading compiled script darkwind/client/scripts/tips.cs. Loading compiled script darkwind/client/scripts/customEvent.cs. Loading compiled script darkwind/client/scripts/downloadImage.cs. Loading compiled script darkwind/client/scripts/manageGUIs.cs. Loading compiled script darkwind/client/scripts/clientVCR.cs. Loading compiled script darkwind/client/scripts/Dexter.cs. Loading compiled script darkwind/client/scripts/httpTransfer.cs. Loading compiled script darkwind/client/scripts/default.bind.cs. Binding server port to default IP UDP initialized on port 0 Engine initialized... *** Load Main Menu Connecting to Master Server: www.dark-wind.com:28000 New TCPObject created: attempting to connect Connected to master server darkwind/client/scripts/client.cs (2676): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus' darkwind/client/scripts/client.cs (2720): Unable to find object: 'WebBrowser1' attempting to call function 'getId' darkwind/client/scripts/client.cs (2721): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus' darkwind/client/scripts/client.cs (2676): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus' darkwind/client/scripts/client.cs (2720): Unable to find object: 'WebBrowser1' attempting to call function 'getId' darkwind/client/scripts/client.cs (2721): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus' event>Server:78.46.84.79:28002^1 darkwind/client/scripts/client.cs (2720): Unable to find object: 'WebBrowser1' attempting to call function 'getId' darkwind/client/scripts/client.cs (2721): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus' popDialog(): Invalid control: squadEventsDetailsDlg Adding a pending connection Sending Connect challenge Request Got Connect challenge Response Sending Connect Request Connection established 2150 Mission pic file: darkwind/data/ui2/picGatesofSomerset.jpg common/client/missionDownload.cs (20): Unable to find object: 'MessageHud' attempting to call function 'close' No decals needed *** New Mission: darkwind/data/missions/gates_of_somerset009.mis *** Phase 1: Download Datablocks & Targets darkwind/client/scripts/missionDownload.cs (26): Unable to find object: 'MessageHud' attempting to call function 'close' 0.070000 0.000000 0 0.070000 1.000000 0 Could not locate texture: ~/data/shapes/particles/whiteAlpha255 0.070000 0.000000 0 0.120000 1.000000 0 0.070000 0.000000 0 0.120000 1.000000 0 0.070000 0.000000 0 0.180000 1.000000 0 Could not locate texture: ~/data/shapes/particles/whiteAlpha255 Could not locate texture: ~/data/shapes/particles/whiteAlpha255 Could not locate texture: ~/data/shapes/particles/whiteAlpha255 ParticleData((null)) lifetimeVariance >= lifetime ParticleData((null)) lifetimeVariance >= lifetime ParticleData((null)) lifetimeVariance >= lifetime ParticleData((null)) lifetimeVariance >= lifetime *** Phase 2: Download Ghost Objects |
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*goat starer* Posted Jan 23, 2009, 6:22 pm |
i read all that... but i didnt understand it | ||||
Mad Mike Posted Jan 24, 2009, 2:01 am |
yes, it says, HI | ||||
*Ninesticks* Posted Jan 26, 2009, 7:08 am |
Sam,
My apologies if this posted elsewhere too. Whichever version of the .exe file I use I get the same behaviour. The first event I load goes fine everything works as would be expected, however whenever I try to load into a second event I get the CTD at the end of the objects loading phase. I have to quite and relog to avoid this problem (it happens every time). I hope this helps. |