*sam* Posted Jan 4, 2009, 6:53 pm |
This patch is mostly bugfixes, e.g. the problem with ghosts during the vehicle placement stage, and the problem with turns not registering and then running twice, and the problem of 'undead peds' (hopefully).
I have also implemented a few more creatures: 3 types of bear, and the 1st 2 types of giant mutant insects. I have also implemented creature population dynamics. Different creatures, as well as prefering different regions of Evan, will now also tend to be prolific in the summer (e.g. insects) or the winter (e.g. wolves). Some creatures will also tend to be prolific during times of high aurora, while others will die back or hide. I'm planning to work on ped missions soon: this will include 'into the ruins' style missions in which you'll be able to earn rare resources and also target the 'nest' of problematic creatures: this will impact their rarity in the local region. |
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*Longo* Posted Jan 4, 2009, 8:09 pm |
In an event now. The ghosts now disappear after every turn, forcing you to reclick on a car every turn. There is also a 5-10 second delay after your car moves...before your weapons fire. | ||||||
*sam* Posted Jan 4, 2009, 8:16 pm |
Hmm both seem ok to me... anyone else seeing these problems? | ||||||
*Longo* Posted Jan 4, 2009, 8:26 pm |
I even rebooted.
Im playing it rigth now...Longo For President VsApo Rising |
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*sam* Posted Jan 4, 2009, 9:01 pm |
Did you get the latest patch? These things would probably happen if you didn't, due to changes I made in the client-server handshaking during the movement/firing phases. | ||||||
*jimmylogan* Posted Jan 4, 2009, 9:04 pm |
I played an event after the patch with no problems at all.
JL |
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*Longo* Posted Jan 5, 2009, 1:09 am |
I did a DR and it was fine. But im in another scout...and sam ething. Probably reinstall after this..
edit - Zoltan spectated my scout, and things returned to normal....then when he left, my shots were delayed again... edit again - I reinstalled. No delay on my guns now, but now they shoot super fast. |
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*sam* Posted Jan 5, 2009, 11:29 am |
That definitely means you weren't patched properly. The server waits for the first client to acknowledge that it has received all move data before proceeding to the firing phase. An unpatched client wouldn't give that acknowledgement.
Meaning what... very little delay between movement and firing phases? (that's as intended) -- or something else? |
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4saken Posted Jan 5, 2009, 4:27 pm |
i'm still getting the same bug where vehicles fire from their new positions then end up there towards the end of the phase. | ||||||
*sam* Posted Jan 5, 2009, 5:45 pm |
Is that in singleplayer or multiplayer events, 4saken? | ||||||
*Longo* Posted Jan 5, 2009, 6:46 pm |
I am shooting normal today. The fast shooting was like after that one patch that made rockets shoot super fast...best way I could describe it. |