Darkwind
Somerset Northern Foothills Racetrack, Community's track handling poll

*viKKing*


Posted Jan 10, 2007, 12:34 pm
This is part of a project to add a difficulty level indicator aside tracks description, in order to help new users to figure how difficult is driving on a given track.
It is obvious, it's based on a combination of player's experience, as well as character's driving skill.
When voting, please try to be as neutral as possible, and to recall when you just joined Darkwind!  ;)

Track picture:
http://www.dark-wind.com/images/buildings/building10.jpg
Atomic Punks


Posted Jan 12, 2007, 11:14 pm
Racing difficulty - average
Deathracing difficulty - average

Try to stay on the pavement and watch out for the sand transitions - your vehicle may act unpredictibly when moving from pavement to sand.
ralphy_256


Posted Jan 16, 2007, 8:07 pm
Except for the long, high-speed sand section, this is fairly straightforward.

I really like the long straight before the 90 to the finish.

The biggest problem I have here is how to get the car slowed and turned for the hairpin on the sand. Haven't got an answer for that (yet).

Ralphy
Black Mamba


Posted Jan 16, 2007, 11:58 pm
I love chaos in the sand. This track rules. B)
*viKKing*


Posted Jan 17, 2007, 12:36 pm
Thanks Mamba, you made my day. :D
Nekojin


Posted Jun 10, 2008, 1:52 am
This track is evil - and I mean that in a good way. The Hairpin #2 turn is a great place to practice tight drifting (the computer always ends up doing very loose drifting, and using ALL of the sweep area). It's always a fun race or Deathrace - especially if mines are involved. :cyclops:

This is also the only track where I've hit one of the Start/Finish posts, knocking my driver out cold, and going from first to seventh place.  :(
Netzilla


Posted Dec 7, 2008, 5:17 pm
This one was hard at first, but then I figured out how to best handle the sandy turns and it became really easy.
Jaguar


Posted May 12, 2009, 8:09 pm
Newbie Difficulty - Average for both racing and DR.
Veteran Difficulty - Easy for both.

The major caveat is, as others have mentioned, the mix of sand and turns.
simonmaxhill


Posted May 23, 2009, 4:27 am
I think if the wall on the outside of the hard right turn were concrete instead of just dirt, this would be a step above "experienced".

And the track would be littered with my gangers, because I love crashing into a wall.

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