Darkwind
20 bulk space left, 4 seats?, nasty info bug here

*viKKing*


Posted Feb 16, 2007, 3:58 pm
I got fooled.

I claim a refund!

I had to pay workshop ours and to buy and sell 2 times equipment (with a 20% loss each time), due an info bug on the car info panel.

With 20 bulk left, it says there are 4 seats free.
If you fill in the bulk with equipment it switches to 0 seats.

Regarding statement at Jake's:
Quote:
*Each additional gunner and passenger requires 20 spaces and

it is supposed that bulk is provided for at least a driver in the car.
This is not the case.
The Paranoid Tourist


Posted Feb 16, 2007, 4:17 pm
I've had this problem too. The 20 bulk is accounted for when you build a new vehicle, but not when you're revamping it. You then have to save 20 for a driver and/or 40 for a driver and gunner. The same thing happened to me with my Combat vehicle and was a pain in the butt to fix.
*sam*


Posted Feb 16, 2007, 4:48 pm
Hmm yes. Things changed when I was working on squads and up to 6 characters in a vehicle, late last year. But you're right there is an inconsistency.. I'll see what I can do..

edit: OK, I have made it so if there's no characters in a vehicle then the 'install/remove components' panel lists an 'unspecified driver' at bulk 20.

edit2: I've also made it so the 'spare seats' listing on your vehicle record sheet only shows the number of seats that you actually have enough storage space to take characters in.
*viKKing*


Posted Feb 18, 2007, 1:49 pm
Thanks for fixing that Sam.
I have a comment:
Quote:
Empty seats: 1

should better be
additional seat(s):

because with the pick-up for example:
unspecified driver
Empty seats: 1

when adding a driver:
driver #1
Empty seats: 1

It's confusing.
*sam*


Posted Feb 19, 2007, 9:40 am
Yeah, that's better, I'll do that...thnx..

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