*viKKing* Posted Jan 10, 2007, 12:34 pm |
This is part of a project to add a difficulty level indicator aside tracks description, in order to help new users to figure how difficult is driving on a given track.
It is obvious, it's based on a combination of player's experience, as well as character's driving skill. When voting, please try to be as neutral as possible, and to recall when you just joined Darkwind! Track picture: |
Atomic Punks Posted Jan 12, 2007, 11:14 pm |
Racing difficulty - average
Deathracing difficulty - average Try to stay on the pavement and watch out for the sand transitions - your vehicle may act unpredictibly when moving from pavement to sand. |
ralphy_256 Posted Jan 16, 2007, 8:07 pm |
Except for the long, high-speed sand section, this is fairly straightforward.
I really like the long straight before the 90 to the finish. The biggest problem I have here is how to get the car slowed and turned for the hairpin on the sand. Haven't got an answer for that (yet). Ralphy |
Black Mamba Posted Jan 16, 2007, 11:58 pm |
I love chaos in the sand. This track rules. |
*viKKing* Posted Jan 17, 2007, 12:36 pm |
Thanks Mamba, you made my day. |
Nekojin Posted Jun 10, 2008, 1:52 am |
This track is evil - and I mean that in a good way. The Hairpin #2 turn is a great place to practice tight drifting (the computer always ends up doing very loose drifting, and using ALL of the sweep area). It's always a fun race or Deathrace - especially if mines are involved.
This is also the only track where I've hit one of the Start/Finish posts, knocking my driver out cold, and going from first to seventh place. |
Netzilla Posted Dec 7, 2008, 5:17 pm |
This one was hard at first, but then I figured out how to best handle the sandy turns and it became really easy. |
Jaguar Posted May 12, 2009, 8:09 pm |
Newbie Difficulty - Average for both racing and DR.
Veteran Difficulty - Easy for both. The major caveat is, as others have mentioned, the mix of sand and turns. |
simonmaxhill Posted May 23, 2009, 4:27 am |
I think if the wall on the outside of the hard right turn were concrete instead of just dirt, this would be a step above "experienced".
And the track would be littered with my gangers, because I love crashing into a wall. |