*viKKing* Posted Feb 16, 2007, 3:58 pm |
I got fooled.
I claim a refund! I had to pay workshop ours and to buy and sell 2 times equipment (with a 20% loss each time), due an info bug on the car info panel. With 20 bulk left, it says there are 4 seats free. If you fill in the bulk with equipment it switches to 0 seats. Regarding statement at Jake's:
it is supposed that bulk is provided for at least a driver in the car. This is not the case. |
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The Paranoid Tourist Posted Feb 16, 2007, 4:17 pm |
I've had this problem too. The 20 bulk is accounted for when you build a new vehicle, but not when you're revamping it. You then have to save 20 for a driver and/or 40 for a driver and gunner. The same thing happened to me with my Combat vehicle and was a pain in the butt to fix. | ||
*sam* Posted Feb 16, 2007, 4:48 pm |
Hmm yes. Things changed when I was working on squads and up to 6 characters in a vehicle, late last year. But you're right there is an inconsistency.. I'll see what I can do..
edit: OK, I have made it so if there's no characters in a vehicle then the 'install/remove components' panel lists an 'unspecified driver' at bulk 20. edit2: I've also made it so the 'spare seats' listing on your vehicle record sheet only shows the number of seats that you actually have enough storage space to take characters in. |
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*viKKing* Posted Feb 18, 2007, 1:49 pm |
Thanks for fixing that Sam.
I have a comment:
should better be additional seat(s): because with the pick-up for example: unspecified driver Empty seats: 1 when adding a driver: driver #1 Empty seats: 1 It's confusing. |
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*sam* Posted Feb 19, 2007, 9:40 am |
Yeah, that's better, I'll do that...thnx.. |